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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
786
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Posted - 2014.01.02 06:02:00 -
[1] - Quote
and they weren't that bad against dropships, but tanks were tougher to deal with but are very good against dropships if you have the good lvl 2 and above variants like the assault or better.
I actually almost killed an ADS with one full volley of swarms but he ran away, basically it takes 2 people with std assault swarms or 1 proto assault swarm launcher(idk about ADV cuz I only have lvl 2 into swarms) but besides that swarms are supposed to be where they are right now IMO (a light AV weapon meant for light-medium vehicles such as the dropship and LAV)
tanks are tougher to deal with just because of their high EHP being at 4k and there hardeners absorbing all the dmg. IMO it would take 3-5 assault swarmers to kill a weak to decent tank fit but that is if the tank didn't have much cover.
soma's are easier to kill because you know it will have at least 1 hardener on it and its milita so it only has 2 slots.
its good against armor (I think so at least cuz I haven't used it against shields) but you have to be in a decent place with a good view to keep attacking the tank and you must have nano hives with you or else you will run out of ammo in 2 reloads.
why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Oswald Rehnquist
986
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Posted - 2014.01.02 06:08:00 -
[2] - Quote
I"ve recently jumped into av as well, doesn't seem too bad, my guess it was better before hand
Below 28 dB
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Lorhak Gannarsein
1087
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Posted - 2014.01.02 06:10:00 -
[3] - Quote
Oswald Rehnquist wrote:I"ve recently jumped into av as well, doesn't seem too bad, my guess it was better before hand
It was OP as f*ck.
Can you say 'alpha a 2.8M tank inside 10s'?
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 1 (so far xD)
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
786
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Posted - 2014.01.02 06:10:00 -
[4] - Quote
Oswald Rehnquist wrote:I"ve recently jumped into av as well, doesn't seem too bad, my guess it was better before hand
AV was incredibly OP before 1.7 and now that they were nerfed a tad people complain that they are too weak.
IMO I think they just fine, but tanks are the only reason people think they suck
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Rynoceros
Rise Of Old Dudes
1952
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Posted - 2014.01.02 06:52:00 -
[5] - Quote
Proper AV grenades are all you need against 95% of the vehicles without making yourself a potential victim of infantry. Big SP sink, big payoff.
Beer before Liquor, never sicker.
Toothpaste before Orange Juice, you're dead.
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Korvin Lomont
United Pwnage Service RISE of LEGION
423
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Posted - 2014.01.02 08:48:00 -
[6] - Quote
knight guard fury wrote:Oswald Rehnquist wrote:I"ve recently jumped into av as well, doesn't seem too bad, my guess it was better before hand AV was incredibly OP before 1.7 and now that they were nerfed a tad people complain that they are too weak. IMO I think they just fine, but tanks are the only reason people think they suck
AV was at best slightly OP, but I have to admit AV nades were problematic. Good Pilots were able to deal with AV. It was just as sonn as a vehicle showed up at least three to four people switched to AV and therefore HAV popped pretty easy unless they were really good fits.
Swarms did not much against Dropships (only 60% effectivness I think) apart from the knockback, forges were are greater threat.
Currently AV is rather useless unless you group up and have luck paired with a bad pilot. There is a reason most AV guys switched to RE's...
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DUST Fiend
OSG Planetary Operations Covert Intervention
9536
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Posted - 2014.01.02 08:50:00 -
[7] - Quote
My Incubus straight up laughs at proto swarms, I only fear swarms if there's a forge gun somewhere in there.
Videos
"The supreme art of war is to subdue the enemy without fighting"
~ Sun Tzu
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Judge Rhadamanthus
Amarr Templar One
1124
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Posted - 2014.01.02 08:55:00 -
[8] - Quote
I get swarmed a lot in my drospships. Top of the range and hardened versions can withstand alot, but not from Peoto swarms. With my hardeners down they kill me quite easily. I always have to leave before my hardener runs out so I can escape.
Everything Dropship youtube channel
my Community Spotlight
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Taeryn Frost
Zumari Force Projection Caldari State
137
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Posted - 2014.01.02 09:12:00 -
[9] - Quote
Judge Rhadamanthus wrote:I get swarmed a lot in my drospships. Top of the range and hardened versions can withstand alot, but not from Peoto swarms. With my hardeners down they kill me quite easily. I always have to leave before my hardener runs out so I can escape.
Why any vehicle doesn't leave when its hardeners are down or going down is beyond me. I'm thinking that's why some people get those easy vehicle kills they claim to frequently get. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
332
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Posted - 2014.01.02 09:16:00 -
[10] - Quote
knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it
Where is it written they are meant to be used against anything but HAV's.
Here's the in-game description:
"A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets.
Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
664
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Posted - 2014.01.02 09:23:00 -
[11] - Quote
Taeryn Frost wrote:Judge Rhadamanthus wrote:I get swarmed a lot in my drospships. Top of the range and hardened versions can withstand alot, but not from Peoto swarms. With my hardeners down they kill me quite easily. I always have to leave before my hardener runs out so I can escape. Why any vehicle doesn't leave when its hardeners are down or going down is beyond me. I'm thinking that's why some people get those easy vehicle kills they claim to frequently get.
You are correct.
The waves of opportunity theory is working quite well one of the issues is that there are so many "waves" due to the vehicle spam it's a bit over the top. That said, the tank and extremely few dropship kills I've been on are purely due to newly minted vehicle pilots having a go with the cheap militia rides.
An experienced tanker or dropship pilot can be damn near impossible to kill unless you have nearly a full squad of AV focusing on them as an individual target. Forge guns are still viable but has some obvious draw backs. Cheapest and most effective AV weapon that anyone can bring in is a milita rail tank...that's a problem. |
Jason Pearson
3729
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Posted - 2014.01.02 09:41:00 -
[12] - Quote
Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems."
It's implied
Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles
For too long Light suit AV has wanted heavy damage without the cons.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Zelorian Dexter snr
8thDivision
136
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Posted - 2014.01.02 10:26:00 -
[13] - Quote
There is nothing wrong with AV. I have run proto AV since the murder taxi days..... good times. I still destroy tanks with my SL sure you have to get in close now but that makes AV combat more fun. The mercs who complain are the tower campers of old. |
Eberk Baldek
Tech Guard RISE of LEGION
0
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Posted - 2014.01.02 10:32:00 -
[14] - Quote
I have level 4 skills in Swarm Launchers and regularly play with a proto Wiyrkomi Swarm Launcher with a level five +10% Light-Damage-Modifier module. I can usually destroy noob-tankers with 3 shots, but some tankers are god-mode invincible and they know it. They can saunter around paying virtually no heed to us SW players, except to kill us at their leisure when we canGÇÖt make it to hard cover in time. This morning, two of us SWs very quickly poured at least 12 full shots into a super-tanker and barely scratched him. We didnGÇÖt even make it to through his shields to his armor. ThereGÇÖs only one solution for that particular problem, an opposing tank, or three. These super tankers, though rare, are rarely alone. Nowadays, they arrive in packs of up to 5. Many games nowadays quickly turn into a rout. The only way to turn a losing game around is for the opposing force to spawn 4-5 tanks in turn. But, often the force which spawns its tanks first can take them out one-by-one as they appear. What gets me is that CCP actually noticeably reduced Swarm LaunchersGÇÖ range in 1.7. I donGÇÖt understand that decision at all. I actually lose ISK in my SW suit because I rarely get kills with it. More often than not, I get killed with it because I have to expose myself too much in order to hit a tank with a few shots. I need that extra range to be able to get a better position from which to shoot. Do they have no desire for infantry to be able to threaten super-tanks at all? My hope is that CCP will rectify the situation somewhat in 1.8, but if not, as difficult as they are to kill, we should get more War Points for killing tanks in general, and especially for killing a super-tank.
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Arkena Wyrnspire
Fatal Absolution
7327
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Posted - 2014.01.02 10:46:00 -
[15] - Quote
Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons.
Confirming that my sidearm should not be able to kill medium infantry.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
333
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Posted - 2014.01.02 10:48:00 -
[16] - Quote
Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons.
I've been a long time follower of the eternal tank/infantry AV debate but never came across this fallacy. Interesting. So now the only viable infantry weapon against all HAV's is a slow-moving heavy suite and a forge gun. noted.
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Stefan Stahl
Seituoda Taskforce Command Caldari State
373
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Posted - 2014.01.02 12:10:00 -
[17] - Quote
I've actually deleted all my Swarm Launcher fits. Sure there are a few loltanks that can be popped with a Wiyrkomi, but I found a militia Forgegun to be much more effective than my prototype Swarm Launcher, especially when the HAV driver knows what he's doing. You can't dodge or outrun a Forgegun shot.
I just don't see any reason to use Swarm Launchers anymore.
P.S.: Unfortunately I recently chose to specialize in scout suits rather than heavy weapons. Give me a few weeks and I'll come back with an actual Forgegun. |
NAV HIV
The Generals General Tso's Alliance
683
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Posted - 2014.01.02 14:06:00 -
[18] - Quote
knight guard fury wrote:and they weren't that bad against dropships, but tanks were tougher to deal with but are very good against dropships if you have the good lvl 2 and above variants like the assault or better.
I actually almost killed an ADS with one full volley of swarms but he ran away, basically it takes 2 people with std assault swarms or 1 proto assault swarm launcher(idk about ADV cuz I only have lvl 2 into swarms) but besides that swarms are supposed to be where they are right now IMO (a light AV weapon meant for light-medium vehicles such as the dropship and LAV)
tanks are tougher to deal with just because of their high EHP being at 4k and there hardeners absorbing all the dmg. IMO it would take 3-5 assault swarmers to kill a weak to decent tank fit but that is if the tank didn't have much cover.
soma's are easier to kill because you know it will have at least 1 hardener on it and its milita so it only has 2 slots.
its good against armor (I think so at least cuz I haven't used it against shields) but you have to be in a decent place with a good view to keep attacking the tank and you must have nano hives with you or else you will run out of ammo in 2 reloads.
why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it
I have Proto Swarms with Prof. 5 ... I Don't attempt to solo a tank. So with my buddy who has Prof. 5 swarms and lai dais for both of us, i can barely tickle a Madrugar. Somas disappear after first volley. If it was 2 max tanks on the field, you could still run around and try to defend or do area denial. If it takes 3 Proto AVs to take out Soma and 5-6 to take out Maddy and Gunlogis. How many do you think it would take to take out 5-6 tanks roaming around at the same time. Who will hack the objectives, who will fight the 10-11 red dots. . . ?
Besides, a lot of players from your Corp has decent tanks and they do like to bring them all out at the same time. Just ask them if the swarms are that good.
The range and damage nerfed by almost 50%... and tanks, well they are what they are now. Wouldn't exactly call them OP compared to 1.6 tanks... But compared to the Proto AVs they are OP. . . |
Jason Pearson
3735
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Posted - 2014.01.02 18:21:00 -
[19] - Quote
Justicar Karnellia wrote:Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons. I've been a long time follower of the eternal tank/infantry AV debate but never came across this fallacy. Interesting. So now the only viable infantry weapon against all HAV's is a slow-moving heavy suite and a forge gun. noted.
Nay this should be where's they're most effective, Light AV should be fast, should be for chasing down the light vehicles in the game, If the PLC is light AV, it should be a lot faster, the swarm can take down a tank but it shouldn't be expected to win.
Arkena -¼_-¼ It's a sidearm, I'd class it as a secondary light weapon :P
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Arkena Wyrnspire
Fatal Absolution
7346
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Posted - 2014.01.02 22:39:00 -
[20] - Quote
Jason Pearson wrote: Arkena -¼_-¼ It's a sidearm, I'd class it as a secondary light weapon :P
In that case, should light weapons be unable to take out heavies? Even shotguns?
The AV equivalent of the shotgun (AV grenades, PLCs) is laughably ineffective against 'heavy vehicles'. Even if those AV weapons happen to be proto against militia tanks costing 70k.
There is no justification for HAVs being able to shrug that off. What is the justification for the power of HAVs? It's not the cost - AV fits costing three times as much as HAVs can be practically ignored by HAVs. It's not the fact that it's a tank (that's not a justification).
I'm sure you probably believe that the AV should simply 'get good'. AV must need to be awfully good then - I have not lost a single tank this week to anything except another tank. Only EVE orbitals are capable of killing me. I don't see how that's balanced. Tank vs tank fights are fun, but for infantry it makes the game unplayable when there are squads of tanks rampaging over everything.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Leonid Tybalt
Dark Knightz Corp.
84
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Posted - 2014.01.03 00:17:00 -
[21] - Quote
Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons.
Thiiiis! So much this!
I get so sick of the army of swarm users bitching and whining about how they can't pop tanks on their own anymore.
It really boggles the mind how they couldn't figure out on their own why the AV-weapon doing the most alpha ALSO required you to wear a heavy suit to go with it.
Newsflash: it's because the swarm launcher was never intended as an effective anti-tank weapon. It was meant to be used f+¦r dropships and lavs first and foremost! |
Slightly-Mental
Planetary Research and Investments
33
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Posted - 2014.01.03 00:32:00 -
[22] - Quote
Leonid Tybalt wrote:Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons. Thiiiis! So much this! I get so sick of the army of swarm users bitching and whining about how they can't pop tanks on their own anymore. It really boggles the mind how they couldn't figure out on their own why the AV-weapon doing the most alpha ALSO required you to wear a heavy suit to go with it. Newsflash: it's because the swarm launcher was never intended as an effective anti-tank weapon. It was meant to be used for dropships and lavs first and foremost!
a good dropship pilot fires afterburners and sticks his middle finger to the swarms
tanks meh dont bother now with trying AV its a waste
your sick of the army of swarm users bitching, well get used to it cos I've had to listen you spoiled brats whine and ***** about **** since they took your proto tanks away.
I've ran cheap none skilled mlt and 99% its only other tanks that have destroyed me.. swarms arn't worth **** in this game anymore
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Korvin Lomont
United Pwnage Service RISE of LEGION
427
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Posted - 2014.01.03 09:59:00 -
[23] - Quote
Leonid Tybalt wrote:Jason Pearson wrote:Justicar Karnellia wrote:knight guard fury wrote:why is everyone saying they suck so much even though they are meant for anything but HAV's you just need to be skilled into it to solo a ADS if you have skills into it Where is it written they are meant to be used against anything but HAV's. Here's the in-game description: "A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armoured vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an on-board guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems." It's implied Light Weapon - Light Vehicles Heavy Weapon - Heavy Vehicles For too long Light suit AV has wanted heavy damage without the cons. Thiiiis! So much this! I get so sick of the army of swarm users bitching and whining about how they can't pop tanks on their own anymore. It really boggles the mind how they couldn't figure out on their own why the AV-weapon doing the most alpha ALSO required you to wear a heavy suit to go with it. Newsflash: it's because the swarm launcher was never intended as an effective anti-tank weapon. It was meant to be used f+¦r dropships and lavs first and foremost!
This is funny as the SL totally sucks against both LAVs can outrun Swarms and need multiple hits and against dropships they have only 60% not to speak from the range nerf |
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