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TechMechMeds
Swamp Marines Kleenex Inc.
1939
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Posted - 2014.01.05 18:21:00 -
[1] - Quote
Big hmg I like that ALOT!.
A howitzer?
A massive 25mm automatic cannon?
Cannons resembling a Russian shilka (absolute beast)
Dual buffed hmgs, mega buffed and bigger?
A HUGE roll of duct tape?
Let's go full on matari here, a massive cardboard box, reinforced with chipboards and duct tape, no gun, it would just carry a load of knife wielding matari ready to go berzerk lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1939
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Posted - 2014.01.05 18:37:00 -
[2] - Quote
Vermaak 'Fatal' Kuvakei wrote:Harpyja wrote:Artillery would need drawbacks to prevent its use in CQC and replacing the railgun as the new iWin button.
Turret rotation speed doesn't really balance it out. It could be limited at a vertical angle, which forces it to avoid getting to close or risk shooting past it's target.
This, it should be unusable in cqc or only be able to shoot as short a range as 50 metres ish and have to reload after every shot but not a long one.
This shouldn't be a problem for anyone who wants to use artillery as intended.
Also should be low CPU and pg requirements so decent small turrets can be fitted for defense.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1940
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Posted - 2014.01.05 18:42:00 -
[3] - Quote
For the artillery I believe you should be able to go to the map to mark where you want the shot to land and also a squad leader 'bombardment' marker would be nice. It'd be a marker you look at and click fire to calibrate your targeting or something so spotting would be far better than going into the map and would encourage support/team play more.
Just brainstorming.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1940
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Posted - 2014.01.05 18:53:00 -
[4] - Quote
Pvt Numnutz wrote:Auto cannons should be fun. I'm guessing small auto cannons will be 20-40mm arranged in a 2-4 barrel setup. Would look putty on a dropship...
Please quickly Google a shilka tank if you've never seen one. Theres different variants but the one I'm on about has 4 massive automatic cannons.
Actually it was in the original mercenaries game but its supposed to be anti air whereas in that it was anti ground mostly.
But anyway what you just said is pretty much what you'll see on that tank.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1941
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Posted - 2014.01.05 19:31:00 -
[5] - Quote
Lynn Beck wrote:If artillery is going to be the dedicated 'no cqc' weapon, then rails are no exception. Also we would need a matari cannon, like old style tanks.
I love how the only tank with drawbacks would be a matari artytank. Rail tanks function at Cqc, blaster tanks can kill tanks, rail tanks can hit infantry, blaster tanks can kill tanks.
The artillery wouldn't have a drawback unless you was attempting to use it for unintended or laughable situations.
Rail needs a bigger spool up time, its not that much of a hype really and the minmatar tank would have considerably quicker acceleration I believe.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1941
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Posted - 2014.01.05 19:32:00 -
[6] - Quote
Krom Ganesh wrote:People are probably going to throw things at me for saying this, but I'd like to see the Autocannon implemented to mainly be an Anti-aircraft weapon. For example, 4 barrels, fairly high ROF, good range, and able to aim much higher than the other turrets but cannot aim as low. On a flat surface, should still be able to hit another tank on the same level though.
Only cyber turds mate, its all good
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
1954
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Posted - 2014.01.06 15:53:00 -
[7] - Quote
Sinboto Simmons wrote:Vulpes Dolosus wrote:Autocannons: Blasters with longer effective range, tighter spread, slightly less damage, stronger to armor, high RoF (both large and small)
Artillery: on the fence about honestly. I can't see how it's useful/immune to redline abuse in our current maps (way to small even for current rails if you ask me).
Laser: Most likely beam (long range, high alpha, low RoF etc) to fill in strong shield weapon in that class. Probably charge with long burst and overheat, low tracking speed.
Bomber dropships/Fighter Bombers: able to fit bomb launcher that fires one of four torpedoes (EM, explosive, plasma, "tank buster" (for lack of a better term)), max 1 torpedo carried at a time, 1-2min reload/ delay (starts when vehicle is called in and piloted to reduce recall abuse). LOS launched, no propulsion.
EM: large area "flux" damage (only shields/equipment, good for clearing large areas)
Explosive: tight area explosion, what you'd expect from a bomb, strong to armor
Plasma: Same as explosive, strong to shield
"Tank Buster": Very tight radius, best used against large stationary targets (*cough*redlinerailtanks*cough*), high damage
I'm sorry but tighter spreads for ACs? I agree with you kn most points but I'm not seeing the logic behind that bit. Also trust me when I say we don't need torpedoes in dust, just trust me on that one.....
The range on the artillery could be short enough so it can't be redline abused but not too short. Iv played a few games where theres mortars and its fine.
It just has to have a targeting system like I stated further back in the thread so it can't be spammed and a minimum range of 50 metres. If the range is done right then it'd only be used in the redline when the teams redlined.
Like everything in dust, someone always finds a way to abuse everything almost lol and if done the way I mentioned then it'd still be rail tanks that people use to abuse the redline because it would be any good for redline abuse really.
If you think about it after the things I mentioned, its pretty obvious a rail tank would still be the one for redline scum.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
1954
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Posted - 2014.01.06 15:57:00 -
[8] - Quote
And speaking of redline abuse, anyone with half a brain will only come out of the redline with that bomber when hardeners are active.
That doesn't bother me though and its a great idea. People in dust generally try to abuse things as much as possible, iv accepted this and I don't think we should palm off ideas because of those people or we'll end up with nothing but nerfed versions of what we have now.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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