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Free Beers
Imperfects Negative-Feedback
1709
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Posted - 2014.01.05 22:09:00 -
[1] - Quote
Today we discuss how well CCP balances dust. If you guessed poorly you get a cookie. So I am going to list out a few GÇ£whyGÇ¥ and leave it open for you nerds to come up with solutions, because frankly l canGÇÖt be bothered.
1.For those of you that play eve you can easily recognize the design elements that also exist in dust. It should also be painfully evident that ccp took bits and pieces and not the idea in a whole. Now application of all the eve design into dust was, from a project stand point impossible and acceptable. The issue is what they choose and how the applied it.
2.One of my biggest issues to this day is lack of proper damage types in dust. Yes CCP Wolfman we know we are too stupid to understand it. Thank you for saving us from our own ignorance. The 4 damage types from eve would have made balancing weapons and suits easier and more dynamic.
3.Vehicle vs Infantry. Yes I said infantry and not AV. There is a pretty good reason for it too. Tanks spend most of their time killing infantry. IGÇÖm sure if we saw the stats behind it that tanks would get 95% or more of their kills from infantry. Now I know that in PC and some competitive FW matches you have tankers going after other tankers. ThatGÇÖs more the exception to the rule really. At best you have a bunch of tank spam trying to kill infantry and a few tankers actually going after other tanks. Since 1.7 I have seen to many matches in pub or fw where tanks with blasters just farm infantry and ignore other tanks completely. Now I have a tanking toon and I am not anti-tank, it just feels like an XL suit with 90% resists vs small arms fire.
4.CCP has decided on using a range vs damage slider. The problem with that is in dust the close quarters combat (cqc) is a much higher risk vs reward trade off. So the choice of damage mods or ehp is as fair as it gets. Now the longer range weapons such as rail rifle, laser (of old sadly, sniper. I use all these weapons and you get the ability to stack damage mods (high slots), armor plates (low slots), sit on armor hives.
5.Frames. Frames. Frames. Really wanted to give us some sp sinks didnGÇÖt you CCP? So get of them. The whole idea of small is faster and low ehp vs slow and more ehp is done. With the ttk and hit detection improvement it seems an unneeded restriction.
6.So I have to rant about something. The thing that I find inexcusable is how in some maps I canGÇÖt see my reticle. I have spent many of times adjusting my settings with little to no improvement. Yes I am talking about Manus Peak.
I could go on but canGÇÖt be bothered. So add your own issues or offer a solution.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1712
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Posted - 2014.01.05 22:50:00 -
[2] - Quote
Scheneighnay McBob wrote:I think the biggest problem is the intended use vs how the community interprets the use.
If you're not using it as intended, it either seems UP (like scouts) or becomes OP (LLAVs before collision damage was nerfed and they were removed)
You hit the nail on the head here. CCP always assumes we will use things as intended. Perfects example is caldari logi and LLAV. We will all look for the best way to win regardless of intended use
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1712
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Posted - 2014.01.05 22:53:00 -
[3] - Quote
Zaria Min Deir wrote:CHICAGOCUBS4EVER wrote:REs magically detonating AFTER the person that threw them dies...
logic at its finest.
Well, not the only way REs are effed up... Beers, yes on most points, but I'm not entirely sure what you are trying to say about Frames.... Remove them?
Zaria ccp did the whole small, med, frame thing to increase sp sink. That and it confines design because they all have to be 1 o of the 3
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1712
|
Posted - 2014.01.05 22:57:00 -
[4] - Quote
Pvt Numnutz wrote:Because ccp is learning, this is (to my knowledge) their first fps so they get things wrong sometimes
Sadly, no. There are devs that work on dust that have worked on other fps games. Not to mention that ccp has been working on dust longer than normal companies work on triple A shooters.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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