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Operative 1171 Aajli
Bragian Order Amarr Empire
970
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Posted - 2014.01.02 06:55:00 -
[1] - Quote
Why even have MAVs or MTACs when we have LAVs, dropships and especially tanks?
You might say for the run of it but that only lasts so long then ppl drop them because they seem superfluous and useless against something bigger like tanks.
I'm thinking though that maybe CCP could reintroduce the specialized vehicles along with the MAVs and MTACs to serve specific purposes.
They already sort of did that with the "proto" vehicles having built in reppers or CRUs.
So, MAVs supposedly are for troop transport. Well, what would make them enticing enough for people to use them over other vehicles? If an MTAC can be outdone by a tank what would make someone still want to run it?
How about define each vehicle with a more specific task?
LAV would be for scouting only with two variants being for scanning with built in scanner and a black ops that can cloak with built in scope. You either ride around and scan or sit and observe with intel.
MAV would be for logistics with one variant providing infantry repping and the other a mobile supply depot.
Dropship would be for rapid deployment and support. You have the assault variant for fire support but instead of calling the other a logistics DS it could take on another, more specific name though still providing a built in CRU.
MTACs would either be an area of effect scanner disruption field that makes them effectively cloaked or an ewar variant that can web and slow vehicles.
HAVs of course have the Enforcer for long range glass cannon capability and the Marauder for better CQ defense.
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BURN DUST 2014
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Aizen Intiki
Hell's Gate Inc League of Infamy
629
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Posted - 2014.01.02 07:08:00 -
[2] - Quote
Tech 1 MAV's would be good for when you need to get troops safely across areas in which it would be dangerous to use DS's, and LMV's (if that would be a thing) could have a mobile Supply depot installed on them. As for MTAC's, Open area point defense.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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True Adamance
Kameira Lodge Amarr Empire
5329
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Posted - 2014.01.02 07:10:00 -
[3] - Quote
Reduce the tanks capacity to engage infantry effectively and boost the cost so tanks are tech 2 MAV which means HAV pilots cross skill into both MAV for anti infantry and troop support roles and HAV for heavy anti vehicle capacity.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Vermaak Doe
SVER True Blood Public Disorder.
1124
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Posted - 2014.01.02 07:12:00 -
[4] - Quote
I could see.mavs providing decent firepower at a decent level of mobility, possibly with an AT specialization. I would love to see MTACs as a way to provide firepower where vehicles can't reach, but in my vision it would step on the heavy's toes.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Lynn Beck
Granite Mercenary Division Top Men.
455
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Posted - 2014.01.02 07:15:00 -
[5] - Quote
I'm seeing mtac's as being the vehicular hard counter to tanks: comparibly faster, and like 20% less health, the ability to change direction would have to be uncanny too(not like circle strafing, but like a Gunnlogi with nitrous bouncing back and forth)
MAV's would be the LAV that survives 2 Iafg shots, or a smallish pile of re's. Fighter jets would be anti tank, anti AV, and a harassment to DS's. Gunships would be the counter to fighters i'm guessing. When comparing MTaCs to HAV's, think of assault class to heavy- assaults can dictate the range of engagement, and (not quite now) outcircle the enemy.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2014.01.02 07:29:00 -
[6] - Quote
Frankly, I'm hoping the introduction of additional vehicles will mean that the vehicular Large Turrets will become primarily anti-vehicle in terms of their damage dealing abilities.
I'm also hoping that these smaller vehicles will require more of a skill sink for vehicles, with a substantial amount of SP required to progress from LAV to MAV to HAV.
And these smaller vehicles should make excellent "glass cannons" to cheaply support AV in dispatching tanks...which should end up as somewhat less ubiquitous than the 3-5 that seem to be in every match played. |
Lorhak Gannarsein
1090
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Posted - 2014.01.02 07:44:00 -
[7] - Quote
Our match sizes are too small for dedicated vehicle support roles, considering that they can't access a good half of the objectives in any given match. It might work in pubs, but for PC, where every man counts... Or even competitive FW, I guess.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 1 (so far xD)
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Maitue Mae
Vortex State Empire Dark Taboo
34
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Posted - 2014.01.02 07:50:00 -
[8] - Quote
I think it would be cool if MTACs are big enough to go inside buildings. Your see these big hallways that we firefight in? Imagine a wall of Mech walking towards you with dual blasters for arms. |
Lt Royal
Subdreddit Test Alliance Please Ignore
2652
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Posted - 2014.01.31 09:35:00 -
[9] - Quote
Would be nice but the maps are unfortunately too small for this kind of vehicles, but they did however come up with a Gallente concept for a such vehicle.
See here.
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BAD FURRY
SVER True Blood Public Disorder.
377
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Posted - 2014.01.31 10:10:00 -
[10] - Quote
dropsuit with 100 hp in armor
mtac pull next to him he now has 200 hp
Yes i am a Undead Hell Wolf ... nice to meat you!
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True Adamance
Kameira Lodge Amarr Empire
6440
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Posted - 2014.01.31 10:19:00 -
[11] - Quote
Relegate the HAV's usefulness to Anti Vehicle roles using Main Battle Cannon like the Rail or even Missile variants, make tanks expensive and SP intensive.
MAV then fill the role of lighter armoured/shielded anti infantry, or infantry support vehicles carrying medium turrets, CRU, Scanners, and or Remote Reppers.
MTAC fill the mobile Anti Infantry role, mainly being lightly armoured, very mobile, but heavily decked out with fire power making them excellent rapid attack units for closing and taking down infantry.....but very weak and susceptible to AV fire.
LAV can remain in their rapid deployment and scouting role, being cheap and disposable.
Vehicles in Dust need roles. The HAV cannot continue to he jack of all trades master of all. Its needs it strength and weaknesses. Us tankers campaigned to hard and what we created broke the game. Its out duty to see it rebalanced.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Vermaak Doe
SVER True Blood Public Disorder.
1272
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Posted - 2014.01.31 10:23:00 -
[12] - Quote
From what I read on the Aura app database, the Estoc (race unknown) is a medium attack vehicle meant to be an urban fighter. I could only see it being useful if large turrets get a large tracking Nerf.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
209
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Posted - 2014.01.31 10:25:00 -
[13] - Quote
The MAV is a peculiar one. If it can transport 6-8 people you'll have half the team in one vehicle.
I can only see the MAV being implemented once team sizes are increased, maybe even doubled. Only then will the MAV have some kind of useful function. Bigger maps or sparser objectives will also help give it a niche to fill.
MTAC's might have their come uppance in PVE. Matrix Revolutions anyone? Again they will probably only be justifiably added when Maps and Player Counts are bigger. |
steadyhand amarr
Bragian Order Amarr Empire
2227
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Posted - 2014.01.31 10:40:00 -
[14] - Quote
Just pointing this out at only 16 players per side and skill system that forces you into one role there is simply not enough players to make any of the above useful its all highly situational and in a low playercount game you need to be verstile or risk not having the right kit to counter the enemy.
Biggest cause of pub match fails -_-
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Squagga
The State Protectorate
101
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Posted - 2014.01.31 10:57:00 -
[15] - Quote
The real problem with vehicles and adding more vehicles is map size. Which it would appear, CCP simply hadn't found a way to give us larger maps without the lag. Otherwise we woulda done it by now. Those city maps were originally introduced and lagged so hard not only did we call them the lag maps, but on top of that, we would just quit out. It seems they've gotten a beeter handle on these things but probobly not to the extent that, especially, fighter jets would run. I really doubt that assault or any dropship would be able to take down a fighter jet. Not that it could never happen, that it's not a very common occurance. MTACs VS HAVs would really more than likely be an element of surprise kinda deal. MTACs, while large, roughly 4x the human body size, I imagined, would/should be pretty mobile to their HAV counterparts. I would guess that probobly slower moving than a soldier, would more than likely some small jumping abilities, to be able to cross rough terrain and medium sized objects. Probobly not using as much firepower but more agile giving it more of an ability to counter. MAVs I think are very reasonable. We have six man squads. We also have three man cars. Yes I know. Two cars covers a full squad! You're very good at math. A HAV would not only support a full squad but it makes sense tp be able to take more than one rail gun blast. Not to mention it's a medium sized vehicle. Could probobly have a supply depot built in or an option in customization! As it is that CCP decided one way to make the game more challenging would be to make it so that it's a lot more difficult to get bullets. There are other applications to this vehicle that I just won't get into considering how long this has already gone on. HAVs are fine thw way that they are. They jusst need to be more difficult to obtain. That or proto AV should be doing A LOT more damage. LAVs. Why did they take away the ones that we had? Nobody knows. I gues you cheap bastards just werent using them enough. I miss my Calisto and my Charibdys. In closing, yeah I know have run on sentences! I DONT GIVE A FLUX
Reloading, the silent killer.
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Mossellia Delt
Militaires Sans Jeux
891
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Posted - 2014.01.31 11:58:00 -
[16] - Quote
Give MTACs forklift arms for flipping tanks over
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Operative 1171 Aajli
Bragian Order Amarr Empire
1124
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Posted - 2014.01.31 17:38:00 -
[17] - Quote
Mossellia Delt wrote:Give MTACs forklift arms for flipping tanks over
OMG, somebody necroed this post!
Yes, I like this idea. Hmm, after murder taxies and jihad jeeps could MTAC Flipper spam be the next big thing? lol.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1124
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Posted - 2014.01.31 17:41:00 -
[18] - Quote
Vermaak Doe wrote:From what I read on the Aura app database, the Estoc (race unknown) is a medium attack vehicle meant to be an urban fighter. I could only see it being useful if large turrets get a large tracking Nerf.
I was thinking that MAVs and MTACs would work well in the interiors of outposts and buildings if we could block those buildings from tanks being able to enter.
I mean come on, does every building have to have a big open entryway with a road running through it?
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1124
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Posted - 2014.01.31 17:47:00 -
[19] - Quote
Maitue Mae wrote:I think it would be cool if MTACs are big enough to go inside buildings. Your see these big hallways that we firefight in? Imagine a wall of Mech walking towards you with dual blasters for arms.
Why do I see an ED-209 situation with a staircase happening? lol.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1124
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Posted - 2014.01.31 17:51:00 -
[20] - Quote
True Adamance wrote:Reduce the tanks capacity to engage infantry effectively and boost the cost so tanks are tech 2 MAV which means HAV pilots cross skill into both MAV for anti infantry and troop support roles and HAV for heavy anti vehicle capacity.
Yes, if tanks would become the battleships of DUST coastwise then I'd like to have a cheaper alternative for my tank chars. Making it easy to run MTACs and MAVs would go a long way to make up for tanks costing a lot again.
As it stands I like that I can afford tanks now as a casual player. I don't think the cost is the problem. It's the darn blaster turret and the mil tanks and mods being as good as the standard tanks and mods for the amount of time you need them to work. Also, tanks being sped up was a good fix for now but with other things on the field tanks should move slow and then take a lot of torque to speed up like they used to. So if you are trying to make a straight shot across the field to another obj then you can hit a high speed but anything breaks that stride you slow again.
Rommel, you magnificent bastard, I read your book!
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Kushmir Nadian
Valor Coalition
379
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Posted - 2014.01.31 17:52:00 -
[21] - Quote
Support this. Mobile supply depot would make it really valuable.
Replication Veteran: On hiatus until we have 10 game modes, jets, all racial suits/wpns and EVE has a reason to care.
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Sinboto Simmons
SVER True Blood Public Disorder.
4298
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Posted - 2014.01.31 17:52:00 -
[22] - Quote
Reminds me of scouts and commandos: fun to play, stupid to run.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Takahiro Kashuken
Red Star. EoN.
2346
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Posted - 2014.01.31 18:04:00 -
[23] - Quote
Its like the logi DS, it offers something that you cant generally do
Currently the idea of a APC or a APDS means you can have ppl spawn in, also i would add in the ability to rep infantrys armor if they are inside the DS and also resupply ammo but for it to truly work the pilot needs to be able to boot everyone out except if they are in the turret, the MCRU and MDepot both i would say wouldnt use a slot but maybe a rig slot for the vehicle which is the equivelent of a equipment slot for dropsuits
This means that the pilot can just take care of driving around and keeping it alive, the gun will be good enough to kill infantry but its primary role is troop insertion, the pilot would recieve WP for spawns/triage and resupplying and the APC/APDS role skill could be like 5% to spawn and resupply rate per level
That encourges the pilot to be active in the game, also grouping would really pay off as you could hit an objective with a full 6man squad, gun lays down suppressing fire 4 guys jump out and the 5th if needed and the pilot provides a distraction then after its been done nip back in and hit the next objective
Some maps tho the objectives are not as spread out so you are limited, others the APC/APDS would work really well
As for avoiding tanks secondary skills could be unique to each race, maybe a resistance to certains types of damage like commando suits have also they would have to pretty fast in general so inbetween a LAV and a HAV but generally more towards the LAV
Intelligence is OP
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Reiki Jubo
Amarr Templars Amarr Empire
347
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Posted - 2014.01.31 18:23:00 -
[24] - Quote
this gets to the heart of the matter, new content must be able to fill a role or eventually it will be ignored. giving the MAV and MTAC unique abilities will make them have purpose in new eden. webs are good but they also will probably need to be slow moving..should they essentially be slow moving tanks that u can fit rails, missiles and blasters on? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1097
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Posted - 2014.01.31 18:51:00 -
[25] - Quote
Operative 1171 Aajli wrote:How can MAVs and MTACs be useful in DUST
Dude, how could a giant, combat ready, robot not be useful?
Surly MAVs would be slightly more useful than LAVs and slightly less useful than HAVs.
{:)}{3GÇó>
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Iron Wolf Saber
Den of Swords
12816
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Posted - 2014.01.31 19:54:00 -
[26] - Quote
MAVs
MAVs are a new class of vehicle that features medium sized turrets that is equally effective against both infantry and vehciles but has lower damage output versus the specifically tailored turrets. The main strengh of the MAV though is not its firepower but utility. The large number of equipment slots the MAVs have allows it to perform a multitude of duties from remote repair, mobile sensors, mine laying and mine sweeping and even a reaver module that clears all hostile equipment in the area over time. They're tough slow but dependable.
MTACs
Early attempts at making drop suits for immortal soldiers sought to adapt MTACs for full military use. Due to number of complications in weapons and defense systems ultimately delayed the project well past the militarized soft suits that moved forward. After months of interaction and reiterating the first militarized MTACs are being fielded as a vehicular infantry unit. Unlike traditional vehicles the MTAC mobilities is akin to that of a soldier allowing it to take cover, strafe opponents, and even jump over obstacles that other vehicles cannot do. The MTAC itself solved most of its power issues using infantry modules and mounted infantry weapons instead. Each mounting can hold the following, Twinned Heavy weapons or Quad Light/side arm weapons, each weapon mounted has an optimized firing configuration allowing optimal damage output with minimal gaps in offense. The base health of the MTAC itself can make it capable of surviving HAV attacks for a short duration allowing the operator to move the chassis out of harms way and formulate a plan on taking the threat out. However the use of infantry modules and lower power requirements has made the mtac vulnerable to all manners of infantry weapons as well and combined with cumbersome movement and large size makes it an easy target for even anti-vehicle weapons such as the AV grenades and explosives. MTACs are best used as squad support vehicles in urbanized environments.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Alena Ventrallis
The Neutral Zone
561
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Posted - 2014.01.31 19:59:00 -
[27] - Quote
Tanks should be specialized towards killing other vehicles. Give LAVs a bonus for using small turrets (buff to damage, etc.) and make large turret about killing enemy vehicles. Blasters would be best for killing LAVs, rails for killing MAVs/dropships/other tanks. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1366
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Posted - 2014.01.31 20:16:00 -
[28] - Quote
Let them release the racial versions of all the current vehicles first. Then when maps are made more suitable for vehicles release all the variants, which I don't see happening until this game is on PS4.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Squagga
The State Protectorate
114
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Posted - 2014.01.31 20:44:00 -
[29] - Quote
Operative 1171 Aajli wrote:Vermaak Doe wrote:From what I read on the Aura app database, the Estoc (race unknown) is a medium attack vehicle meant to be an urban fighter. I could only see it being useful if large turrets get a large tracking Nerf. I was thinking that MAVs and MTACs would work well in the interiors of outposts and buildings if we could block those buildings from tanks being able to enter. I mean come on, does every building have to have a big open entryway with a road running through it?
Then how would the tanks get in?
Reloading, the silent killer.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
145
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Posted - 2014.01.31 21:00:00 -
[30] - Quote
Takahiro Kashuken wrote:Its like the logi DS, it offers something that you cant generally do
Currently the idea of a APC or a APDS means you can have ppl spawn in, also i would add in the ability to rep infantrys armor if they are inside the DS and also resupply ammo but for it to truly work the pilot needs to be able to boot everyone out except if they are in the turret, the MCRU and MDepot both i would say wouldnt use a slot but maybe a rig slot for the vehicle which is the equivelent of a equipment slot for dropsuits
This means that the pilot can just take care of driving around and keeping it alive, the gun will be good enough to kill infantry but its primary role is troop insertion, the pilot would recieve WP for spawns/triage and resupplying and the APC/APDS role skill could be like 5% to spawn and resupply rate per level
That encourges the pilot to be active in the game, also grouping would really pay off as you could hit an objective with a full 6man squad, gun lays down suppressing fire 4 guys jump out and the 5th if needed and the pilot provides a distraction then after its been done nip back in and hit the next objective
Some maps tho the objectives are not as spread out so you are limited, others the APC/APDS would work really well
As for avoiding tanks secondary skills could be unique to each race, maybe a resistance to certains types of damage like commando suits have also they would have to pretty fast in general so inbetween a LAV and a HAV but generally more towards the LAV So, basically the partybus.
Put on your mCRU, scanner and overdrive and completely break the rules of appropriate spawn positions.
Sounds like the best role. It just needs some customization - I want to run the thing with a custom logo on its side. |
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DAMIOS82
ACME SPECIAL FORCES Legacy Rising
83
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Posted - 2014.01.31 23:06:00 -
[31] - Quote
Personally i believe MTAC's should have infantry/anti infantry support roles, Using a combination of small turrets and/or surtain infantry weapons. While MAV's are logistics vehicles with heavier armor, but less weaponry ( using a single or double medium class turret, like a single or double autocannon/single or double artillery cannon, thus beeing able to fullfill different roles). And ones these get released HAV should become more specialized as an anti vehicle role instead of anti infantry aswell, since this is beeing fullfilled by the MTAC (offcourse using the heavy turrets). LAV would remain the goto vehicle for light transport with a small turret and hopefully we will get the speedbikes aswell as a quick 1 or 2 person transport (no turrets, instead the backseat passenger can use surtain light weapons). Dropships should be classed as a medium class aircraft, since it can carry a full squad as trooptransporter or fullfill logi roles, with two or three medium turrets or even one medium slot and two small. Leaving room for smaller aircrafts for smaller crews like a 2 or 3 person assault aircraft using the small turrets. Not to mention the jets as a heavy class aircraft, with main roles as anti-vehicle and anti-air using heavy turrets/missiles. This would be the best setup in my oppinion. |
Takahiro Kashuken
Red Star. EoN.
2352
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Posted - 2014.02.01 14:28:00 -
[32] - Quote
Sole Fenychs wrote:Takahiro Kashuken wrote:Its like the logi DS, it offers something that you cant generally do
Currently the idea of a APC or a APDS means you can have ppl spawn in, also i would add in the ability to rep infantrys armor if they are inside the DS and also resupply ammo but for it to truly work the pilot needs to be able to boot everyone out except if they are in the turret, the MCRU and MDepot both i would say wouldnt use a slot but maybe a rig slot for the vehicle which is the equivelent of a equipment slot for dropsuits
This means that the pilot can just take care of driving around and keeping it alive, the gun will be good enough to kill infantry but its primary role is troop insertion, the pilot would recieve WP for spawns/triage and resupplying and the APC/APDS role skill could be like 5% to spawn and resupply rate per level
That encourges the pilot to be active in the game, also grouping would really pay off as you could hit an objective with a full 6man squad, gun lays down suppressing fire 4 guys jump out and the 5th if needed and the pilot provides a distraction then after its been done nip back in and hit the next objective
Some maps tho the objectives are not as spread out so you are limited, others the APC/APDS would work really well
As for avoiding tanks secondary skills could be unique to each race, maybe a resistance to certains types of damage like commando suits have also they would have to pretty fast in general so inbetween a LAV and a HAV but generally more towards the LAV So, basically the partybus. Put on your mCRU, scanner and overdrive and completely break the rules of appropriate spawn positions. Sounds like the best role. It just needs some customization - I want to run the thing with a custom logo on its side. And with prox chat speakers that allow me to shout and play music at the entire battlefield.
Why not?
A moving support vehicle, gets your team into position, can rep and resupply after the assault then move onto the next target
Id be happy with that tbh, id be a driver to concentrate on driving and have a gunner to lay down supprssing fire like the APCs from MAG
Give it a healthy slot layout like 3n3 or something but it would need medium sized mods and turrets but also built in MCRU/Supply depot and a smal triage
Intelligence is OP
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