|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1030
|
Posted - 2014.01.06 04:06:00 -
[1] - Quote
I think this would be a better idea.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1030
|
Posted - 2014.01.06 04:18:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:No single-missile Dumbfire > half-assed general direction infantry lockon, that just sounds frustrating Care to elaborate why your suggestion is superior?
My idea would keep the basic functionality of the weapon in tact. Yours would not.
And please tell me why it sounds so frustrating.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1030
|
Posted - 2014.01.06 04:52:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:So you come to my thread to link your own thread and tell me you think your idea is better, without any reasoning or explanation of how its better. I disagree with you, and now the burden of proof is on me? The burden of proof is on both of us, my friend. We're both making claims here.
KAGEHOSHI Horned Wolf wrote:I want a weapon that hits where I aim it at, not something that just flies in the general direction of my target. That's unreliable. Well that's how a Swarm Launcher do. They fly in the general direction of their target, with varying degrees of accuracy.
KAGEHOSHI Horned Wolf wrote:Splash damage on the swarm launcher on the swarm launcher is an extremely tiny number anyway, it can be increased and all, but I don't think you bothered to check SL splash radius and damage for your thread. Indeed it can. Also, do I detect a hint of ad hominem in that statement? By the way, I certainly did check.
KAGEHOSHI Horned Wolf wrote:When some infantry is shooting at me with their rifles that can kill me in seconds, I don't want to have to waste time locking, especially if it takes far longer like you're suggesting. Every weapon has its limitations. That's how it should be. At close-range, your sidearm should be more useful for defense.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1044
|
Posted - 2014.01.06 18:40:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:1) No, that is not how a swarm launcher do. Swarm launchers don't just fly at the general direction, they will definitely hit the locked on object unless something blocks the path. Or unless the target outruns the missiles. Also, they do fly at the general direction of the target. They just do it very accurately.
KAGEHOSHI Horned Wolf wrote:Yes a sidearm is a good defense weapon at close range, but who mentioned close range? I'm not sure if you realize this, but I don't need you to mention something for me to bring something up. It's a given that the Swarm Launcher, in its default firing mode, is best at long ranges. Therefore, it shouldn't be effective at short range against a target it's not designed to combat. That's why I brought it up. Not because of anything that you said.
KAGEHOSHI Horned Wolf wrote:My idea has less hassle to use, its more reliable, and easily balanced as well. 1. Less hassle? That depends, how does it work? You never even said how it would work. Also, why is less hassle a good thing?
2. More reliable, you say? Perhaps. But is that a good thing? After all, it is a weapon designed for anti-vehicle usage, it shouldn't be too reliable against infantry.
3. Easily balanced? What does it have that my idea doesn't that makes it "easily balanced"? I'm curious.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
|
|
|
|