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Talos Vagheitan
Ancient Exiles.
366
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Posted - 2014.01.02 03:53:00 -
[1] - Quote
There's an old saying. "Those with the least knowledge tend to have the strongest opinions."
That was proven on day 1 of 1.7 - Tanks were changed in a bag way, and we were hit by a tsunami of tears. Still are.
To be honest, I'm still forming my opinion on all this, but I think I'm actually starting to like the change.
Tanks are supposed to be powerful. If you are on foot, and encounter an enemy tank, you are supposed to be afraid. If one team has complete tank superiority, they should have a huge advantage. All those things are now truer than ever.
What I believe CCP is trying to do here is create a fast, fun, dynamic tank battle independent of, but connected to the infantry battle. You have to admit there are some awesome tank battles going on right now. In fact, played a PC battle today, and tanks were a huge part it for a change. I believe at any given time there were 3 on the field from each team. The back-and-forth struggle between the tanks had a huge impact on the infantry fight at each objective. To me that's awesome gameplay!
There was also tank variety! I believe both teams were fielding on of each, missile, blaster, and rail tanks. That would have never happened before. Especially not in a PC battle between 2 good teams.
Tweaks will likely need to be made. I wonder particularly about the low cost of tanks, and the seeming ineffectiveness of AV.
But again, if tank battles are to become somewhat their own thing, tankers need to be able to afford to take some losses, and I suppose cheaper tanks should be available. Also with AV, is it meant for infantry to be able to fully fight against vehicles without problems? Or should it be more of a vehicle deterrent?
Also keep in mind - The current range of swarm launchers is due to rendering issues. CCP doesn't want SL users to be able to fire from farther than they can be rendered, once rendering is improved, range will likely increase as wel.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
368
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Posted - 2014.01.02 17:22:00 -
[2] - Quote
Tough crowd.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
368
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Posted - 2014.01.02 18:40:00 -
[3] - Quote
Thanks for the productive feedback. (And I'm not even saying that sarcastically for a change :P )
What we have to remember here though, is that these tank changes are only a few weeks old. The dust has by no means settled on the issue yet. CCP gave tanks a pretty significant overhaul, so there should be no surprise that people have been flocking to them right off the bat.
My opinion is that once the dust does settle, and the novelty period of tanks begins to wear off, things will settle down significantly.
Once this does happen, then we will see what needs to be tweaked.
Yes, tweaks will need to be made, but the overall fast, dynamic gameplay of tanks is here to stay. And thats a good thing!
And just for the record, tanks are by no means invincible. I destroyed 2 tanks in a PC match yesterday with packed AV's on bridge-map.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
368
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Posted - 2014.01.02 18:42:00 -
[4] - Quote
Timtron Victory wrote:Talos Vagheitan wrote:Tough crowd. Not really. Tanks can fly. That alone tells you its messed up. Tanks pretty much do ballet in this game I have seen two tanks form a triangle lol I dont mind so much that tanks are powerful, they should be slower. I should be able to run away from a tank and hide . Even LAV cant really run away from tanks. Even if CCP cant fix all the issues, limiting the amount of tanks per side and per user per match would help lots. 3 tanks chasing the infantry at spawn points its really annoying. Random spawning in front of 4 tanks a day ago was really annoying lol
No they can not fly. Why should be able to run away from a tank? If I you get caught in the open by a tank, you should expect to die. That's fair. Being stomped by anything is annoying. But remember, pubstomps have been happening since long before these tank changes.
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
368
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Posted - 2014.01.02 18:51:00 -
[5] - Quote
MICKY KNOCKS wrote:I thought this was an infantry based FPS, not a tank game. I think it is rediculous that a tank can sit in plain view taking fire from 3 proto swarm launchers, and not need to worry. In real life there are several infintry weapons that can devistate armored vehicle, but aparently in the future they will be invincible. Terrible update CCP, you have turned the FPS i love into a dumb tank game.
What gave you the idea this was strictly an infantry based FPS? Vehicles are a big part of Dust and should be. They are supposed to be front and center, alongside the infantry, not something that exists in the background and you don't really see.
And please tell me what tank can 'sit in plain view taking fire from 3 proto swarm launchers without worrying'. Fitting? Shields? Armor?
Who cares what some sniper has to say
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Talos Vagheitan
Ancient Exiles.
370
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Posted - 2014.01.02 22:15:00 -
[6] - Quote
Timtron Victory wrote:Talos Vagheitan wrote:Timtron Victory wrote:Talos Vagheitan wrote:Tough crowd. Not really. Tanks can fly. That alone tells you its messed up. Tanks pretty much do ballet in this game I have seen two tanks form a triangle lol I dont mind so much that tanks are powerful, they should be slower. I should be able to run away from a tank and hide . Even LAV cant really run away from tanks. Even if CCP cant fix all the issues, limiting the amount of tanks per side and per user per match would help lots. 3 tanks chasing the infantry at spawn points its really annoying. Random spawning in front of 4 tanks a day ago was really annoying lol No they can not fly. Why should be able to run away from a tank? If I you get caught in the open by a tank, you should expect to die. That's fair. Being stomped by anything is annoying. But remember, pubstomps have been happening since long before these tank changes. A tank coming off a hill and staying in the air for a second or two is flying or rathering soaring. Tanks being able to form a triangle is terrible. Tanks have a pathetic center of gravity in this game. Go drive a soma in a rough terrain and you will see it yourself. Tanks should not move in a way they look like they could be easily flipped upside like LAVs Being able to run away from a "500 ton" vehicle when I weigh a ton is common sense
Let's not get dramatic. Getting "1 or 2 seconds" of air time off a jump is neither flying nor soaring. And it looks sweet.
- No idea what this "tank triangle" is you're talking about. - Are you saying you should run faster than a tank?
Who cares what some sniper has to say
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