Killar-12
The Corporate Raiders Top Men.
1957
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Posted - 2014.01.06 06:11:00 -
[1] - Quote
Responses
Alldin Kan wrote:
- Making the Plasma Cannon useful in pubs and PC.
- Giving the Commando an shield regen of at least 17 HP/s, increased bonus for module efficacy, and higher CPU/PG.
- Unfucking the Laser Rifle, at +75% overheat I want to feel like I'm being struck by a long range lightsaber.
- Tweaking the stats for Flaylock so it becomes a viable weapon on all game modes.
- Replacing the Sentinel bonus for something useful.
- Greatly reduce High/Low slot count on Logi suits to remove slayer role, anyone that complains about this is clearly ignoring the fact that multiple equipment slots already make this suit a very important asset in PC and other high risk matches.
- Changing MAX Uplinks carried to just 1.
- Switching the damage values of Remote/Proximity Explosives.
- Hipfire accuracy of Combat Rifle becoming 53.3, it's like were using a Krin's AR but with superior RoF.
- Reducing Hipfire accuracy of Rail Rifle and Scrambler Rifle, the range is enough punishment and DPS for SR has little downside.
- Reload for Large Missile Turret being similar to Shotgun reload, waiting 10s max for 1 missile is silly.
1. They're better than Swarms, give me 75m more lock-on range too, but they're useable as AV, they're better than SLs 2 2 more lows across all levels, more PG/CPU, and regen of 20hps, well and an across the board shield regen buff. 3. Agreed, LR ought to be a long range short time high DPS weapon 4. Agreed 5. I'll agree Armor Resistance IMO would be nice 6. I'd rather the Assault get a bit of a buff and WPs for Kills give 75 per kill 90 for a headshot, let Reg **** face and then you'll see logi QQ disapear 7.Not the best solution, I'm more inclined to use a proximity solution 8. I have to TRIGGER RE's higher skill = higher damage 9 + 10. Add the RR, and ScR are longer range ought to have high hipfire penalties, CR im on the fence about, CR's I'd imagine high RoF low dam higher sustained DPS than ScR or RR lower DPS than AR or Burst DPS or ScR 11. Agreed [/quote]
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Killar-12
The Corporate Raiders Top Men.
1957
|
Posted - 2014.01.06 06:17:00 -
[2] - Quote
Aero Yassavi wrote:Atiim wrote:As for #5, I think that the Amarr Sentinel bonus is there for a weapon that has not arrived yet (Heavy Laser maybe?)
And as for #11, the Large Missile Turret has such a high reload time because it has an extreme Alpha with an almost equally extreme ROF. There has to be a compromise somewhere. Atiim, check again. That is not the Amarr Sentinel bonus, that is the Amarr class bonus. The Amarr Sentinel race specific bonus is the heavy weapon reload speed. Heavy Weapon Reload Speed is useful...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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