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Goric Rumis
Dead Six Initiative Lokun Listamenn
260
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Posted - 2013.12.31 22:51:00 -
[1] - Quote
I would rather it cover any area that gets fully scanned, i.e., if you move, only the area that is covered during the entire scan gets scanned. So the most advantageous scan would involve not moving at all, but if you have to move in the middle of a scan you still can, and it will even return results. And unlike the OP solution, scan time is still a drawback (you couldn't cover 3 times the angle in 5-second bits of a single 17-second scan, you would actually have to focus on the scan area for the full 17 seconds).
This might be really intense for the CPU to track, however. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
261
|
Posted - 2014.01.01 00:07:00 -
[2] - Quote
Tectonic Fusion wrote:Also, how bright people show up will be determined on how low/high their dB level is, but this shouldn't stop people who are aware of things. I like the idea of your signature impacting the way you show up during scans. What I'd like to see is for the scan to fade more quickly the closer the signature is to the scan precision. So if you get your scout suit down to 18 dB and someone brings out a 15 dB scanner, you still benefit from having a lower signature because you won't stay on the radar as long as someone with a 55 dB signature. This would have to balance against making the scanner useful, so I'd say you can only get it down to something like 40% of the max time, with that going to 100% at maybe 1.5 times the scanner's precision, i.e., a 30 dB scanner would detect everything above 45 dB for the max time, a player at 40 dB for roughly 80% of the max time, and a player at 30 dB for 40% of the max time, but would not detect a player at 29 dB at all.
This would also make the higher-precision scanners more useful since they could maximize tracking time for low-sig objects. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
261
|
Posted - 2014.01.01 22:34:00 -
[3] - Quote
Tectonic Fusion wrote:Joel II X wrote:How about just locking you in place so that the scan angles actually have a role?
This will also fix the scan spam because almost no one will use them :D No. It would still be useful for pointing out enemy locations like say, if there's a giant fight like most games have. However, that sneaky and fast scout will be able to skillfully bypass your scanner. It would be up to you if you want to scan him, or scan the rest of the enemy team. EDIT: fixed spelling errors Scanners shouldn't lock you into place because you'd lose the ability to react, sometimes for a significant length of time. My suggestion gives you the maximum benefit if you don't move while scanning, but allows you to adapt to the situation and still offers some benefit if you can stay focused on the area of interest while moving. |
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