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Agrios Endendros
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Posted - 2014.01.05 22:35:00 -
[1] - Quote
I posted this in the feedback section but that area doesn't always get that much attention from the general public and I wondered what the feelings on this would be.
I think there should be a delay of maybe 30 secs from match start that neither team can call in HAVs or Dropships. I think half the problem with Ambush in particular right now, is the poor deploy and beginning of the match lag. When the opposing team has 4 tanks LANDED and rolling across the field before I could even deploy in, let alone call in a counter-vehicle, that can seal the match right there. None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry.
If there were a delay, both teams would have an equal chance at being completely deployed and be required to take up strategic positions to call in vehicles. I understand that I likely gain this advantage as much as I am defeated by it, but that kind of game winning advantage should not be left to chance. This is of great importance in Ambush, but I think all game modes could benefit. This would also increase the importance and proper use of LAVs.
Ideally, Scotty would be able to identify the roles that players could fill on a team and ensure each team has a balanced number of potential tankers, and everything else for that matter, but that is wishful thinking.
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Agrios Endendros
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Posted - 2014.01.05 22:59:00 -
[2] - Quote
Mithridates VI wrote:So players with all the SP in vehicles do what?
AFK in the MCC until the timer expires or their team gets enough WP and are then at a disadvantage on the killboard? Or run around in MLT gear until they're allowed to do what they skilled into?
I don't think the WP thing will work for thje reason you mention, but 30 secs(or 20, 15, or whatever) is NOT a long time. Just enough to ensure both teams have a CHANCE to completely spawn in. Smart pilots with everything into vehicles, like my own Canti alt, would use that time to find a safe call in location. 30 secs may be pushing it, even just 10 secs might be enough to balance the issue. Some timing tests would have to be done.
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Agrios Endendros
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Posted - 2014.01.05 23:06:00 -
[3] - Quote
Mithridates VI wrote:Mm, I wouldn't be opposed to a short timer so there's an opportunity for first vehicles to be deployed simultaneously by both teams.
That's what I'm going for.
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Agrios Endendros
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Posted - 2014.01.05 23:18:00 -
[4] - Quote
Asha Starwind wrote:Mithridates VI wrote:Asha Starwind wrote:Mithridates VI wrote:So players with all the SP in vehicles do what?
AFK in the MCC until the timer expires or their team gets enough WP and are then at a disadvantage on the killboard? Or run around in MLT gear until they're allowed to do what they skilled into? Not on a team level, a squad or individual one That would be even worse. Imagine being told that you couldn't use any of what you personally have skilled into until you got enough warpoints doing something that isn't your role. Ridiculous. If someone skills only into vehicles it comes back to bite them I think that is wholly their fault. It's a bad idea that shouldn't be rewarded like spreading sp across across a wide variety of skills. You're in a dropsuit first last time I checked.
I don't agree with this at all. This game is all about specialization and typically punishes those who don't. While I agree with you that it doesn't need rewarded, it certainly shouldn't be punished, which is what you propose. Pilots should be able to use their chosen "weapons" without having to earn the right to do so, I just want that right to be given to both teams at the same time.
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Posted - 2014.01.05 23:23:00 -
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Thumb Green wrote:The problem isn't how quickly vehicles can be called in; if it were we would have had this problem before 1.7. The problem is vehicles are too effective and/or their counter is too ineffective thus the reward far outweighs the risk of using them. A delay would be just that, a delay and it would still come down to which team could call in their vehicles first. To really fix this problem the reward vs lack of risk must be addressed.
I am not trying to fix the interaction between tanks and infantry with this. I don't have a problem with that, except militia tanks are too good. I am trying to balance tanks vs tanks between the two teams. Though as a result of having tanks on both sides to fight one another, it would greatly reduce the amount of damage any tanks are doing to infantry.
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Agrios Endendros
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Posted - 2014.01.05 23:30:00 -
[6] - Quote
ladwar wrote:i would settle for 15 second wait for the game to sycn everyone up on the spawning screen since there have been a few matches where i hit spawn as soon as the spawn screen shows up and there is already a forge sniper overlooking, on tall tower, our spawn area the moment i spawn in and i was the first one to spawn on my team. meaning he had enough time to spawn, call in a dropship fly it over there and recall it and then went to ledge to start shooting before i even got to see my gun in my hands.
That is exactly the issue.
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Posted - 2014.01.06 04:19:00 -
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Scheneighnay McBob wrote:What does this help?
Not to mention the whole point of dropships (and somewhat LAVs) is to get somewhere faster than infantry can. Giving infantry a head start destroys the point
The point is that sometimes most of the infantry, including pilots, aren't even spawned in on one side before the other has already spawned with enough time to land several vehicles. It's about keeping both teams equal instead of, "who ever is lucky enough to get spawned first wins" (At least when teams are equal matched, but that's another story.) 10 seconds or so is hardly a head start.
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Posted - 2014.01.06 04:23:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:Ambush should not have tanks... that has been very clear to me for quite some time.
I think the tanks are fine, something just needs to be done to make the deployment fair. If enemy tanks always have friendly tanks to deal with, then the infantry gets left alone.
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Posted - 2014.01.06 04:26:00 -
[9] - Quote
Jason Pearson wrote:Disagree.
It delays the inevitable, the spam will happen a little later rather than at the very start.
This is not to "deal" with tank spam or eliminate it, so no it won't. What it ensures, is that both teams have the CHANCE to spam equally.
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Posted - 2014.01.06 04:28:00 -
[10] - Quote
Harpyja wrote:I think instead of having a vehicle delay, it would be better to simply have a countdown to match start. You'll be able to spawn in but can't move or do anything until the match officially starts. Like Battlefield.
That works too. I thought the way I suggested allowed the cluster to disperse just a little and vehicle drivers to move aside to a good call in local. Your way still succeeds in keeping it fair, though, so that would be fine.
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Posted - 2014.01.06 04:49:00 -
[11] - Quote
Ecub dunbar wrote:Does this apply to pc because dropships and lavs in the beginning of the match are crucial to get to objectives quickly.
PC has apparently got a lot more than this to worry about...
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Posted - 2014.01.06 06:01:00 -
[12] - Quote
Rynoceros wrote:Remove the Warbarge.
The MCCs should be the "holds" for each team with a mutual Countdown Timer that backs directly into the match counter. This gives both teams and the server to get everyone in, squadded, properly fitted, and with a buffer for the deploy lag.
I've thought this many times myself, but what of "redlined" teams? Do they just AFK in the MCC?
I do think that possibly this could work: The red line still exists as it is with groudspawn intact. However; everyone MUST spawn in the MCC for the first spawn of the match, at which time the "hatch doors" of the MCC are still closed. After both teams have had time(15 seconds?) to spawn in the hatch opens and the match begins as we know it.
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Agrios Endendros
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Posted - 2014.01.06 06:04:00 -
[13] - Quote
Rasatsu wrote:I think there should be a 30 second delay before you can spawn in anything but MLT/STD dropsuits. This delay would apply every time you die and try to respawn.
This might solve a lot of problems but many people would hate it and CCP would never do it because it makes people use higher tier gear less, which is the opposite of their goal to make you spend au on better gear than you are skilled for.
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