Monkey MAC
Lost Millennium
1457
|
Posted - 2014.01.06 00:12:00 -
[1] - Quote
Free Beers wrote:Today we discuss how well CCP balances dust. If you guessed poorly you get a cookie. So I am going to list out a few GÇ£whyGÇ¥ and leave it open for you nerds to come up with solutions, because frankly l canGÇÖt be bothered.
1.For those of you that play eve you can easily recognize the design elements that also exist in dust. It should also be painfully evident that ccp took bits and pieces and not the idea in a whole. Now application of all the eve design into dust was, from a project stand point impossible and acceptable. The issue is what they choose and how the applied it.
2.One of my biggest issues to this day is lack of proper damage types in dust. Yes CCP Wolfman we know we are too stupid to understand it. Thank you for saving us from our own ignorance. The 4 damage types from eve would have made balancing weapons and suits easier and more dynamic.
3.Vehicle vs Infantry. Yes I said infantry and not AV. There is a pretty good reason for it too. Tanks spend most of their time killing infantry. IGÇÖm sure if we saw the stats behind it that tanks would get 95% or more of their kills from infantry. Now I know that in PC and some competitive FW matches you have tankers going after other tankers. ThatGÇÖs more the exception to the rule really. At best you have a bunch of tank spam trying to kill infantry and a few tankers actually going after other tanks. Since 1.7 I have seen to many matches in pub or fw where tanks with blasters just farm infantry and ignore other tanks completely. Now I have a tanking toon and I am not anti-tank, it just feels like an XL suit with 90% resists vs small arms fire.
4.CCP has decided on using a range vs damage slider. The problem with that is in dust the close quarters combat (cqc) is a much higher risk vs reward trade off. So the choice of damage mods or ehp is as fair as it gets. Now the longer range weapons such as rail rifle, laser (of old sadly, sniper. I use all these weapons and you get the ability to stack damage mods (high slots), armor plates (low slots), sit on armor hives.
5.Frames. Frames. Frames. Really wanted to give us some sp sinks didnGÇÖt you CCP? So get of them. The whole idea of small is faster and low ehp vs slow and more ehp is done. With the ttk and hit detection improvement it seems an unneeded restriction.
6.So I have to rant about something. The thing that I find inexcusable is how in some maps I canGÇÖt see my reticle. I have spent many of times adjusting my settings with little to no improvement. Yes I am talking about Manus Peak.
I could go on but canGÇÖt be bothered. So add your own issues or offer a solution.
1 - That comment is a little off EvE based concepts are here yes, but which ones do you specifically unbalance?
2 - There are 4 ammo types, E, EH, PH, P. Each of the racial rifles have there own ammo type.
3. - Been saying that for time immemorial.
4. - What's the point, long range weapons still nicely to my shotgun.
5. - Hopefully current TTK will be tweaked soon. Devolving your choices is a poor idea.
6. Turn your brightness down to 40, contrast at 55.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|