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Maken Tosch
DUST University Ivy League
6252
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Posted - 2014.01.04 20:09:00 -
[1] - Quote
According to the Dev blogs, you will be visually invisible but only to an extent.
Source: http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
Quote: The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
Source: http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/
Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
As you can see, scouts are meant to take full advantage of the cloak while still having to deal with drawbacks. Please recall that there is that one proto active scanner that is so powerful that only one particular suit is capable of evading it: the Gallente Scout Gk.0 and you'll need all four complex dampeners fitted to avoid this powerful scanner.
But honestly, I prefer to see a variety of cloak types. Not just one cloak type. But before you continue reading, I suggest going to my thread that provides a detailed suggestion for how to best implement the predator-style cloak. I'll see what I can think of the other cloak types.
https://forums.dust514.com/default.aspx?g=posts&m=1643176#post1643176
Imagine:
Predator-Style Cloak Visually invisible but still able to be scanned if your profile is not low enough. Has cool down timer (see my thread linked above for details).
Octopus-Style Cloak Visually changes the color of your suit to match the environment and hides your chevron until your are scanned. No cool down timer.
Spy Cloak Visually changes the color of your chevron to that of the enemy so that you can sneak up and kill them without being suspected. But an active scanner can still reveal you. Has cool down timer.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6252
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Posted - 2014.01.04 20:12:00 -
[2] - Quote
Akdhar Saif wrote:I personally think the Cloak should make you invisible from scanners, active and passive.
Only if your profile dampening is low enough. Otherwise, the cloak will definitely become OP upon arrival and scanners become useless.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6259
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Posted - 2014.01.04 21:12:00 -
[3] - Quote
Suanar Daranaus wrote:No to Cloaks
It's coming whether you like it or not. Don't think 20,000 years into the future wouldn't result in someone making a cloak.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6260
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Posted - 2014.01.04 21:52:00 -
[4] - Quote
Draco Cerberus wrote:Maken Tosch wrote:Suanar Daranaus wrote:No to Cloaks It's coming whether you like it or not. Don't think 20,000 years into the future wouldn't result in someone making a cloak. TBH, I am surprised we still use LAVs that don't have suspensions to get around in, and welcome your 3 types of cloaks, they look interesting.
The spy cloak is an idea I borrowed after seeing my brother play Team Fortress.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6262
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Posted - 2014.01.04 22:28:00 -
[5] - Quote
Spectre-M wrote:I liked the various cloaking watches in TF2. Delay the activation/deactivation with a neo com animation like hacking. Disguises and cloaking makes for some great E-warfare.
I'm just worried about invisible snipers. To attack or fire, you would have to decloak, in which case the noise of the field activating/deactivating maybe alerts nearby enemies within earshot. It would help keep it tactical and not just a camping tool for objectives.
No actions taken while cloaked. Running creates a shimmer.
According to the dev blogs, you'll have to decloak first to use a weapon. If a sound effect is made when decloaking, then anyone within earshot and wearing a decent headset should be able to pinpoint their location. Again, active scanners will play a role in finding them as well.
You'd be surprised how easy it is to pinpoint a sniper with hearing alone when you're wearing a headset. I have done that before and I was able to find a few snipers without needing any scanner to do so. The trick is finding out which area they are likely to be in.
As for redline sniping, if this is done in FW, then teamkillers will deal with them.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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