Beren Hurin wrote:An alternative are modules that have resistance profiles specific to different weapon types. These could be in the form of passive modules that are effectively lower HP versions of extenders/plates but with bigger normal drawbacks but also resistances to the different weapon profiles (rail/plasma/projective/explosive/laser).
The active modules would be versions without HP boosts, but with significantly higher resistance profiles (70-85%) against different weapons types. This would enable things like scouts, who would want to run quick close range setups to have >700 eHP fits against close range HMGs, SMGs, ARs and other shotguns.
However, it would also allow medium brick tankers and heavies to temporarily have the same eHP as HAVs (but without the resistance to light weapon damage).
I think these would bring about the most interesting development in the game though. As it would allow players to recognize the strong slayers' weapons that are fielded, and then switch into the suit most capable to counter that weapon. If you start to see a lot of rail rifles show up against your armor team, you switch to your dual rail-hardened amarr assault and start chipping away with your scrambler rifle.
The way TTK would evolve through a match would create for some interesting dynamics. The team that adapted after the initial setup best would be best positioned to capitalize quickest. In addition the most complementary squads (Damage wise) would be the most effective ones. Target selection and tactics would be crucial to overcoming hardened enemies.
We should not ignore CCP's warning though about TTKs that are too high. Once you get into the 3+ second time frame for TTK, bunny hopping, evasion, and strafing become the 'skill-game' rather than 'gun-game' being important. This further pushes the weapon meta into preferring splash weapons over direct fire, which just generally makes for less fun styles of play.
I think the 15-30 second timers for hardeners would be WAY too high, and something more like 5-10 seconds would be cause more significance to the way battles play out in the game.
Today is the sort of day where the sun only comes up to humiliate you.