|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tesfa Alem
Death by Disassociation Legacy Rising
58
|
Posted - 2014.01.05 05:30:00 -
[1] - Quote
I propose a 'active deployable radius" , an area based restriction on placing equipment.
The idea works like this: For discussions sake lets say K2 nanohive has a 5 meter radius. No other piece of equipment cqn be placed within that radius. So if i put 1 K2 down , i have to move 5 meters to drop any other peice of equipment.. I f i had used a Ishokune nanohive i have to move 8 meters to drop the next one. Perhaps only 2 meters for a contact nanohive. And so on.
Drop uplinks could work the same way, but with a much smaller radius. Remotes and proximity mines would be exempt, as a high concentration is needed to be of practical use.
The equipment would not be destroyed upon placement, they just wont leave the players hands untIl they're at the required distance away.
This woul eliminate equipment spam at suppy depots, prevent players from standing on top of multiple triage hives at once, and force players to become creative and competitive at placing equipment in excellent locations benificial to the team. It would reduce logi WP farming practice of putting all of thier euipment in one place forcing blue teamates to come to them. It would help reduce lag, by discouraging the lag inducing practice of spamming many pieces of equipment in one location.
I imagine it as the sort of coding restriction one gets in playing strategy games, where buidings and units can only be placed at a certain distance from one another.
For the manual, you can simply state the active nano fields tend to cancel each other out.
Will be hoping for a blue tag on this one, tell me what you guys think.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation Legacy Rising
58
|
Posted - 2014.01.05 05:56:00 -
[2] - Quote
well, if one proto hive takes up 8 meters, then with ten it would be spread out along 80 meters in straigt line. When was the last time you saw an 80 meter long front in dust? If all 16 players dropped 1 hives tthey would be spread out along 128 meters? They would too spread out to be of ny practicle use, and nearly impossible to simply spam in close quarters. Thos exposed hives will not last long being exposed to enemy fire, and will be pretty easy to take out. Spreading just 10 hives would also be time consuming, while there are objectives to hack and people to shoot. To stop spam i thnk we should affect its practicality. Make it impratical and people will stop doing it.
People should be able to drop more than one piece of equipment, just not all in the same spot. Its a quick coding proposal, rather than rebalancing the entire equipment tree from scratch, and changing up the CPU and PG requirements.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation Legacy Rising
58
|
Posted - 2014.01.05 06:25:00 -
[3] - Quote
lol, So you can hack and objective but not the control 8 meters in diameter aroud it? You have space to drop multiple pieces of equipment, just not enough to spam them like mad.
Besides in my example (which CCP can and willl tweak and adjust if they tak it up) drop uplinks would have smaller radius of say 1 m.
C''mon dude, read.
Redline for Thee, but no Redline for Me.
|
|
|
|