dreth longbow
Bank of DUST 514
20
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Posted - 2014.01.06 19:53:00 -
[1] - Quote
Wait, lets think about this. Is to much equipment the problem? Should we limit them or expire them after a set period? Should raise the fitting cost on them? Should we limit the ability to change fits at a depot?
I say no to all this! Lets think about it not in a cause and effect issue but as a game issue. Problem: All these spawn points and nano hives make it so the frame rate is so bad it give me a headache and everything is so jittery that I can't even walk around without bumping into walls and falling off buildings.
The real problem is not the spawn points or nano hives but the frame rate, so lets not nerf the equipment but fix the frame rate. How might that be done? 1) Fix the data flow between server and user, if a player is not in the area where all the equipment is then don't send his ps3 that data so then he is not effected by the links and hives. 2) Add more server processing to handle the rendering. 3) Add more band width to handle the transport. 4) Set a thresh hold for when frame rate drops below a point, then lower resolution is deployed to increase frame rate (I think we all would agree that lower resolution is preferred to choppy game play).
These 4 solutions are all viable solutions to a problem and should be looked at first instead of a knee jerk reaction of modifying equipment or user use of equipment to increase frame rate. |
dreth longbow
Bank of DUST 514
22
|
Posted - 2014.01.06 21:15:00 -
[2] - Quote
Skihids wrote:dreth longbow wrote:Wait, lets think about this. Is to much equipment the problem? Should we limit them or expire them after a set period? Should raise the fitting cost on them? Should we limit the ability to change fits at a depot?
I say no to all this! Lets think about it not in a cause and effect issue but as a game issue. Problem: All these spawn points and nano hives make it so the frame rate is so bad it give me a headache and everything is so jittery that I can't even walk around without bumping into walls and falling off buildings.
The real problem is not the spawn points or nano hives but the frame rate, so lets not nerf the equipment but fix the frame rate. How might that be done? 1) Fix the data flow between server and user, if a player is not in the area where all the equipment is then don't send his ps3 that data so then he is not effected by the links and hives. 2) Add more server processing to handle the rendering. 3) Add more band width to handle the transport. 4) Set a thresh hold for when frame rate drops below a point, then lower resolution is deployed to increase frame rate (I think we all would agree that lower resolution is preferred to choppy game play).
These 4 solutions are all viable solutions to a problem and should be looked at first instead of a knee jerk reaction of modifying equipment or user use of equipment to increase frame rate. Why even transmit the location of equipment regularly? Why not only when equipment is laid down or is removed? It doesn't move. It doesn't change orientation. Just cache it locally on the PS3 and let the system handle display. If the PS3 can't handle the display, simplify it. It's not like server interaction is needed unless the merc is requesting supply from a hive.
Exactly, works for me. Lets all follow the KISS principal, in this scenario only new data would need to be sent when it is destroyed or used up, and then the ps3 updates it's cache. Frame rate problem solved
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dreth longbow
Bank of DUST 514
23
|
Posted - 2014.01.07 20:23:00 -
[3] - Quote
dreth longbow wrote:Wait, lets think about this. Is to much equipment the problem? Should we limit them or expire them after a set period? Should raise the fitting cost on them? Should we limit the ability to change fits at a depot?
I say no to all this! Lets think about it not in a cause and effect issue but as a game issue. Problem: All these spawn points and nano hives make it so the frame rate is so bad it give me a headache and everything is so jittery that I can't even walk around without bumping into walls and falling off buildings.
The real problem is not the spawn points or nano hives but the frame rate, so lets not nerf the equipment but fix the frame rate. How might that be done? 1) Fix the data flow between server and user, if a player is not in the area where all the equipment is then don't send his ps3 that data so then he is not effected by the links and hives. 2) Add more server processing to handle the rendering. 3) Add more band width to handle the transport. 4) Set a thresh hold for when frame rate drops below a point, then lower resolution is deployed to increase frame rate (I think we all would agree that lower resolution is preferred to choppy game play).
These 4 solutions are all viable solutions to a problem and should be looked at first instead of a knee jerk reaction of modifying equipment or user use of equipment to increase frame rate.
Only one response to my post, do you guys not understand the situation or the solution that I propose? or are you only capable of talking about modifications to equipment? Think about the issue - Frame rate Think about what causes the issue- to much equipment deployed Now think about why that causes the issue- -to many items, really? we have sub-par graphics no water, little grass, no bushes to hide in, etc - sound of items, really? this is the profile of an item whatever it is char, lav, hav, equipment etc. Yes you can lower it and save processor time as you can do with everything.
Think what is the real problem not the manifestation of the problem (bad frame rate), bottom line is bandwidth and CPU power. Bandwidth is in 2 parts, 1 what the user has and 2 what the server has. 1 most users have sufficient band width or the they would see problems in other games or downloading movies or it would not be wide spread problem, therefore it is server bandwidth. Solution CCP buys more bandwidth, issue solved no "fixes" need to be released into game changing the equipment. CPU is in 2 parts also, 1) what the user has, again not a problem on that end, 2) CPU power of CCP servers, that is the problem also more power = better frame rate, better graphics, better game flow = better game more players etc.
Solution CCP needs to stop wasting time trying to "fix" things and only make them worse and fix the problem by buying more bandwidth and faster servers. Problem solved no coding involved by sub-par programmers with little quality control. |