Quote:8. Do you feel equipment spam is a problem and if so what are your thoughts on possible solutions for littered uplinks and stacked nanohives?
by The Council of Planetary Management (CPM)
Use of equipment is obviously encouraged but abuse of any system to the point where itGÇÖs detrimental to gameplay is obviously a problem. So, yeah, itGÇÖs definitely an issue. WeGÇÖd like to approach the problem by first increasing the PG/CPU costs along with role-specific skills that reduce those costs to discourage mass fitting of drop uplinks and nanohives, and put them back into the hands of the specialists. Eventually, weGÇÖd want to introduce the ability for the enemy to hack a piece of equipment and take ownership of it (to encourage smarter placement of equipment instead of dumping dozens in plain sight) and have War Barge-fired EMP strikes that destroy all equipment over a very large area.
I understand there's a significant level of
crystal balling here as we [the community] don't know any details pertaining to what changes will take place, but after some time to consider my words, I feel it needs to be said.
Please proceed with caution on this, I beg you. Equipment Spam covers a wide variety of symptoms ranging from general in-battle strategy to frame-rate drops, among other things. It is important to not simply view this as the result of laxxed fittings on equipment items and while I'd rather not commit the logical fallacy of a 'slippery slope' argument, logic would dictate that regardless of the fitting costs, if a player wants to spam the item they're going to do it no matter what.
At the moment a large part of the issue, I (and others) feel, is that the problem revolves around the ability to set a pre-determined suit for the purpose and simply switch it out at a supply depot after dropping off multiple types of the same piece of equipment. Increasing the fitting costs won't hamper this much, I feel, due to the fact that the suit's sole purpose is to put down the equipment - no other. There would be no reason to fit other modules or high-grade weaponry if it meant being able to perform the same task as before.
While my fears may be premature, my concern is solely revolving around the ideal that increasing resource costs may very well downgrade the intended usability by other roles and restrict it to a more narrow field that still is capable of being used in the same problem areas.
That's all I have to say, thank you.