FarQue FromAfar
Red and Silver Hand Amarr Empire
4
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Posted - 2013.12.31 14:50:00 -
[1] - Quote
Jaysyn Larrisen wrote:Aisha Ctarl wrote:We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits.
Shield Hardner - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow a shield tanked suit to take a bit more of a pounding before the shields pop.
Armor Hardener - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow armor tankers to buff their armor reliability after their shields fail.
As stated, instead of having to implement a capacitor into the suits, these modules would just run on timers, and could have a lengthy cool down time to make their use a more tactical notion.
Also once activated, these modules could make the dropsuit "shimmer" akin to how a tank shimmers when it activates it's various modules. The shimmer will give players a heads up as to what hardener an enemy has active and will also just look cool. I mean come on, imagine hacking something with an armor hardener on and seeing the orange shimmer going across yourself...adds to the future feel, immersion, and general "I'm a future immortal super soldier" badassery. Pretty interesting idea. What kind of CPU / PG cost are you thinking of with this? Any interaction with regulators and energizers...if you kick the hardener it extends your recharge time and capacity? I was thinking of how a Caldari based heavy would actually work. If you have heavy, which by definition is pretty slow, and it's a shield based suit...that seems counter intuitive. Your shield hardener idea might mesh well with that.
This is a great idea, I say so because some aspects of the game has been left behind and the game is quickly becoming Cod/BF3 like. Some may not like the idea. As far as cpu/pg use, make it really low to fit in a potential open slot that most can not fill, say an advanced suit with complex mods. Also make it impossible to put 2 on so someone can not run around with hardeners on all day. It will need a long cooldown like the tank version as well, that being the same reason as mentioned before. And to stop people from abuse of 50 to 75% more resistance, Make it to where if you shoot a weapon it overloads your suits matrix and prevents you from firing for 5 seconds while your suit "reboots". I think this would be great so when you get in a "solid waste" situation, at least you can increase your chance to get cover and save a suit. |