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Jason Pearson
3711
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Posted - 2013.12.31 17:27:00 -
[1] - Quote
Flix Keptick wrote:I don't get why there is no stacking penalty...
Also, alpha damage. Don't expect to solo it.
You should be able to solo a HAV. This fit is ridiculous, but we're hitting a problem. By nerfing reps you break other fits that use a single rep, it's always going to be a massive issue. We need more equipment for AVers, Weapon Jammers, Webifiers, things that reduce HP regeneration for both Armor and Shields. etc.
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Jason Pearson
3713
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Posted - 2013.12.31 18:31:00 -
[2] - Quote
Valmorgan Aubaris wrote:Cat Merc wrote:
Even Jason Pearson on IRC agrees.
Who the hell is he, and why should I care? EDIT: yes, tanks are rediculous. About as rediculous as reading the 20,000th thread about it.
It's me. Hi, I regularly post balancing threads and suggestions. Some people acknowledge that I don't just make dread posts all the time ^_^ But you don't need to care, nobody cares much if you do or don't, most are just non factors anyway :)
Oh and pointing out why a tank is ridiculous is not the same as "AMAGADTANKGLOWCANTKILLITQQ" like most threads.
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Jason Pearson
3713
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Posted - 2013.12.31 19:32:00 -
[3] - Quote
Logi Bro wrote:Wait, I'm confused. You say 560/s, but the best heavy repper is 140/s, Maddys have 3 low slots, and maxed repping skill gives +25%...So that's 140*1.25*3=525/s....is there another skill that increases rep power?
Apologies if the number is wrong, I was talking to Cat about it and I haven't slept in about 30 hours, so my maths is quite bad.and I gave him the numbers
Spkr4thedead wrote:You're not a tanker. Stop trying to dictate how tanking is supposed to go.
Spkr, chill bruv. Try to tone the hostility down a little ;) I was going to post this, Cat however did it. We actually came up with a few ideas for fixing it to make it more active, by having things like a module that triples your passive reps but you default passive is significantly lower.
In a Militia fit maddy, it was kind of silly.
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Jason Pearson
3720
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Posted - 2014.01.01 15:02:00 -
[4] - Quote
The dark cloud wrote: Now now lookt at that. When i stated that over 500HP/s armor reps are possible you laughed at me. Now you think its OP aswell lemme guess you used a gunnlogi with 3 hardeners against a madrugar who used 3 reppers and he simply soaked all of your blaster shots like nothing. Then your hardeners went off and you got screwed.
I don't use three hardeners Cloud, I'm not that much of a bad tanker. Aye I laughed because I never thought it'd be that high, and then I looked and yeah you're right, and I'll admit you're right and I was was wrong. But it is not OP against another Tank it is OP against Infantry so my Gunnlogi with three hardeners would win because I'm not stupid and run missiles :)
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I must apologize to Cat Merc and others, I've been so tired I keep messing up things on a calculator, so please blame me for the numbers Cat Merc had, and also blame rucdoc for not coming along and yelling at me for being wrong.
Anyways, to explain the issue further, the only way to kill this fit is through pure alpha alone, it took two proto swarms to take me on yesterday and I was only caught due to the fact I was rolling backwards shooting at them and forgot how bad the Maddys handle. Against any single AVer, you won't win and the only way you can beat them is through the use of multiple AVers or a Tank fitted with a rail/missile turret.
Yesterday I chanced upon Darken-Sol in a Caldari Tank, who engaged me and later in a mail told me he was just letting me live out of respect for me and peg being friends, to which I call BS, he ran my fellows, my militia blaster with 3x reps engaged him and pushed him back and he managed to get away due to armor tanks only being good at traveling in a straight line lmao. Anyways, you need a Rail or a Missile tank to kill this thing or you're going to need more people.
Now, to the Forge Gunner who wants to have more people take on a tank, I side with the people who disagree with you and against my dear tanker brethren, you see DUST is 16 vs 16, you cannot have any more than that which puts us in a problem, if you have 3 tanks (And it's very easy to find 3 competent tankers and get them in a squad) with a rail for overwatch and two blasters for infantry wiping, you now require at least 6 people to take on these tanks. that means you need 19 vs 16 and you cannot lower these numbers because if a rail is on overwatch he is killing your vehicles before they can even be dropped on the ground.
Now don't get me wrong *glares at the tankers* the waves of opportunity should be in place, with tanks taking on everything for a moment and then running for their lives the next, but this fit breaks it I feel, sure a missile/rail can kill it and some AVers have killed it due to the tanker being ****, but it does work well if you're not an idiot and have another tank as rail support, which is why I think the reps need a slight change, as with shield reps, lower them but add an active module that triples or even quadruples the passive rep in place of a hardener.
It is things like this that need to be looked at because if they're strong enough on a standard tank and yet we want more, we want better and bigger, there is no doubt in my mind that we will have a tank that has a stupid amount of reps able to take on everything and anything, or a constantly hardened tank worse than the gunnlogi is right now. You say HTFU, I say look to our future.
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Jason Pearson
3725
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Posted - 2014.01.01 22:24:00 -
[5] - Quote
Borne Velvalor wrote:Cat Merc wrote:Charlotte O'Dell wrote:Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason Until a XT-201 with 2 damage mods shows up and makes it evaporate. That sir, is tank vs tank. Tank vs Tank balance isn't in question here. If tank versus tank is not in question, you can run 3 shield hardeners for a superior effect. Natural resistance to infantry AV and burst damage with the ability to stack. An amped Ion Cannon can pop this fit and also kill infantry, an amped Ion Cannon will not scratch a double hardened Gunnlogi. Rep tanks are strong, but still less OP than hardener tanks, because they have no way to negate alpha damage.
Both are OP, thats beside the point, we've already discussed Hardeners previously.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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