|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Skihids
Bullet Cluster Legacy Rising
2628
|
Posted - 2014.01.04 18:31:00 -
[1] - Quote
The problem is lag and the fix should address the root cause head on rather than dance around it. If it's the animation or sound effects, fix the code. Simplify them if that's the only way you know how to eliminate the lag.
Don't add complexity by creating a whole new set of rules with CPU consuming code to support them. That way lies more trouble. |
Skihids
Bullet Cluster Legacy Rising
2634
|
Posted - 2014.01.05 04:30:00 -
[2] - Quote
Don't play with workarounds, fix the kitten code!
None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed.
The number one rule for fixing software is to first identify the root cause, then address that specific issue. It's like having a room with a rotten floor. Some of you propose to put up turnstiles that allow only two people in the room at a time so nobody crashes through the floor. Some want to make all but one suit too wide to fit through the door. Others just want to paint the floor. What we need is to pull up the rotten boards and replace them.
You don't need to dream up detour signs to keep people out of the room. It's ineffective, adds complexity, and reduces the fun. Added complexity opens the door to loopholes and unforeseen consequences.
I've been in the software business for nearly thirty years and I've seen the results of trying to hide bugs rather than fix them. |
Skihids
Bullet Cluster Legacy Rising
2635
|
Posted - 2014.01.05 06:04:00 -
[3] - Quote
Aeon Amadi wrote:Skihids wrote:Don't play with workarounds, fix the kitten code!
None of these half measures will solve the lag problem if it builds up regardless if the equipment is there or destroyed.
The number one rule for fixing software is to first identify the root cause, then address that specific issue. It's like having a room with a rotten floor. Some of you propose to put up turnstiles that allow only two people in the room at a time so nobody crashes through the floor. Some want to make all but one suit too wide to fit through the door. Others just want to paint the floor. What we need is to pull up the rotten boards and replace them.
You don't need to dream up detour signs to keep people out of the room. It's ineffective, adds complexity, and reduces the fun. Added complexity opens the door to loopholes and unforeseen consequences.
I've been in the software business for nearly thirty years and I've seen the results of trying to hide bugs rather than fix them. It's not just lag, mate. It's just a generally irritating battle strategy to litter the ground with half-assed spawn points for the sake of spawning anywhere.
Irritating because it's effective? Nobody complains about something they don't care about.
The truth is that proper uplink placement gives a team a clear advantage over one that is forced to trickle in from a rear spawn. The former maintains a battlefront while the latter gets cut down at the gates before they can put up a fight.
If you want irritating just get rid of all uplinks. Everyone gets to hike. Maybe dropships get used for transport, maybe not. Either way you spend most of the match walking back to the fight. |
Skihids
Bullet Cluster Legacy Rising
2647
|
Posted - 2014.01.06 19:31:00 -
[4] - Quote
Poonmunch wrote:How about team equipment limits? We do it with vehicles, if I'm not mistaken.
Munch
I think those artificial restrictions should be removed too. |
Skihids
Bullet Cluster Legacy Rising
2648
|
Posted - 2014.01.06 19:46:00 -
[5] - Quote
The Robot Devil wrote:DeathwindRising wrote:Aeon Amadi wrote:Quote:8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives? by The Council of Planetary Management (CPM)
Use of equipment is obviously encouraged but abuse of any system to the point where itGÇÖs detrimental to gameplay is obviously a problem. So, yeah, itGÇÖs definitely an issue. WeGÇÖd like to approach the problem by first increasing the PG/CPU costs along with role-specific skills that reduce those costs to discourage mass fitting of drop uplinks and nanohives, and put them back into the hands of the specialists. Eventually, weGÇÖd want to introduce the ability for the enemy to hack a piece of equipment and take ownership of it (to encourage smarter placement of equipment instead of dumping dozens in plain sight) and have War Barge-fired EMP strikes that destroy all equipment over a very large area. I understand there's a significant level of crystal balling here as we [the community] don't know any details pertaining to what changes will take place, but after some time to consider my words, I feel it needs to be said. Please proceed with caution on this, I beg you. Equipment Spam covers a wide variety of symptoms ranging from general in-battle strategy to frame-rate drops, among other things. It is important to not simply view this as the result of laxxed fittings on equipment items and while I'd rather not commit the logical fallacy of a 'slippery slope' argument, logic would dictate that regardless of the fitting costs, if a player wants to spam the item they're going to do it no matter what. At the moment a large part of the issue, I (and others) feel, is that the problem revolves around the ability to set a pre-determined suit for the purpose and simply switch it out at a supply depot after dropping off multiple types of the same piece of equipment. Increasing the fitting costs won't hamper this much, I feel, due to the fact that the suit's sole purpose is to put down the equipment - no other. There would be no reason to fit other modules or high-grade weaponry if it meant being able to perform the same task as before. While my fears may be premature, my concern is solely revolving around the ideal that increasing resource costs may very well downgrade the intended usability by other roles and restrict it to a more narrow field that still is capable of being used in the same problem areas. That's all I have to say, thank you. what if you didnt need to deploy equipment to use it? say if you fit nanohives on your suit, if you wanted to give ammo to someone you would just run up to them and stand near them. if you fitted a dropuplink your squadmates would simply spawn near you. and if you wanted to use explosives... jk, you still need to deploy those lol not having to deploy nanohives means if your squad sticks together then they wont run out of ammo as long as someone has one. a scout can carry uplinks and suddenly he becomes a powerful asset. staying off scan and alowing his squad to deploy near objectives or take advantage of weak defenses. and the best part is that theres no equipment spam! which means no/less frame rate drops. I have a Dragonfly scout I use just to drop uplinks behind line or early in matches. Didn't links and hives self destruct when a merc died in the closed beta?
No. There is one type of uplink that does, but nobody uses it for that reason.
Support logis die too regularly to use that mechanic. I'd have to abandon the job. |
Skihids
Bullet Cluster Legacy Rising
2649
|
Posted - 2014.01.06 20:06:00 -
[6] - Quote
dreth longbow wrote:Wait, lets think about this. Is to much equipment the problem? Should we limit them or expire them after a set period? Should raise the fitting cost on them? Should we limit the ability to change fits at a depot?
I say no to all this! Lets think about it not in a cause and effect issue but as a game issue. Problem: All these spawn points and nano hives make it so the frame rate is so bad it give me a headache and everything is so jittery that I can't even walk around without bumping into walls and falling off buildings.
The real problem is not the spawn points or nano hives but the frame rate, so lets not nerf the equipment but fix the frame rate. How might that be done? 1) Fix the data flow between server and user, if a player is not in the area where all the equipment is then don't send his ps3 that data so then he is not effected by the links and hives. 2) Add more server processing to handle the rendering. 3) Add more band width to handle the transport. 4) Set a thresh hold for when frame rate drops below a point, then lower resolution is deployed to increase frame rate (I think we all would agree that lower resolution is preferred to choppy game play).
These 4 solutions are all viable solutions to a problem and should be looked at first instead of a knee jerk reaction of modifying equipment or user use of equipment to increase frame rate.
Why even transmit the location of equipment regularly?
Why not only when equipment is laid down or is removed? It doesn't move. It doesn't change orientation. Just cache it locally on the PS3 and let the system handle display. If the PS3 can't handle the display, simplify it.
It's not like server interaction is needed unless the merc is requesting supply from a hive. |
Skihids
Bullet Cluster Legacy Rising
2649
|
Posted - 2014.01.06 20:15:00 -
[7] - Quote
None of the proposed restrictions would solve the frame rate issue and all would reduce options and fun.
Team wide restrictions? People could still dump everything in one pile.
Individual restrictions? People could still dump everything in one pile.
Proximity restrictions? One type of equipment could lock out all others within a useable radius. Someone drops an RE and it locks out uplinks and hives? This gets worse when we get deployable shield bubbles and other types.
What's that? You say RE's aren't an issue? You mean six or more piled up on an objective don't cause lag? Two dozen stuck to the bumper of a LAV isn't causing the frame rate to crawl? Hmm, maybe it's the fact that there is no animation, not the shear count of objects in the vicinity.
So maybe streamlining or simplifying the sound/animation would completely eliminate the lag issue? |
Skihids
Bullet Cluster Legacy Rising
2649
|
Posted - 2014.01.06 23:09:00 -
[8] - Quote
RKKR wrote:What do you think about the triage and ammo types?
Maybe change the skill that for each level you can maintain 1 hive, this will have a maximum of 5 hives active at all times.
That's like 3 gauged and 2 triages, that's all I need for my team (spread out).
I guess a team will still be able to spam them if everyone does it.
God I wish I was in more games where people spammed nano hives, because I'm always out of ammo when I don't carry hives myself :P.
An active way of support still sounds like more fun, what do you think about that?
No, I've got a single ADV Logi suit where I can drop 2 sets of 2 ammo/repping and 2 triage hives, none of them overlapping. It's great support for a Domination match. On Skirmish they won't be within yards of each other. |
|
|
|