|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Borne Velvalor
Endless Hatred
1878
|
Posted - 2014.01.01 02:38:00 -
[1] - Quote
Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason My cycled hardeners go the same, except I can stack that rep into thousands of rep to out rep anything with enough time and foreknowledge. Also, since there's a divisive DPS barrier before the subtractive, it has much, much higher resistance to burst damage, along with a natural resistance to AV from infantry.
Finally, isn't the maximum 525? 140 * 3 * 1.25 = 525.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1884
|
Posted - 2014.01.01 02:48:00 -
[2] - Quote
BobThe 844-1 CakeMan wrote:also 560 on a maddy is impossible .
i haz the max skills and 543 .75 is the highest with 3 complex heavy armor reps and even then u can't fit a turret.
and i have Fitting optimization 5 for both turret and armor modules.
so yea.
get your facts straight. :p I'm just wondering, how do you get above 525? Also, yeah, I always forget that the Madrugar can't fit anything while the Gunnlogi can fit pretty much anything it wants.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1896
|
Posted - 2014.01.01 03:24:00 -
[3] - Quote
BobThe 844-1 CakeMan wrote:Borne Velvalor wrote:Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason My cycled hardeners go the same, except I can stack that rep into thousands of rep to out rep anything with enough time and foreknowledge. Also, since there's a divisive DPS barrier before the subtractive, it has much, much higher resistance to burst damage, along with a natural resistance to AV from infantry. Finally, isn't the maximum 525? 140 * 3 * 1.25 = 525. i just fitted it and read my post. :) Bizarre. Well, good to know. I'd play with it later but I don't have complex armor. Got to enhanced then moved to shield tanks.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1896
|
Posted - 2014.01.01 04:04:00 -
[4] - Quote
GET ATMESON wrote:Lol that tank is poop for nice words. It SOUNDS OP but I know armor tanks that do way better without alot of rep's. Basically, this. Subtractive defense sucks once the threshold is reached. RGs, Missiles and high level Blasters can all punch through it, along with a small amount of explosives or any substantial burst damage. IMO, hardener + 2 reppers is better at overall tanking. The reps when hardened are worth more per point of damage and the divisive barrier on top means burst damage has less effect. You don't need more than 2 reppers against most AV attempts anyway. Let's say my DPS is 1000.
1000 * 0.6 - 350 (might be higher if Bob fits it) = 250 1000 - 543.75 = 556.25
This is assuming you can fit all this and still have a turret and (preferably) high modules, which you cannot according to Bob. The hardened repper Madrugar can take around the same DPS as the repper Madrugar, 600~ and negate it. However, as the damage rises above this, the repper stops having an effect while the hardener of the other Madrugar is still substantially lowering incoming DPS, since one is subtractive and the other is divisive. When the enemy is using an unamped 80GJ Blaster you will not notice a difference but an amped blaster or any of the other turrets have a bigger advantage over the repper tank than the other one.
If you want passive invincibility to infantry and unamped blasters like the rep Madrugar has, you're better off just cycling shield hardeners. A single shield hardener + regen negates as much DPS as the three complex reppers and with multiple, you can break the cycle and stack them to further negate burst damage. You can also fit a lot of stuff; high level turrets, rails, missiles, etcetera. I played with CCP yesterday and I just sat there, sponging FG rounds in a 160k tank no problem.
There are much better TvT tanks and, considering the nature of TvP at the moment, there's not much point specializing for long term, low DPS.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
1981
|
Posted - 2014.01.01 21:04:00 -
[5] - Quote
Cat Merc wrote:Charlotte O'Dell wrote:Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason Until a XT-201 with 2 damage mods shows up and makes it evaporate. That sir, is tank vs tank. Tank vs Tank balance isn't in question here. If tank versus tank is not in question, you can run 3 shield hardeners for a superior effect. Natural resistance to infantry AV and burst damage with the ability to stack. An amped Ion Cannon can pop this fit and also kill infantry, an amped Ion Cannon will not scratch a double hardened Gunnlogi. Rep tanks are strong, but still less OP than hardener tanks, because they have no way to negate alpha damage.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Borne Velvalor
Endless Hatred
2001
|
Posted - 2014.01.01 23:12:00 -
[6] - Quote
Jason Pearson wrote:Borne Velvalor wrote:Cat Merc wrote:Charlotte O'Dell wrote:Cat Merc wrote:You can get on a maddy 560HP/s. Assuming someone firing EVERY SINGLE SECOND NONSTOP, he would have to reload, and ALL the damage he did would go to waste. So basically, this maddy can eat up all the swarms in the world. It's hard to argue that this isn't OP honestly. Even Jason Pearson on IRC agrees. Edit: Math derp. I blame Jason Until a XT-201 with 2 damage mods shows up and makes it evaporate. That sir, is tank vs tank. Tank vs Tank balance isn't in question here. If tank versus tank is not in question, you can run 3 shield hardeners for a superior effect. Natural resistance to infantry AV and burst damage with the ability to stack. An amped Ion Cannon can pop this fit and also kill infantry, an amped Ion Cannon will not scratch a double hardened Gunnlogi. Rep tanks are strong, but still less OP than hardener tanks, because they have no way to negate alpha damage. Both are OP, thats beside the point, we've already discussed Hardeners previously. They are less OP than hardeners as it is easy enough for other tanks to burst them to death. TvP barely even matters in any good tank with complex modules. 2 reppers + 1 hardener is better in most TvT situations and is only a bit less durable without it's hardener running. Adding the stacking penalties found on other modules (89% for 2) would not fix much, since there's already a generally more useful build with two. Most Madrugar builds are OP versus infantry. If you allowed only 1 hardener and 1 repper, they'd run hardener, repper and plate. Shield tanks can be made OP versus infantry even with 1 hardener. Hardener/boosters/extender and hardener/booster/booster are all nice. I use hardener/booster on my rail Sica. Everything is OP against infantry, pretty much, unless you run all extenders or all plates; AV simply does not do enough damage to compete, especially swarms.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
|
|
|