Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scout Registry
224
|
Posted - 2014.01.01 23:45:00 -
[1] - Quote
Map: Gal Research Facility, Public Skirmish (4pt) Enemy: CPM Kain Spero and Pals Event: Double Lag Bomb, Crippling Framerate Time: ~22:00 (EvE) 01.01.14
The match can be summed up as follows:
1) Scout Squad took Bravo while Enemy captured Alpha. 2) Enemy lag bombed Alpha Supply room. Framerate dropped. 3) Enemy lag bombed Alpha Objective enclosure. Framerate dropped even further.
So you know, we literally couldn't move if we came within 50 meters of the lag bombs; the framerate drop reached as far out as our back letter, though less crippling than when near the source. This is the worse lag I've experienced outside of PC. Every member of my squad was affected; none of us had experienced issues up to that point.
If you or your Imperfect pals were behind either lag bomb, I'd like you to know that I think you're a f*cking p*ssy coward, with respect. But that's not why I'm writing ...
* Why does this exploit work so well in Gal Research Facility? * Does CCP know about this exploit? * Does CCP intend to fix this exploit?
Thanks! |
Llast 326
An Arkhos
1062
|
Posted - 2014.01.02 00:18:00 -
[2] - Quote
I suspect that the animated vortexes of doom have an effect on the lag which compounds with the spam bombs. I have no way to confirm this though, but the animation cycle of the vortexes will use resources. If the animation were removed, or dropped to a lower frame cycle(I don't know how many is used) Four would still give the desired effect while using less resources. (with my limited understanding of designing these things, only having self taught modelling and texture background)
KRRROOOOOOM
|
Scout Registry
225
|
Posted - 2014.01.02 00:39:00 -
[3] - Quote
A "vortex of doom"!? That sounds deadly. Can it kill tanks?
(wtf is it?) |
Llast 326
An Arkhos
1063
|
Posted - 2014.01.02 01:38:00 -
[4] - Quote
Sadly i don't think they kill tanks
but they are the swirling animations on the tops of some of the two outer towers and one on the central building (I think) G 6-7 ,H 6-7, and one on the sides the towers in L 16, N 17 areas https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread
KRRROOOOOOM
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
660
|
Posted - 2014.01.02 01:40:00 -
[5] - Quote
I think the vortex of doom is referring to the cluster of animated pulse bubble that let's you see the AOE of the hives or the light stream from a drop uplink.
Edit...guy above me may have it. I hadn't heard the "energy furnace" animations referred to like that but it's pretty apropos. |
Llast 326
An Arkhos
1063
|
Posted - 2014.01.02 01:45:00 -
[6] - Quote
Jaysyn Larrisen wrote:I think the vortex of doom is referring to the cluster of animated pulse bubble that let's you see the AOE of the hives or the light stream from a drop uplink.
Edit...guy above me may have it. I hadn't heard the "energy furnace" animations referred to like that but it's pretty apropos. The animated portions of the facility itself, I believe they contribute to the lag, this is why it is the worst map for it I believe.
KRRROOOOOOM
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
164
|
Posted - 2014.01.02 09:37:00 -
[7] - Quote
Scout Registry wrote: * Does CCP know about this exploit? * Does CCP intend to fix this exploit? * Why does this exploit affect hostiles more than friendlies? * Why does this exploit work so well in Gal Research Facility?
Well, it's more of a bug and it's long known. Also this post belongs to the technical support/bugs forum not here.
CCP intends to fix it and for now it isn't marked as an exploit (if it were, you'd have to ban at least 50% of the organized Dust players ;) |
pseudosnipre
431
|
Posted - 2014.01.02 21:26:00 -
[8] - Quote
suggestion: only show AOE animation for friendly equipment!!
At least then it would be limited to an awoxing tactic and not used by vets to puss out on gud fights.
Today is the sort of day where the sun only comes up to humiliate you.
|
pseudosnipre
431
|
Posted - 2014.01.02 21:33:00 -
[9] - Quote
Afterthought:
Does equipment spam mimic what would happen in 64 v 64 matches?
Think about it: maps are stored locally, but player and equipment data must be sent from the server. Therefore the xyz position and orientation of EVERY player and piece of equipment must be sent from the server creating an ENORMOUS server load. Add to that the necessity to animate them on tacnet, LOS, and even through walls (shimmering blue outlines).
What if CCP sent equipment location updates one per second instead of once per frame like it does now?
Today is the sort of day where the sun only comes up to humiliate you.
|
Scout Registry
245
|
Posted - 2014.01.02 23:15:00 -
[10] - Quote
DeeJay One wrote:Well, it's more of a bug and it's long known. Also this post belongs to the technical support/bugs forum not here. CCP intends to fix it and for now it isn't marked as an exploit (if it were, you'd have to ban at least 50% of the organized Dust players ;)
Objective: To bring attention to an oft-reported issue in hopes that it may be fixed.
Option A) Post a bug thread; tattle on Kain; sound all butthurt; be ignored. Option B) Knock on Kain's front door and call him a b*tch in front of all his friends.
I don't disagree with you, but which of these methods do you think more memorable?
|
|
Kain Spero
Imperfects Negative-Feedback
2375
|
Posted - 2014.01.03 14:54:00 -
[11] - Quote
Scout Registry wrote:Map: Gal Research Facility, Public Skirmish (4pt) Enemy: CPM Kain Spero and Pals Event: Double Lag Bomb, Crippling Framerate Time: ~22:00 (eve) 01.01.14
The match can be summed up as follows:
1) Scout Squad took Bravo while Enemy captured Alpha. 2) Enemy lag bombed Alpha Supply room. Framerate dropped. 3) Enemy lag bombed Alpha Objective enclosure. Framerate dropped even further.
We literally couldn't move (1-3 frames per second) if we came within 50 meters of the lag bombs; the framerate drop reached as far out as our back letter, though less crippling than when near the source. This is the worse lag I've experienced outside of PC. Every member of my our squad was affected; none of us had experienced latency issues in prior matches.
If you or your Imperfect pals were responsible for either lag bomb, I'd like you to know that I think you're a f*cking coward, with respect. But that's not why I'm writing :p
* Does CCP know about this exploit? * Does CCP intend to fix this exploit? * Why does this exploit affect hostiles more than friendlies? * Why does this exploit work so well in Gal Research Facility?
Thanks!
Scout Registry,
I think equipment spam is probably one of the biggest moment to moment gameplay issues that we have right now. That's even outside any performance issues. That's actually one of the reasons that we pressed CCP Remnant to address the issue in his Q&A: http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/ (see question 8).
CCP is aware of the equipment spam issue and I'm not really sure if their proposed solution is either good (removes sand from the sandbox IMO) or adequate. The times I've encountered massive equipment spam (especially at supply depots) it slows everyone down. I think Gal Research Facility already has issues with performance and memory leaks, so when you pile on equipment spam is compounds the issue and helps turn the map into a slideshow.
They need to hard cap equipment tied to each player to end the ability for switching fits to allow you to drop even more equipment, but also put in an interference function of some sort so you can't drop equipment within X meters of another piece of equipment (especially for drop uplinks, but that deal with links is more important for game balance than for the performance issue).
In terms of the equipment spam at the depots no I don't do it because I hate causing my game to chug along a 1 FPS as much as the next person. One of the great things about faction warfare is if someone gets equipment happy you can shoot them yourself friendly or not.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Scout Registry
249
|
Posted - 2014.01.03 20:15:00 -
[12] - Quote
Kain Spero wrote: In terms of the equipment spam at the depots no I don't do it ...
Then I owe you an apology for calling you out. Thanks for the information and feedback.
|
Lynn Beck
Granite Mercenary Division Top Men.
467
|
Posted - 2014.01.04 07:42:00 -
[13] - Quote
I have noticed that if you are flying or outside the city, if the flamy vortexes of doom are visible it causes a noticable frame drop.
Also i've checked the 'lag bomb' rooms when this happens and it's typically 2 uplinks and a hive, nothing serious- However it may be simply the resources of the high texture wall-signs and the flamy bits. Ever notice it takes a while to render when you spawn indoors???
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
|
Scout Registry
258
|
Posted - 2014.01.04 08:56:00 -
[14] - Quote
Lynn Beck wrote:I have noticed that if you are flying or outside the city, if the flamy vortexes of doom are visible it causes a noticable frame drop.
Also i've checked the 'lag bomb' rooms when this happens and it's typically 2 uplinks and a hive, nothing serious- However it may be simply the resources of the high texture wall-signs and the flamy bits. Ever notice it takes a while to render when you spawn indoors??? In the match in question, I personally cleared and counted 14 pieces of equipment from Alpha Supply room. I was killed while clearing the gear; the Enemy replicated the lag bomb and began planting another in Alpha objective enclosure. Once the second bomb was up, we were unable to move if we entered the facility.
For whatever that's worth :-) |
Scheneighnay McBob
Bojo's School of the Trades
3391
|
Posted - 2014.01.04 20:03:00 -
[15] - Quote
I've never experienced equipment spam, but I have a feeling that the corps using it lower their graphical quality to deal with it. That's going off of the theory that nanohive pulses cause the framerate drops.
We used to have a time machine
|
KenKaniff69
Fatal Absolution
1766
|
Posted - 2014.01.06 03:05:00 -
[16] - Quote
It's that map. That map should be removed and reinstated when it is fixed.
So about those vehicle locks...
|
|
|
|
Pages: 1 :: [one page] |