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Poonmunch
Sanguis Defense Syndicate
755
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Posted - 2014.01.05 20:02:00 -
[1] - Quote
I'll run for this position.
My platform is as follows:
1. I'll represent the players. ALL players.
2. I won't push a corporate agenda.
3. I'll listen to the opinions and ideas of others with respect.
4. I'll consider each idea and proposal on it's merits.
5. I will work every day to try to improve this game, the player experience and support DUST/EVE integration.
6. I'll sign an NDA and keep my word. My corporation will not get any information prematurely from me.
7. I'll work with the Devs to improve their blogs.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Poonmunch
Sanguis Defense Syndicate
758
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Posted - 2014.01.05 21:31:00 -
[2] - Quote
Mithridates VI wrote:Great. What have you done so far?
I have experience in life and DUST that will aid me in representing the players and helping improve this game.
1. I have done hundreds of hours of volunteer work. I've made time commitments to it that I keep. I've sat on the board of a volunteer organization.
2. I have run a successful small business for over 10 years. I understand hard work and perseverance.
3. I have 3 small kids, so I'm used to tactfully ignoring whinging, squawking, whining, trolling and false tears.
4. I have two university degrees. One is in engineering, which gives me an understanding of the complexities of project management.
5. I have some familiarity with programming, although I'm not a programmer by trade. I've worked with and supervised programmers and I understand their constraints and abilities.
6. I have worked out of doors in the oil industry where I was responsible for a crew, expensive equipment, working long hours under harsh conditions (Canadian winters), and I was responsible for safely handling explosives and radioactive isotopes. So I'm a pretty organized, responsible guy in real life.
7. I've been playing this type of game since we did it with dice, a pen and paper. Does anyone remember Traveler?
8. I play DUST regularly and have done so since open beta. I've played other games of similar type (CoD, Battlefield, Planetside, etc.). For me, DUST has been the best experience and I'd never volunteer my time to those other games.
9. I've played EVE, although I no longer do. It's a cool universe.
10. I'm married, so I understand the value of compromise and cooperation.
Thanks for asking.
If you or anyone else have any further questions, please list them here and I'll do my best to answer them.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Poonmunch
Sanguis Defense Syndicate
758
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Posted - 2014.01.05 21:52:00 -
[3] - Quote
Mithridates VI wrote:What's your understanding of time commitment involved? Can you make that?
What's your understanding of the day-to-day responsibilities of the CPM?
1. I'm available after work from 5:00pm to approximately 11:30pm Mountain Standard Time most nights. Part of what I do requires that I do night call sometimes (on a 1:13 basis), so I can't be available all the time. I'm willing to put playing DUST and my other hobbies largely on hold while I serve. As a dad I also have some child care responsibilities that take precedence over absolutely everything.
2. All I know about the job comes from what I read from the CPM members themselves in these forums and from this post by jenza aranda: A Good Description of What CPM Does
It sounds like an interesting experience and I'd like to participate.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Poonmunch
Sanguis Defense Syndicate
758
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Posted - 2014.01.05 22:39:00 -
[4] - Quote
Mithridates VI wrote:It may just be your name, or this thread is successfully trolling me, but I've been taking you less seriously than I should.
In case you're interested, I'ma revise that opinion. I'll have more questions once CPM procedures are actually laid out, because it's a hell of a job and IMO CPM1 could be pretty critical.
I look forward to answering your questions as they come up.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Poonmunch
Sanguis Defense Syndicate
762
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Posted - 2014.01.07 20:05:00 -
[5] - Quote
Here is a link to my campaign headquarters in the CPM Forum.
It contains some more information about my candidacy and in it I'll answer more questions.
My Campaign Headquarters
I'll continue to monitor both threads and I'll respond to your questions in both.
Many thanks,
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Poonmunch
Sanguis Defense Syndicate
763
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Posted - 2014.01.07 22:02:00 -
[6] - Quote
Aisha Ctarl wrote:Question: How do you feel about these proposed suit changes discovered in SiSi?
I need some time to digest what has been released in the forums, but the bottom line will obviously be what is actually released.
Munch
My CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
763
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Posted - 2014.01.07 22:04:00 -
[7] - Quote
First Prophet wrote:Can you think of a slogan better than: #ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHH2014?
No. I like how you think.
Would you be my campaign manager?
Munch
My CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
768
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Posted - 2014.01.07 22:12:00 -
[8] - Quote
Fox Gaden wrote:What do you consider to be the challenges the game is facing currently? I want to see that you can actually see and articulate multiple sides of an issue.
Great question.
At my Campaign Headquarters thread I have begun to answer specific questions from the players. Some of the posts are quite long, so I won't bother cutting and pasting them here.
Here is a direct link: Munch for CPM1 Campaign Headquarters
As of this posting almost all of that thread is a direct answer to your question. See posts 3,4 and 5.
If you have any further questions, please let me know.
Thanks for taking the time to get informed.
Munch
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
768
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Posted - 2014.01.07 23:25:00 -
[9] - Quote
Fox Gaden wrote:What is a Poon?
It is a species of tree in south asia:
Definition
Munch
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
773
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Posted - 2014.01.08 18:14:00 -
[10] - Quote
Kane Fyea wrote:1. What is your stance on vehicle vs AV balance? Do you think it's fine or needs improvement and if you think it does need improvement then in what ways do you think it needs improved?
Thanks for the question. This is a big concern in the community.
I have written an answer to another player in the following thread: Munch for CPM 1 Campaign Headquarters
See the second part of post 8.
Kane Fyea wrote:2. Do you think tanks need a rebalance vs other vehicles? Currently Dropships and LAVs are pretty useless when tanks are around (Which currently is 75% of matches).
Yes. This is tied in with the vehicle versus AV balance in that any changes made to AV to make it more powerful against HAVs will cause big problems with LAVs (in the case of PEs, REs and swarm launchers) and dropships (in the case of swarm launchers).
In order to balance the vehicle situation I think the first place to look is at HAVs. The speed of an HAV, it's armor repair and shield repair rates are all a but high in my opinion. I need to see some hard data on the pre-1.7 and post-1.7 performance of HAVs.
1. What ranges are HAV, LAV and dropship engagements happening at?
2. What weapons are commonly used to kill HAVs, LAVs and dropships?
3. How much damage is required to kill an HAV, LAV and dropship?
4. When HAVs are used in battles, what type of advantage do they provide? I want to know if the number of HAVs used, the type of HAVs used and the ranges they make their kills at correlate with who wins and who loses.
5. Orbital bombardments can have a very big effect in the game. I think this is especially relevant when you take into account how many WP an HAV can accumulate (which is potentially quite a lot compared to an infantry guy) and therefore how many OBs they can create.
Kane Fyea wrote:3. What is your stance on the TTK (Time To Kill)? Do you think it's too high, too low, or just right?
Another good question. Also another big concern for the community.
I have written an answer to another player in the following thread: Munch for CPM 1 Campaign Headquarters
See the first part of post 8.
One point you raise in question 6 below is about damage mods. They might be contributing heavily to reduced TTK.
Kane Fyea wrote:4. Do you think introducing the racial variants of basic content (Basic meaning current Dropsuits, Vehicles, and weapons) should be a top priority?
Yes.
Maps also.
Thanks for posting. These are great questions.
Munch
Munch for CPM 1 Campaign Headquarters
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Poonmunch
Sanguis Defense Syndicate
773
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Posted - 2014.01.08 18:14:00 -
[11] - Quote
Kane Fyea wrote:5. Do you feel the current rifles are OP? (Meaning AR RR ScR and CR) Currently most other weapons simply cannot compete against the rifles in their current state.
A good question and one that is a very hot topic in the forums. It is tied in with TTK.
I get the feeling that this is the case and I need hard data to confirm this. The types of data I need to see are similar to the types of data I need to see for other questions I want to answer.
One thing I need to find out is what the culture of CCP is with regard to these weapons. I can only do this by speaking to them and listening to their answers. I suspect that CCP focuses the game on the weapons that engage at closer ranges, specifically the weapons you list. Although the RR and CR are new and may be headed for rebalancing as we speak. If I'm going to advocate for CCP to make balancing changes to these weapons I need a solid fact-based argument.
Kane Fyea wrote:6. What is your stance on damage mods? Do you feel that they need to be removed, rebalanced, or are balanced?
I get the feeling that they are contributing significantly to reducing TTK but I need hard data to see if this is the case. Toning them down might resolve the TTK issue.
Do you have a specific concern with one weapon in combination with damage mods or are you worried about the general problem of short TTK? If you can give me some idea of what you are concerned about I can give you a more complete answer.
Kane Fyea wrote:I will most likely post more questions.
Please do.
Thanks for posting.
Munch
Munch for CPM 1 Campaign Headquarters
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