Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
280
|
Posted - 2014.01.05 20:36:00 -
[1] - Quote
Acceleration on all movement base and sprinting basicly so we are not going full speed all the time but need to gain momentum.
Some sort off effect on vision when bullets are being fired in your direction or close by you higher caliber rounds have more effect perhaps even making them flinch, a better noise for bullets impacting nearby.
Getting hit causes the character to flinch and slow movement the bigger the round the slower you get on a really high end it would be nice to see the ability to be knocked down to a side by a shell or the likes and grunt when hit(like they do)
Effects from close proximity to explosions short term hearing loss with a buzzing sound some effect on vision say dirt kicked up from blast onto the screen, pushed to one side by blast which would in effect stagger the character.
Loud harsh sounds for most weapons unless suppressed think how the rail rifle sounds only that harsh for everything not same noise just with that in mind.
Weapon jamming where it refuses to fire until fixed and misfire in cases of launcher systems could be interesting.
Screen sway while moving particularly while sprinting i think this may already happen a bit
Weather as stated already rain, snow, sandstorms, ash/wreckage like in the caldari prime event
More destructive vehicle deaths
First person veiw of entering vehicles of all types.
Make the HUD look like the veiw from inside a helmet were ment to be looking a screen in side the helmats right?
Near death effects heavy breathing, damaged HUD, red flashing warning lights on peripheral of the helmat veiw, possible groaning for a while after being hit badly until you hear a clunk or injection that calms the merc.
In faction Warefare perhaps some radio chatter form the NPC factions that your fighting for the hotter the planet the more radio chatter (probably would be a annoyance after a while but could be a laugh)
An announcement that there is a hostile or friendly ship or ships in orbit.
Some maps could have a invasion skybox with large orbit dropships descending into streams of AA and fire being returned from orbit, this could be a hot zone thing in FW make it feel bigger basicly.
MCC could go down during the match instead of at end screen, instead of it blowing up in the air it could have a longer death where it has a few explosions and then falls to the ground as a wreckage in 1 or more parts could split in 2 like.
Have CRUs build the clones inside of them active thats when we take control and then jettison them instead of just appearing.
All appearing out of nowhere spawns need to go we need to either spawn in a place that makes sense be it dropping from orbit or inside a base with some sort of Clone activation unit that woke us up.
To list a few cant think of anything else off the top of my head, i fear this may be a little off on a tangent from immersion but i think most of it could be classed as better for immersion to make you feel like a person in the universe of new eden not a floating gun trying to rack up kills. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
282
|
Posted - 2014.01.08 22:06:00 -
[2] - Quote
Joel II X wrote:I'd like to be able to see my feet, shadow, and my hands when climbing up a ladder.
Also, studdering when you Fall froma high place, and if you forget to activate inertia dampners and Fall+survive, you'd have to get up manually.
hahah that sound funny as hell just have a quake style voice over "FACEPLANT"
OK really dont add the voice over but that would be funny |