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Cat Merc
Ahrendee Mercenaries EoN.
5213
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Posted - 2013.12.31 17:16:00 -
[1] - Quote
You can get on a maddy 560HP/s.
Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world.
It's hard to argue that this isn't OP honestly.
Even Jason Pearson on IRC agrees.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5217
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Posted - 2013.12.31 19:54:00 -
[2] - Quote
Spkr4theDead wrote:Cat Merc wrote:You can get on a maddy 560HP/s.
Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world.
It's hard to argue that this isn't OP honestly.
Even Jason Pearson on IRC agrees. You're not a tanker. Stop trying to dictate how tanking is supposed to go. You're not a Logi, stop trying to dictate how being a logi is supposed to go. You're not a TAC AR user, stop trying to dictate how being a TAC AR user is supposed to go. You're not a flaylocker, stop trying to dictate how being a flaylocker is supposed to go.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5218
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Posted - 2013.12.31 20:04:00 -
[3] - Quote
Lynn Beck wrote:Funny thing, i solo'd a maddy with triple reps, takes 2 clips.
Guristas IAFG and twin damage mods, all shots hittin weak spots.
Now as for a tanker who can consistently aim correctly...
NERF AIMING! GIVE BLASTER TURRETS A CONE OF EFFECT, and make it so they can't shoot me! The fact that the tanker let you hit his weak spot for a full two clips speaks volumes of his competence.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5222
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Posted - 2013.12.31 23:58:00 -
[4] - Quote
ladwar wrote:forge= high alpha damage AFG w/ max skills= 766~ dps( reload excluded). for 9 seconds, this mean you would 2214 past armor repper swarms= high burst damage wiyi SL w/ max skills= 1265~ dps (reload excluded). for 4 seconds, this would mean you do 2980 past armor repper plasma cannon= RPG style allotek w/ max skills and commando suit maxed= 495~ dps. for as long as you have ammo, this does not beat repper this is all without damage mods and nature resistances/bonuses You keep excluding reload. You think the tank will just stop regenerating while reloading? lolno
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 00:53:00 -
[5] - Quote
ladwar wrote:Cat Merc wrote:ladwar wrote:forge= high alpha damage AFG w/ max skills= 766~ dps( reload excluded). for 9 seconds, this mean you would 2214 past armor repper swarms= high burst damage wiyi SL w/ max skills= 1265~ dps (reload excluded). for 4 seconds, this would mean you do 2980 past armor repper plasma cannon= RPG style allotek w/ max skills and commando suit maxed= 495~ dps. for as long as you have ammo, this does not beat repper this is all without damage mods and nature resistances/bonuses You keep excluding reload. You think the tank will just stop regenerating while reloading? lolno i also excluded nature bonuses and damage mods... with 2 damage mods a single proto SL could kill a triple repper armor tank before reloading. AFG would have to pound them down much slower. PLC are well just boned because there wouldn't be a way for them to solo it without anything else. that DPS is per clip. it shows that swarms can and should be able to wreck them like they should and the rest are at a disadvantage. best way to beat passive is with massive burst damage. you have been smited Cat merc. I have been told by Jason's math that fully maxed out swarms with double (or triple don't remember) damage mods do 1800~ to armor. The fire rate is slightly slower than a missile per second, but let's make it less complicated and say 1 per second. That means the damage is around 1250~ per volley after the repair. That means 3750 damage after three volleys.
That's less than the base health of the tank, and while you reload it will repair itself to remove half of that damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 00:57:00 -
[6] - Quote
Eurydice Itzhak wrote:With any of my gunnlogi fits, missiles or rail, I could kill the tank with the OPs fit in about 2 seconds.
It's a **** fit and thats why you never see it.
Youre literally making up issues to cry about now.
You couldnt kill my tanks pre 1.7 when 3 av nades would kill me. Or 3 forge shots. or a few swarms. Or a cool breeze. You're bad and you should feel bad. Directed to cat merc of course. Ah but you see young human, I have been told by Jason that he actually tried this fit and it's glorious.
This "**** fit" has worked for him very well.
"You couldnt kill my tanks pre 1.7 when 3 av nades would kill me. Or 3 forge shots. or a few swarms. Or a cool breeze." Who says I couldn't?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 01:24:00 -
[7] - Quote
ladwar wrote:Cat Merc wrote:ladwar wrote:Cat Merc wrote:ladwar wrote:forge= high alpha damage AFG w/ max skills= 766~ dps( reload excluded). for 9 seconds, this mean you would 2214 past armor repper swarms= high burst damage wiyi SL w/ max skills= 1265~ dps (reload excluded). for 4 seconds, this would mean you do 2980 past armor repper plasma cannon= RPG style allotek w/ max skills and commando suit maxed= 495~ dps. for as long as you have ammo, this does not beat repper this is all without damage mods and nature resistances/bonuses You keep excluding reload. You think the tank will just stop regenerating while reloading? lolno i also excluded nature bonuses and damage mods... with 2 damage mods a single proto SL could kill a triple repper armor tank before reloading. AFG would have to pound them down much slower. PLC are well just boned because there wouldn't be a way for them to solo it without anything else. that DPS is per clip. it shows that swarms can and should be able to wreck them like they should and the rest are at a disadvantage. best way to beat passive is with massive burst damage. you have been smited Cat merc. I have been told by Jason's math that fully maxed out swarms with double (or triple don't remember) damage mods do 1800~ to armor. The fire rate is slightly slower than a missile per second, but let's make it less complicated and say 1 per second. That means the damage is around 1250~ per volley after the repair. That means 3750 damage after three volleys. That's less than the base health of the tank, and while you reload it will repair itself to remove half of that damage. And that's assuming max skills, proto swarms and damage mods. he forgot to add the 20% from natural bonus so add another 360 damage per volley No, that's WITH natural bonus. Without it's 1500~
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 01:26:00 -
[8] - Quote
Eurydice Itzhak wrote:The three times ive seen you in game (all were in 1.6) I smashed your team and you pulled out av fits and failed to kill me. I was all excited to see a popular forum face only to learn that you were bad.
And if Jason has any sucess with that fit its only because the enemy team has no tanks or he is in a squad of other tanks running defence for him. That tank LITERALLY can't survive one salvo or two rail hits. I've also heard he's really good. Good players can do well with bad things.
Don't know that its true though. Never seen him in game. If I failed to kill you, it usually means that infantry were not allowing me to finish you off.
If I got into a tank 1v1, I always won pre 1.7.
I never claimed that tanks were fine back then, they needed a buff, but 1.7 tanks are an overbuff.
P.S My niece sometimes won't leave me alone until I let her play the game I'm playing. Could also be that it was her back then, as I remember her being smashed by a tanker a couple of times.
And that she killed a proto dude in a completely militia fit, without using the R3 stick
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 01:32:00 -
[9] - Quote
Vulpes Dolosus wrote:Missile tanks can alfa repair tanked madrugars. I alphad a hardened madrugar with a missile tank, it's not that difficult.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 01:37:00 -
[10] - Quote
ladwar wrote:Cat Merc wrote: No, that's WITH natural bonus. Without it's 1500~
lol no its not. do the math. your a bad troll and have been smited. go hide in your little kitten bed before i have to get out the big bad bunny out on you, you know the one. Well then, doing the math for myself, it appears Jason has made a mistake somewhere.
220 * 1.337 (Proficiency and two damage mods one with stacking penalty) * 6 missiles = 1764
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5223
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Posted - 2014.01.01 01:42:00 -
[11] - Quote
Lonewolf Heavy wrote:Jason Pearson wrote: You should be able to solo a HAV. This fit is ridiculous, but we're hitting a problem. By nerfing reps you break other fits that use a single rep, it's always going to be a massive issue. We need more equipment for AVers, Weapon Jammers, Webifiers, things that reduce HP regeneration for both Armor and Shields. etc.
Wait a second. did you seriously just say a person should be able to SOLO A TANK. Think about this for a second and then HTFU. Im a forge gunner and even i believe it should take at least 2 people to take down a tank. But other then that I do agree with the rest of those things you mention. That tank is operated by a single person, so it should take a single person to take it down. Simple isn't it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5229
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Posted - 2014.01.01 16:57:00 -
[12] - Quote
Charlotte O'Dell wrote:Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason Until a XT-201 with 2 damage mods shows up and makes it evaporate. That sir, is tank vs tank.
Tank vs Tank balance isn't in question here.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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