Jooki Chewaka
Stalking Wolfpack
68
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Posted - 2014.01.02 00:17:00 -
[1] - Quote
there are 2 issues basically:
1) lack of players: eve-offline.net/?server=dust
solution: release dust on pc, its big brother is on pc, i dare to say 2/3 of eve would play it if it where on pc, and, shooters naturally belong to pc.
2) CCP shanghai doesnt learn from CCP Reykjavik, lots of mistakes that ccp has made on eve, some of them cost them quite much (see incarnageddon), are being comited again on dust, which imho seems so ******* stupid.
See you from orbit
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Jooki Chewaka
Stalking Wolfpack
68
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Posted - 2014.01.04 16:16:00 -
[2] - Quote
Draco Cerberus wrote: IDK I have had a lot more fun playing console shooters than PC Shooters. Adding A PC version may fix a large number of issues though not the least of which being player count.
When i speak about shooters, i mean quake2, quake3, unreal tournament, enemy territory, oldschool counter strike, maybe even call of duty 1 and battlefield 1, not these call of dutys and battlefields of today xD they are so............. i understand that you might have played counter strike 1.6 sometimes but as a newbie, you wouldnt have had much fun on those games where most of the people is old school and know all the tricks, and jumping techniques, etc. it might be frustrating, but let me assure you, counter strike has the best hitdetection ever, you knew when you shot a gun where each bullet was going, where was it hitting, it was even the expression on the cs slang that "this server smoke bullets", the level of skill one could achieve was so high that one could instinctively learn how the recoil worked on each weapon that you could rectify it with your own skill, see this video to see what i mean, the first spray shows where the bullets go without rectifying it, the second is with rectifying, this is one of the best 1.6 players, not to say the best, you wont see this on any other game, and its just because the old school shooters where not only about the graphics, but to make players become real experts.
Draco Cerberus wrote: Agreed. If you look at what they just did with vehicles, there were many other options open to them, instead they made tanks absolutely the most OP thing ever and instead of adding more different types of modules there are less and more powerful modules. Looking at armor hardeners specifically they *SHOULD* be damage specific, having one hardener cover all types of damage is ridiculous, just looking at Eve modules I know that CCP Shanghai stays well away from anything involving saving themselves programming time. All the tanking modules, damage mods and even PG/CPU mods have baseline modules that could have been used and if not used completely the same, then at least scaled down according to the base attributes of the drop suits. Smoking the Aurum Pipe has got the devs thinking they need to do something completely new, which is absolutely not the case. They are free to port over CCP assets from Eve to use in Dust, no one would complain. Anyone else remember seeing the burning pieces of the Titan on the battlefield?
Well, i see what youre saying about damage types, it would be more lore friendly and it would be more consistent between eve and dust right? but the vehicles have less slots than frigates so i dont see how one could fit two invuls, 1 em resistance amplifier and 1 thermal rig on a caldari tank, a shield extender to give more hp pool and a shield booster, and of course an afterburner (overdrive in this case), i just dont see how it could, because they just dont have enough slots...
One thing that really amuses me about CCP Shanghai from the last patchnotes is that super "We have improved evhicle phisics"......... WTF armor tanks, wich weight tons can jump like if they where motocross bikes... xD LAV's they dont have springs, you get a lil' pump of the road and well... it just becomes a rolling car... but hey, it only takes 40% of its shields, and on the 1st roll, the 4 other rolls dont do camage... same happens when you go at max speed and hit a wall, from the front, what would wreck any vehicle, it again only loses 40% of its shields, but instead, if i just slightly scratch a HAV, i explode... its so stupid, its so barely programmed that makes me wonder if the devs have played their game at least one time...
See you from orbit
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