Jackoun Amarthon
Federation Foreign Fighters
15
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Posted - 2014.01.09 09:16:00 -
[1] - Quote
The problem as i see it is:
Militia Tanks a way to good, they take no skills to get into. If you fit it up with militia gear only you get a decent tank that can take out regular tanks.. you don't even have to be smart about it.. They are a lot weaker, but they field about the same damage the regular tanks.
MICKY KNOCKS wrote:I thought this was an infantry based FPS, not a tank game. I think it is rediculous that a tank can sit in plain view taking fire from 3 proto swarm launchers, and not need to worry. In real life there are several infintry weapons that can devistate armored vehicle, but aparently in the future they will be invincible. Terrible update CCP, you have turned the FPS i love into a dumb tank game.
Mind you that its really difficult to actually make a hit on tanks with these man born AV weapons, unless its missiles of course, but most ppl today don't use laser guided missiles. Also getting a successful hit doesn't mean you take the tank down, most tanks has angular armor, extra armor or reactive armor that destroys the incoming AV threat, or makes the projectile lose effect as it has more armor to travel through. If english had been my native language i could have been a little more clear.
Ulysses Knapse wrote:MICKY KNOCKS wrote:In real life there are several infintry weapons that can devistate armored vehicle In real life a single bullet can kill. In real life assault rifles overheat. In real life machine guns have good range. Why is it that people only take the "real life" argument seriously when it's used in their favor?
True.. Real Life, you would never use an 80GJ Blaster/Railgun or Heavy Missile Launcher on infantry, it would be very very expensive ammo to use on people. I've wanted some miner changes incorporated to the Blaster HAV, cos the Blaster HAV is really the one every one is complaining about..
A Rail tank hitting infantry is job well done, missiles hitting infantry, job well done.. Blaster HAV? well it cant do anything beside kill infantry.. it cant kill a tank.. and I honestly don't see why Gallente would develop a vehicle that cant compete against its own class, when Caldari has two weapon systems designed to shoot down tanks. Gallente would lose any day.
What i wanted was for the 20gj Blaster to be the HAV's AP weapon, rather than the 80GJ Blaster. If the 20gj blaster had long range, was precise (then we nerf to dmg output ofc) ppl would enjoy being a co-gunner, protecting your vehicle, and the blaster is for fending off heavy stuff. Give it: Less acuracy, More DMG and less ROF (Dps will be the same, only hurt more when it hits)
This would encourage 80GJ Blasters to be a close range high dps AV weapon, while the Missile launcher would be a close range high Alpha weapon. (then it would be the drivers skills that determine who wins in that fight) The 80gj would still be able to suppress enemy infantry in a good position, to allow your team to get in and clear them out. but it wouldn't be able to do the job alone = IT Becomes Support
P.S. i've been in fights were there were 6-8 tanks on a 16 man team, at that point tanks aren't support for the infantry, infantry is the support for the tanks.. Limit the amount of tanks each team can field to max 4 (funny thats what a normal size tank squad is on)
Help me make Faction Warfare feel like conquering a planet!
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