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mollerz
Minja Scouts
1575
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Posted - 2014.01.05 09:29:00 -
[1] - Quote
Your game, literally, for a speed tanker.. has become pac man with no up arrow.
Do you guys, as developers, think that is ok? It is not hard to replicate at all. There's no reason for your software to perform so badly on something as basic as player movement, right? Isn't there some kind of professionalism amongst you guys where basic product performance via software QA, regardless that it is a game, take some kind of precedence? Do you guys actually take pride in this?
You guys realize you could never develop for a financial institution right? Your coding would get **** out in a split second.
I want to be your customer. I want to support this game.
Own up, man up, and fix this stuff.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1577
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Posted - 2014.01.05 09:52:00 -
[2] - Quote
Story time:
I was overseeing development of a trading front end for an international arbitrage trading firm I was partnered in. Not to get into too much detail, we were seeing horrible lag on said front end. When you electronically high speed trade in some cases you want to be notified you executed a stock trade via an auditory cue. Visual cues are good and all, but audio can be better because you can continue doing ten different things and have an idea of what the heck is going on.
Imagine a huge spreadsheet with up to 30 different issues trading electronically, if you will. What we found was that these auditory sounds had to be different (15 or so guys sitting in close proximity with these confirmation sounds going off) and enjoyable. You don't want screams, alarms, bells, fart noises etc. Anyways.. we had this lag that would pop up, and we determined it was the sounds. The developer, in his attempt to make everyone happy with customizations and freedom, ended up putting in sounds that were anywhere from 100 Kbs to 2 MBs. Now, these sounds playing, especially at times during the days when executions were sure to fire off many many times, were killing the CPUs of our front end nodes. The software was getting bogged down on stupid sounds versus making sure the important tasks were completed (i.e. the sending and canceling of trades) and killing the front end software.
So we sat down, figured out 2KB max sounds for everyone, and the problem was solved. We further optimized it so that playing sounds took a back seat to processes that were far more critical.
Anyway, might sound familiar. Might not.
You guys need to sit down and get help figuring this out. Spend some capital. There's no shame in procuring the knowledge and skill to make your product efficient and reliable. I assure you it will pay for itself very quickly. There shouldn't be a need to flail through this.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1577
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Posted - 2014.01.05 10:04:00 -
[3] - Quote
crazy space 1 wrote:the devs that post on the forum are producers only they don't code anything in the game
I know. It is farmed to Shanghai.
But CCP, somewhere, has a managerial role in Dust514 development oversight. Aka producers.
So, the producers just don't care about the product is what you are saying is an excuse?
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1578
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Posted - 2014.01.05 10:54:00 -
[4] - Quote
Pete B wrote:I genuinly cannot tell if you are serious, and actually having issue trying to tell what you are saying or talking about.
If you're talking about how Heavies are slow then... what the **** did you expect?
Do you seriously think that they should make heavies have the same speed as a medium but with double the HP? What do you think they do to resolve the issue? Cause I can tell you now that most people are happy with the system now, maybe more sprint time is needed but thats just me.
If you are talking about a glitch for the fact that you can't sprint, then why not open up a ticket to them? You do know that the forums are just that, somewhere for you to consider, and discuss ideas, not really for fast and responsive actions to a problem. If you wanted to talk to your fire department about how they would improve their service you wouldn't call 999 (or 911), and if you needed to be rescued from a fire you wouldn't send them an email.
I'm actually a scout. I speed tank, and there have been issues with this stuff since uprising. That is right. That long. Bugs get less then worse, then pop up. new ones pop up. What never happens, however, is bugs getting fixed.
I've posted on the forums. The best dev response I ever got was to record my playing while demonstrating it. I tell CCP what, send me a rig to record my play sessions with return postage paid and I will send it back chock full of bug footage. You can demonstrate it by playing in a scout suit for 1 minute. Sprint, slash knives or shoot, and then sprint.
Won't happen. this isn't even to talk about how projectiles stop you cold presumably while the server figures out hit calculations. Or how you sink into the ground while taking fire and begin moving a turtle. Or how you stick to terrain, get stuck in it, and let;s not even talk about railings or any other corner that will snag you.
Sorry man. There's no defending this. You are free to make excuses for them, of course. I assure you, the ball is not in my court.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1585
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Posted - 2014.01.05 19:16:00 -
[5] - Quote
Pete B wrote:
Now I know what you are talking about.
Well I think that the issues you're having are pretty unique, with the whole corner snagging being questionable to be a bug at all and not just you not looking where your going, but I have been stuck in the terrain once in a whilebut not enough for it to be an issue.
I do actually empathise with you though, with the whole 'CCP should outsource' thing. Its been pretty obvious with the lack of real change in gameplay apart from buffs and nerfs, and adding of equipment that should of been included on 'release', that CCP has no passion for this game or they just do not know how to code their ideas into a game. there are so many promises that are left unfulfilled, and so many opportunities which are not being taken advantage of.
Unfortunately, the issues are far from unique.
You can even replicate it. Any one can.
Don a scout suit.
Sprint.
Slash knives or shoot a firearm.
Sprint -> At the point you sprint after performing an action, you sprint at a far less rate than you should. You have to either come to a complete stop or melee, and then you can sprint at normal speed again.
I am not saying they should outsource. Ironically, outsourcing is why everything is so fubar. Paying for cheaper coding labor in China didn't quite work out for them.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1586
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Posted - 2014.01.05 19:30:00 -
[6] - Quote
Needless Sacermendor wrote:You can record with a webcam or a camera phone or anything you can plug in a computer and email to [email protected]As for bugs getting less then worse then new ones etc. ... that's a result of bugs being fixed, you can't change a single line of code in something as complex as a game like this without a huge chance of it affecting something other code elsewhere that called on that line for a completely different reason but because it gave the desired result without adding extra code. It's called redundancy, more redundant code reduces these risks but causes slower procedures and far larger file sizes, whereas minimal redundancy is the preferred method giving smaller file downloads and more efficient running speeds but has the side effect of code changes causing other problems and they can't spend a month testing every change just to see if anything else has been affected. What they can do is what they do do ... fix things on the fly with hotfixes unless they need major changes to code, in those cases they can only get those changes rolled out in the next months new build. Just be glad we're in a monthly build cycle. But that's not to say your specific bug is next on the list to be fixed !
I could record with a phone cam.
OR they could easily replicate it and fix it. The onus isn't on us to fix bugs, you do realize this, right? If you think the onus is on me to replicte their own software bugs, record it, and send it to them then they need ot realize there is no industry in the software developing world where this would fly. It is flat out unprofessional. But regardless, I do know that as a user, a really bad developer tactic is to put the responsibility on the user. Hey we can;t replicate it so we'll never be able to fix it.
So to them, the problem won't exist and it won't get fixed. But you are in luck, Needless! We actually did get them footage,
We provided an example via twitch
Igniteable Aura provided a link, and we never heard back form the developer. So forgive me if I call BS on this developer tactic and am not into playing that game anymore.
Now onto your impression of how coding works. Way back in the day of procedural programming, changing one line of code would break a lot of your product if you erred on a string of code. With the advent of object oriented programming this is no longer, or should no longer, be the case. Now, you can have to systems in your code affect one another with unintended results. That is true, and to be expected.
But guess what- that is why you QA your software. A developer has the responsibility to test their code and it's changes. If it's too complex, then like anything that is too complex for you skill set- you are out of your depth and need help from someone who does. I am sorry you have been led to believe this is how coding and project management is supposed to be. I assure you, outside the gaming industry, software development doesn't work this way.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1586
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Posted - 2014.01.05 19:33:00 -
[7] - Quote
I'll direct you to what i wrote above. I am giving the movement bugs- a basic mainstay of any game- are persistent, and the developers consistently tweak things on the fly making things worse in one way and less worse in others. We call this cowboy coding, and there is a reason it is not desirable. You make changes, yes, but then you exhaustively test them.
The problems with sprinting are a direct result of poor development practices. So really, it is all one and the same at this point.
Threads in the right areas, over a long time, with proof, succinct replicable examples any developer could take the time to test out for themselves DO NOT WORK either.
So here we are.. with a new thread in what is now the right forum. You can choose to stay out of this thread if you want
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1605
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Posted - 2014.01.06 20:35:00 -
[8] - Quote
Needless Sacermendor wrote:If I were a dev reading ranting campaigns like this I'd go out of my way to find something 'more important' to fix ... even if there wasn't anything, I'd re prioritise something else !
Haven't they even said they're going to be working on scouts in one of the coming builds ? ... just because they're not working on your particular problem with the game right now doesn't warrant you having a hissing fit on the forums about it.
If a Dev is reading this as a rant, then this game has really not much chance. The reason being is this is a criticism of their approach to development that has players in a place that can't even properly move. I am not saying anything that is untrue. I am not personally insulting their person. I am criticizing their sub par development.
If they think that is not worth fixing to spite a player who is pointing out why their development is in a very bad place, then nothing would get fixed, right?
As far as fixing scouts, we have head that since.. I think 1.2 but it may have been 1.3. There has been zero confirmation anything will be worked on for scouts. But that is not my concern here. I can't even sprint correctly. I would like that definitely fixed before 1.8.
Also, Needless, if you take that attitude into the world, be prepared to lose out on opportunity and wealth as you get passed by people who work harder and are putting forth their best. People who take pride in their work and strive for perfection are always successful and stand out.
Again, I hope your take away is not that this is a rant. Hopefully, I explained why to your satisfaction.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1606
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Posted - 2014.01.06 21:47:00 -
[9] - Quote
I am not ranting and raving.
you are though.
You gotta hustle if you wanna make a dolla
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