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Cody Sietz
Bullet Cluster Legacy Rising
1882
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Posted - 2014.01.05 19:54:00 -
[1] - Quote
Like should Caldari weapons get a bonus to CPU, while Gallente get PG and Amarr/Minmatar get a bonus to both?
Caldari -5 percent to CPU usage
Gallente -5 percent to PG usage
Amarr 2 to 3 percent reduction to CPU/PG(maybe 3 each or 2/3, 3/2)
Minmatar 3 to 4 percent to CPU and 1 to 2 percent to PG.
I just figure Minmatar is isn't so bad for PG and Amarr are CPU and PG hogs l.
While Caldari weapons are close to Gallente, most Caldari seem to have more problems with CPU and not PG.
These are just my observations of course, feel free to correct me if I'm wrong.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1882
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Posted - 2014.01.05 22:50:00 -
[2] - Quote
Nothing?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1884
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Posted - 2014.01.06 00:33:00 -
[3] - Quote
Shaira Ilv Enna-Ress wrote:-1 simply because while the idea it's good, as pointed out you can't change your race. I feel better with CR, but since I'm a Caldari I should be using the RR to gain racial bonus.
It would be better to load the beginning MLT outfits with racial weapons. I need to word this better.
I meant should racial weapons have different fitting bonuses.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1884
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Posted - 2014.01.06 01:25:00 -
[4] - Quote
Draco Cerberus wrote:No, the idea behind fitting optimization of a weapon affecting CPU is the only reason most people will skill into it anyways. The CPU usage of a weapon is higher than the pg use and is more problematic usually so fitting optimization being a racial trait difference is just ridiculous. Also I will point out that the weapons all have racial bases any ways and skilling into a fitting optimization for one group, say Assault Rifles, only optimizes your fitting for that weapon group which is already quite limiting for such an expensive to get skill. I mean like all Amarr weapons will get a reduction to CPU and PG. So the ScR, LR and ScR Pistol would get a have a reduction to CPU/PG once they get to the optimization skill.
All Gallente weapons would function the same but with PG.
Caldari with CPU.
And Minmatar with CPU/PG but spread out differently.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1884
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Posted - 2014.01.06 01:42:00 -
[5] - Quote
Asha Starwind wrote:No, but skill training modifiers should reflect your race, if you are gallente it should cost less sp to skill into gallente weapons, equip, suits, etc. and more to skill into the other faction stuff for example. It would be nice, but I really think my idea was not set forth properly.
My bad.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1887
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Posted - 2014.01.06 04:20:00 -
[6] - Quote
Ulysses Knapse wrote:Cody Sietz wrote:As in, tied to the people who make the weapon.
Not tied to your starting race, just a different fitting optimaztion bonus depending on the weapon.
Amarr weapons would have there bonus change from PG to CPU/PG reduction.
Caldari weapons would instead get CPU reduction instead of PG.
Gall enter weapons would stay the same.
Minmatar would also change from PG reductions to CPU/PG with a higher reduction to CPU.
Caldari -5 percent to CPU usage
Gallente -5 percent to PG usage
Amarr 2 to 3 percent reduction to CPU/PG(maybe 3 each or 2/3, 3/2)
Minmatar 3 to 4 percent to CPU and 1 to 2 percent to PG.
I just figure Minmatar is isn't so bad for PG and Amarr are CPU and PG hogs l.
While Caldari weapons are close to Gallente, most Caldari seem to have more problems with CPU and not PG.
These are just my observations of course, feel free to correct me if I'm wrong. What. For one, you never explain how we would receive this fitting bonus.For two, fitting optimization is a terrible way to promote factional integrity. by putting sp into fitting optimaztion skill?
I just wanted the skills to reflect the weapons.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
1887
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Posted - 2014.01.06 05:20:00 -
[7] - Quote
Ulysses Knapse wrote:Cody Sietz wrote:by putting sp into fitting optimaztion skill? See, was that so hard? Try putting that in the original post. Cody Sietz wrote:I just wanted the skills to reflect the weapons. Except, here's the thing. The resources make the weapon. Rail and missile weapons are intended to be CPU intensive, to incentivise their use on Caldari frames, which traditionally have the highest CPU. Laser weapons are intended to be PG intensive, to incentivise their use on Amarr frames, which traditionally have the highest PG. Blasters have slightly higher CPU usage, to incentivise their use on Gallente frames, which conserve PG for their tank. Projectiles use fewer resources in general, but have slightly higher PG usage, to incentivise their use on Minmatar frames, which conserve CPU for their tank. Your right, I'll update it later.
As for the weapons, all weapons have a fitting skill that lower PG consumption except the PLC and Flaylock. If you are putting millions of sp into a weapon, why not give it racial qualities that reflect the people who make them?
Combat rifles use very little PG, so why give them a PG reduction skill? Why not a skill that lowers CPU and a little PG?
Rail Rifles use a ton of CPU, give the guys using it a break so they can better fit their suits.
Assault rifle is perfect.
And the Amarr ScR is pretty heavy on both ends, give it a even 2.5 or 3 percent to both CPU and PG.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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