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Meee One
Clones Of The Damned Zero-Day
73
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Posted - 2014.01.03 21:53:00 -
[1] - Quote
As most players know,when killing an enemy it's RL player vs RL player,not just clones in a game. My request eq/grenades which have different effects such as: -ammo disintegrating grenades,thrown upon successful hit would reduce enemy ammo capacity by a %,can be refilled -grenade disintegrating grenades,same as above but for grenades -gear disintegrating grenades,upon successful hit would destroy (one at basic level,3 at proto)a piece of gear randomly -strobe grenades,once thrown it produces a bright pulsing light -noise generator, once thrown/deployed would create sounds of gunfire, or other loud noise -vision deteriorating,upon successful hit it would cause the victim(s) vision to become increasingly 'static' over a set period of time,after the time is up their vision returns to normal -consumer,absorbs all power from a deployed eq and nerfs it's effect by a % based on level E.g. hive refills 30% ammo,gets hit by this,hive now refills 15% or less at regular consumption speed |
Meee One
Clones Of The Damned Zero-Day
73
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Posted - 2014.01.03 22:33:00 -
[2] - Quote
More possible effects: -instant nano grenade, thrown ,upon impact with an ally in range gives a % boost to armor or ammo -smoke grenade,blinds vision -EMP smoke grenade,blinds scanners active/passive -portable hack grenade,when thrown upon impact with a hack able object it would increase friendly hack speed by a % for a fixed time -shield buff grenade,upon impact with an ally in range gives a % repair to shields -Nano boost grenade,increases efficiency of all ally deployed eq in range for a set time E.g nanos refill 30% ammo,gets hit with this,refills 40% or more at regular consumption speed -adrenal burst grenade,increases movement speed and sprinting speed for a set time for allies in range -Invigoration grenade,increases maximum stamina and stamina regain speed for a set time for allies in range -Steady grenade,increases hipfire accuracy,lowers dispersion rate,and reduces kick of weapons by a % for a fixed amount of time. -Longshot grenade,increases range of zoom for scoped weapons for a fixed time |
Buster Friently
Rosen Association
1755
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Posted - 2014.01.03 23:20:00 -
[3] - Quote
Ordinance =/= Ordnance
Also, ordnance generally refers to artillery and supplies, not so much small arms. |
WeapondigitX V7
The Exemplars Top Men.
137
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Posted - 2014.01.04 03:02:00 -
[4] - Quote
I like the ideas you have for additional kinds of grenades. |
Soraya Xel
The Corporate Raiders Top Men.
866
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Posted - 2014.01.04 05:41:00 -
[5] - Quote
The big question is, how do you plan to make these grenades more desirable than just blowing someone up?
I'd like to be your CPM1 candidate
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Meee One
Clones Of The Damned Zero-Day
79
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Posted - 2014.01.04 19:20:00 -
[6] - Quote
Soraya Xel wrote:The big question is, how do you plan to make these grenades more desirable than just blowing someone up? These grenades would fill various roles that used to take a dedicated eq. Those eq would still be there and would perform over longer periods. But these grenades would allow anyone to be a medic,a longer range sniper,a sneakier scout,or just an assault saboteur. These would allow players to tweak their suits to meet their individual playstyles. Out of sheer curiosity people would experiment with them. And as a true logibro (not a slayer) myself i would use these much more often then regular grenades. Support would no longer be just about explosions and bullets,especially if i can insta heal players mid gun fight. EDIT:And for beneficial over time effects,WP could be awarded per second for each player that was in range of its dispersion,for the duration of the buff. |
Meee One
Clones Of The Damned Zero-Day
79
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Posted - 2014.01.04 19:54:00 -
[7] - Quote
More WP possibility: -stealth bonus using the smoke grenades for negating a scan,visibly hiding allies -triage/ammo refill
More possible grenade effects: -passivity grenade,upon contact with allies in range would refill armor/shield/ammo passively by a % for a set time (specialised versions could be introduced to increase % restored over time) -passivity booster,upon contact with allies in range would increase the rate of passive armor repair by a % for a set time (more than the passivity grenade,this would specialise in armor passive boosting) -proficiency grenades,would increase proficiency and reload speed by a % for a set time (damage increase,can exceed skill cap) -quick charge grenade,would decrease charge/spool up time by a % for a set time -gear proficiency grenade,would increase performance of all gear equipped by a % for a set time (specialised versions could be introduced to increase % for specific gear) -weapon breaker grenade,would either 1.disable the current weapon equipped for a set time |
Meee One
Clones Of The Damned Zero-Day
79
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Posted - 2014.01.04 20:00:00 -
[8] - Quote
Or 2.nerf its stats for a set time.
Sorry about that i'm using my ps3 to post.
More possible effects: -slow grenade,would decrease enemies move/sprint speed by a set time -quake grenade,would increase weapon kick,dispersion,but would idecrease hipfire accuracy Basicly any grenade with a buff effect,reverse it to a nerf effect against enemies. |
Meee One
Clones Of The Damned Zero-Day
79
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Posted - 2014.01.04 20:03:00 -
[9] - Quote
WeapondigitX V7 wrote:I like the ideas you have for additional kinds of grenades.
Perhaps a contact grenade that stays active on the ground for a set period of time which increases the jump height massively of any allies within its constant area of effect until the grenade expires.(larger force acting on the allies on the X and Y axis)
It would be very helpful for teams trying to breach the defenses of the enemy or retreat from the enemy. +1 for new ideas I'll add another type too. :3 Bounce grenade,would decrease the stamina cost of jumping by a % for a set time |
Meee One
Clones Of The Damned Zero-Day
79
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Posted - 2014.01.04 20:28:00 -
[10] - Quote
More possible effects: -mini hardner grenade,decrease damage to shields/armor by a % for a set time -buff boost grenade,temporary increase in shields/armor by a % for a set time (without the penalties) -ammo pool grenade,temporary increase in ammo/grenade capacity by a % for a set time -twitch grenade,reduces switching weapons/eq time by a % for a set time -mirror grenade,deploys a reflection of the surroundings for a set time,can be shot through -bubble grenade, largest range/time,least armor,temporary shelter from gunfire lasts for a set amount of time or until its damage limit is reached,vehicles can drive through -hardened bubble grenade,medium range/time,medium armor but durable,same as above but takes reduced damage,vehicles can't drive through -burst bubble grenade,shortest range/time,lasts for a shorter time and has the smallest range but can take infinite damage during that time,vehicles can drive through -coolant grenade,decreases heat build up and increases cooldown by a % for a set time
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