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Emerald Bellerophon
Nenikekamen
64
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Posted - 2014.01.03 08:18:00 -
[1] - Quote
Drear god in heaven guys it's been over 3 weeks.
I liked your last interview with a seriousface, CCP Remnant, but what are you thinking now?
PLEASE let us know... anything... at all... please... pretty please?
In theory, assuming the update-a-month schedule, another one should be on its way in the rather near future.
Perhaps we (the players/the source of your revenues) should have ANY insight at all about where this game is going?
No? |
Emerald Bellerophon
Nenikekamen
67
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Posted - 2014.01.04 03:06:00 -
[2] - Quote
Veka Kari wrote:They have been on holiday. CCP needs a break too every once in awhile. This also means they are pushing back the 1.8 update as well. Instead of its expected delivery date.
I'd expect the delay in 1.8, but... I don't get 3 weeks off for the holidays. |
Emerald Bellerophon
Nenikekamen
68
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Posted - 2014.01.04 05:11:00 -
[3] - Quote
Veka Kari wrote:Emerald Bellerophon wrote:I'd expect the delay in 1.8, but... I don't get 3 weeks off for the holidays. Yea, but are you a programmer/designer/well paid employee of a gaming company?
No, but I'm also not struggling to get my **** together with a game that's been persistently broken and hardly improved since it had it's big day in the sun a year ago, and now has a vanishingly small playerbase for the way that it's seeking to make revenue. |
Emerald Bellerophon
Nenikekamen
72
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Posted - 2014.01.04 08:48:00 -
[4] - Quote
I haven't played COD past 4, and SP at that. I've never played BF. You can keep your aspersions to yourself.
There's several important differences between EVE and DUST.
EVE is subscription-based. They get their revenues monthly. DUST asks us to donate real money because we are enthusiastic and invested.
EVE is a type of game which doesn't provide many alternatives. DUST is a small fish in a very big pond as an FPS.
In EVE, a 1v1 battle between a higher-SP battleship and a frigate means that the battleship can't hit thr frigate without drones, and the frigate can't do enough DPS to destroy the battleship, bit can point it and may survive long enough to call friendlies to help. In DUST, a 1v1 matchup between a higher-SP proto and a militia fit will almost always end with the militia player dead and the proto player hardly damaged.
The comparison between EVE and DUST is entirely false.
The absence of devblogs smacks of laziness, and considering that the devs' jobs rely on us to volunteer our dollars (or rubles or marks or franks or whatever), I would assert that the the perception of laziness is less than the devs can truly afford.
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Emerald Bellerophon
Nenikekamen
73
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Posted - 2014.01.05 04:45:00 -
[5] - Quote
Veka Kari wrote:That is not what I was talking about in the exact parity of EVE to DUST. What I was saying was how the game was developed over time instead of how the game was made, released then remade, and re-released with an updated version number. The game evolves and it requires time. And I think that every so often, especially around the holidays the Devs who work hard on this game and get paid in those donations should be given a break. Keep to the point.
I'm pretty sure I did keep to the point.
I understand that DUST will undergo ongoing development, like EVE does. That doesn't say a whole lot about how the games are continuously developed, and the analogy stops there.
EVE and DUST work differently as games. They work differently as business ventures. They fill different gaming niches. They have different historied. Ergo, their development trajectories are not comparable. There isn't much to be learned from EVE in terms of strategy for development success.
Perhaps you remember that, ahead of Uprising, the DUST devs talked about updates every few months. In the furor that followed Uprising, there were calls to shorten the development cycle. The objection raised against this chanhe was "this is how CCP does things, get used to it," but the devs thought better and changed the update schedule to monthly. I did agree with this move.
7 months later, the game has hardly changed. Besides the swinging of the balance pendulum, we have... what? A small handful of weapons? A couple new maps? Dropships that pilots can shoot from?
The devs are way behind the 8-ball on this. They have been blessed that the new consoles have gotten off to a rocky start and that the general quality of new games has been poor in the last year, but after a certain point, they're running out of time.
I'm not doomsaying by way of prophecy. I would very much like this game to go on and thrive, but I also certainly don't think it would be bad if some feet were held a little closer to fires. |
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