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Piercing Serenity
Fatal Absolution
485
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Posted - 2014.01.05 06:18:00 -
[1] - Quote
Yeah. I think that the Proficiency skill should be reworked in the same way the sharpshooter skill was, and for the same reason. Damage mods should also go 1%, 2%, 3%, 5% for Militia, Standard, Advanced and Proto respectively.
I think that, relative to each other, the rifles have pretty good balance. But when suits can up their weapon damage anywhere between 28% and 35% (depending on the number of damage mods), weapon profiles, effective and optimal ranges and such get thrown out the window
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Piercing Serenity
Fatal Absolution
485
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Posted - 2014.01.05 06:36:00 -
[2] - Quote
Disturbingly Bored wrote:Piercing Serenity wrote:Damage mods should also go 1%, 2%, 3%, 5% for Militia, Standard, Advanced and Proto respectively. It's quite a bit more complicated than that, Piercing. You can't nerf damage mods without nerfing shield extenders, and you can't nerf shield extenders without nerfing armor plates. You have to look at the relative balance of the module to its alternatives, and right now damage mods and shield extenders are pretty well equally effective for the slot as far as TTK is concerned.
Can you explain the relative balance between the three again? I don't get how a Damage mod nerf equals a shield extender nerf.
Alternatively, Damage mods could be reworked to give a DPS buff in some form. RoF bonuses, dispersion reductions, or something better that improved DPS without just giving a flat damage buff
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Piercing Serenity
Fatal Absolution
488
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Posted - 2014.01.05 08:49:00 -
[3] - Quote
So, after reading the few posts above, I've done a bit of thinking.
As I recall, a lot of people said what Disturbingly Bored mentioned back in E3/Chromosome. Back when shield tanking was the way to go, I heard many of people mention that you get more survivability out of three extenders than you do out of three damage mods. And that probably goes hand in hand with grenades, snipers and other forms of alpha damage.
Bouncing off of Aero's post, changes like that are great for the rifles - what I had in mind when I made my comment - but rough for everything else. Snipers have a hard time dropping tanked out medium frames even with a damage mod or two. Without a few complex damage mods, a prototype plasma cannon does less than a prototype packed AV nade.
I think it might be more useful to make damage mods weapon specific - at least as a temporary solution. With rifles in their current state, I don't think that bonus or combination of bonuses should exceed 10%. I use an advanced Caldari suit with one damage mod on a Boundless CR and that feels *approximately* right. Shields feel tougher than armor, even if it's just a bit. If a complex damage mod gave 3%, then two Damage mods would be a 5% bonus (5.25) and three would give you about 8% (7.875). Those numbers seems okay to me. The problem is that if we do that, we won't have enough modules to prevent everyone from brick tanking.
If these changes were made, I'd want to see range enhancers and/or stabilization mods for low slots. I believe that these mods would be more enticing for some builds than just more EHP. But I'm just spitballing now
I only play with rifles, so I cannot speak for anything else.
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Piercing Serenity
Fatal Absolution
488
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Posted - 2014.01.05 08:57:00 -
[4] - Quote
Also,
Plasma Rifle (GAR) Proficiency: Reduce Dispersion by X% per level Combat Rifle: ??? Rail Rifle: Increase scope Fidelity by X% per level Scrambler Rifle: Decreases feedback damage and cool down time by X% per level
Some other thoughts.
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Piercing Serenity
Fatal Absolution
488
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Posted - 2014.01.05 09:24:00 -
[5] - Quote
I disagree Gun.
I think that if a new player were to spec into advanced scraper rifles and hit my Advanced Caldiari suit with 500 shields, they could break them easy enough.
A (slightly educated) guess tells me that an advanced Tactical Scrambler rifle does about 68 damage.
- 68Hp (Base damage) x 1.2 (Shield Bonus) = 81.6 damage per shot
- 500Hp (Three complex shield extenders with max skills) / 82 = 6 shots
With that set up, I have 500 shields and 140 armor. So if he can hit me with 3-4 shots and catch me with a locus grenade, I'll be toast. And it just takes practice to make that work
DUST 514 BETA VET
16.2M Lifetime SP
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