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Thread Statistics | Show CCP posts - 1 post(s) |
Vrain Matari
ZionTCD Public Disorder.
1426
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Posted - 2014.01.04 18:06:00 -
[1] - Quote
Marston VC wrote:CCP Saberwing wrote:Will fire this thread over to him in an email. :) Heres a thought. You know about how in EVE online theres time dilation if too many ships are in a system right? This is in an effort to help reduce lag. Well on a similar strain, if the number of equipment in a game exceeds a certain limit, why not have the effects disappear and be replaced with a simple blue ring? The sounds go away, and the pretty shimmer goes away until the numbers drop down below 75% of the maximum. (75% so that if they do all come back on at once it should help keep from lagging when they do turn back on). This way you people dong have to spend hours totally thinking about how to "rebalance" equipment so that only specialist can use it. (which is curious to say anyway considering im pretty sure anyone who spams equipment is a specialist to begin with..... otherwise they wouldn't be in a logistics suit spamming proto equipment everywhere.....) +1. Love that solution Marston.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1426
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Posted - 2014.01.04 18:07:00 -
[2] - Quote
Definition of Problem: -The problem is lag/reduced framerate, induced by deployed equipment.
Explanation of problem: -Unknown. Rumors of it being audio-related(I have vauge memories of someone saying that the system was having to create one audio channel per piece of deployed equipment). Does CCP know cause? If so please communicate this to the players. If not, please communicate this to the players. Knowing/being reminded of these things might change the way we think about the problem.
- Is the problem confined to the client? If not what code on which server(s)?
-This induced lag is attributable to code systems implemented using methods that do not scale well. These methods may be in use in other parts of the codebase as well. If that is the case then we will encounter similar scaling problems when match sizes expand.
Solution of problem: -Ideally this is solved in the code, because as match sizes scale the problem will scale. Matches may become unplayable with heavy spam, but our framerate is likely suffereing in every single game because of this code problem.
-If a code-based solution is not possible, then we'll be forced to introduce arbitrary game mechanics to kludge a band-aid for the situation. We must ensure that these arbitrary game mechanics also scale with match size.
Commentary: I believe that the binaural location of equipment is unrealistic. Someday we will be fighting in other atmospheres or vacuum - does this mean we will not hear our own equipment or the enemies? The implication is that our suits are generating the audio signal, not the equipment itself.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1426
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Posted - 2014.01.04 18:34:00 -
[3] - Quote
Skihids wrote:The problem is lag and the fix should address the root cause head on rather than dance around it. If it's the animation or sound effects, fix the code. Simplify them if that's the only way you know how to eliminate the lag.
Don't add complexity by creating a whole new set of rules with CPU consuming code to support them. That way lies more trouble. You rock.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1430
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Posted - 2014.01.05 06:29:00 -
[4] - Quote
Aeon Amadi wrote:Skihids wrote:Don't play with workarounds, fix the kitten code!
None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed.
The number one rule for fixing software is to first identify the root cause, then address that specific issue. It's like having a room with a rotten floor. Some of you propose to put up turnstiles that allow only two people in the room at a time so nobody crashes through the floor. Some want to make all but one suit too wide to fit through the door. Others just want to paint the floor. What we need is to pull up the rotten boards and replace them.
You don't need to dream up detour signs to keep people out of the room. It's ineffective, adds complexity, and reduces the fun. Added complexity opens the door to loopholes and unforeseen consequences.
I've been in the software business for nearly thirty years and I've seen the results of trying to hide bugs rather than fix them. It's not just lag, mate. It's just a generally irritating battle strategy to litter the ground with half-assed spawn points for the sake of spawning anywhere.
That's an entirely separate issue that comes down to gameplay and esthetics.
The lag is the game-crippling issue that needs to be solved before DUST can go anywhere at all.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1438
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Posted - 2014.01.06 18:21:00 -
[5] - Quote
Aeon Amadi wrote:Vrain Matari wrote:Aeon Amadi wrote:Skihids wrote:Don't play with workarounds, fix the kitten code!
None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed.
The number one rule for fixing software is to first identify the root cause, then address that specific issue. It's like having a room with a rotten floor. Some of you propose to put up turnstiles that allow only two people in the room at a time so nobody crashes through the floor. Some want to make all but one suit too wide to fit through the door. Others just want to paint the floor. What we need is to pull up the rotten boards and replace them.
You don't need to dream up detour signs to keep people out of the room. It's ineffective, adds complexity, and reduces the fun. Added complexity opens the door to loopholes and unforeseen consequences.
I've been in the software business for nearly thirty years and I've seen the results of trying to hide bugs rather than fix them. It's not just lag, mate. It's just a generally irritating battle strategy to litter the ground with half-assed spawn points for the sake of spawning anywhere. That's an entirely separate issue that comes down to gameplay and esthetics. The lag is the game-crippling issue that needs to be solved before DUST can go anywhere at all. I really don't see any point in arguing about it. Everyone has a different opinion, a different solution and more times than not not going to be the end result. It's a generally mutually accepted that Equipment Spam is a problem and it needs to be fixed. How it's done is entirely up to CCP. I've got nothing against your or anybody else's suggestions. Sometime the car needs a new paint job or to have brake pads changed. But those worthwhile things are not gonna cut it when a main bearing needs replacing.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1439
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Posted - 2014.01.06 19:37:00 -
[6] - Quote
Aeon Amadi wrote:Vrain Matari wrote: I've got nothing against your or anybody else's suggestions. Sometime the car needs a new paint job or to have brake pads changed. But those worthwhile things are not gonna cut it when a main bearing needs replacing.
Then it's best not to pretend to be the mechanic and let him do his job Evidence-to-date in DUST's development history indicates that is a bad idea.
The risk of a band-aid patch here is high, and it would only come back to haunt us later. There needs to be voices in these threads telling CCP that the desired course of action is to address the underlying issues.
Speaking only for myself, ofc, that is the desired course of action.
I support SP rollover.
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