I-Shayz-I
I-----I
1784
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Posted - 2014.01.03 22:10:00 -
[1] - Quote
I'd love to be a part of the CPM just because I'm not biased towards one thing or another. I'm also not aligned to any certain corp or group, leaving me very neutral. Instead, I usually rely on facts to form any opinions I might have about the game or issues.
If you've seen my videos, I want to help the community, not hurt it. I fully support Dust and will do so for many years to come. I am very active in-game and on the forums, always looking for chances to help other players, or to explain things that have been brought up by the DEVs. _______________________________________
The things I'd like to push towards:
-Better NPE (new player experience) Obviously with the new tutorials, CCP is already trying to make steps towards this. I would like to see a much wider range of options for players to choose from in the beginning (especially with all 4 racial rifles now) instead of just militia ARs, snipers, and swarm launchers. The starting fits need to showcase medium, light, and heavy frames, along with each type of equipment (seriously, I never knew about the repair tool until I had played the game for 3 months).
On top of that, having a new way to progress in skills would be the logical next step. Having "pre-fit" dropsuits that you can buy in the market for isk, along with a skill list that tells you how much sp you need in order to unlock each skill required for that fitting, and how much sp you need total for the fitting. I don't know how similar this is to the certificate system in EVE, but something like this would be very helpful.
-Proper bonuses for suits/roles to define them better. They've already stated that they were working on new logistics bonuses to better differentiate them from assault suits, but I feel there needs to be a complete rework just like they did with tanks. There are just some bonuses that don't make much sense currently, like the reduction in weapon feedback for sentinels, or the melee bonus for minmatar scouts.
The Amarr Assault bonuses are a great example of what I'd like to see more of. The assault bonus gives faster shield regeneration as a passive bonus to the suit, whereas the Amarr bonus reduces the heat buildup of laser weapons, a bonus that applies to something EQUIPPED to the suit. Minmatar Logistics on the other hand gets two passive bonuses to the suit...armor regeneration and a hacking bonus. While I do like the extra hacking speed, a bonus to the minmatar repair tool would be much better as a logistics bonus. OR we could have more options like "suit proficiency" that would further allow us to increase our suit's capabilities.
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