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Agrios Endendros
Single Serving Friends
66
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Posted - 2014.01.05 21:41:00 -
[1] - Quote
I think there should be a delay of maybe 30 secs from match start that neither team can call in HAVs or Dropships. I think half the problem with Ambush right now, is the poor deploy and beginning of the match lag. When the opposing team has 4 tanks LANDED and rolling across the field before I could even deploy in, let alone call in a counter-vehicle, that can seal the match right there. None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry.
If there were a delay, both teams would have an equal chance at being completely deployed and be required to take up strategic positions to call in vehicles. I understand that I likely gain this advantage as much as I am defeated by it, but that kind of game winning advantage should not be left to chance. This is of great importance in Ambush, but I think all game modes could benefit. This would also increase the importance and proper use of LAVs.
Ideally, Scotty would be able to identify the roles that players could fill on a team and ensure each team has a balanced number of potential tankers, and everything else for that matter, but that is wishful thinking.
Alts: Haruko Endendros, Canti Endendros, & Zero Endendros
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Cody Sietz
Bullet Cluster Legacy Rising
1882
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Posted - 2014.01.05 22:51:00 -
[2] - Quote
It use to take about 10-15 seconds to drop a vehicle.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Agrios Endendros
Single Serving Friends
67
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Posted - 2014.01.05 23:12:00 -
[3] - Quote
Cody Sietz wrote:It use to take about 10-15 seconds to drop a vehicle.
I don't mean the delay between calling a vehicle and it arriving. I'm mean that any attempt to call a vehicle it the begining of the match would be met with the message "RDVs not yet ready to deploy" for something like 10 seconds - 30 seconds from the start of match, that way both teams have the chance to fairly call in their HAVs and dropships at the same time.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Tonka Legacy
THIRD EARTH INCORPORATED Dark Taboo
23
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Posted - 2014.01.05 23:46:00 -
[4] - Quote
Agrios Endendros wrote: None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry. sounds like every ambush match I've played so far. You should stay away from ambush for now.
30 AR bullets traveling over 100m/h to pierce a heavys armor and kill them, But one little injector gets through it easy
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Agrios Endendros
Single Serving Friends
69
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Posted - 2014.01.06 00:09:00 -
[5] - Quote
Tonka Legacy wrote:Agrios Endendros wrote: None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry. sounds like every ambush match I've played so far. You should stay away from ambush for now.
I hear you, that's why I want to fix it.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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SponkSponkSponk
The Southern Legion The Umbra Combine
608
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Posted - 2014.01.06 02:00:00 -
[6] - Quote
Ideally, all match types should pause the deployment queue for the first thirty seconds of the game, so all players have a decent chance of spawning before the vehicles start dropping in.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Agrios Endendros
Single Serving Friends
71
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Posted - 2014.01.06 02:16:00 -
[7] - Quote
For those who find this thread and not the other one: More Discussion Here
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Text Grant
Death Firm. Canis Eliminatus Operatives
290
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Posted - 2014.01.06 03:28:00 -
[8] - Quote
Or maybe all players spawn immobile until the "start" of the match only able to view the battlefield for 10 seconds. This way no player gets a head start at anything. With the laggy deployments I see your problem. |
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