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Aisha Ctarl
0uter.Heaven
2562
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Posted - 2013.12.31 14:16:00 -
[1] - Quote
We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits.
Shield Hardner - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow a shield tanked suit to take a bit more of a pounding before the shields pop.
Armor Hardener - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow armor tankers to buff their armor reliability after their shields fail.
As stated, instead of having to implement a capacitor into the suits, these modules would just run on timers, and could have a lengthy cool down time to make their use a more tactical notion.
Also once activated, these modules could make the dropsuit "shimmer" akin to how a tank shimmers when it activates it's various modules. The shimmer will give players a heads up as to what hardener an enemy has active and will also just look cool. I mean come on, imagine hacking something with an armor hardener on and seeing the orange shimmer going across yourself...adds to the future feel, immersion, and general "I'm a future immortal super soldier" badassery.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2566
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Posted - 2013.12.31 15:12:00 -
[2] - Quote
Jaysyn Larrisen wrote:Aisha Ctarl wrote:We all know that shield tanking isn't really viable anymore, so this got me thinking about hardeners for the suits.
Shield Hardner - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow a shield tanked suit to take a bit more of a pounding before the shields pop.
Armor Hardener - Once activated it can last between the five levels, 10, 15, 20, 25, 30 seconds. This will allow armor tankers to buff their armor reliability after their shields fail.
As stated, instead of having to implement a capacitor into the suits, these modules would just run on timers, and could have a lengthy cool down time to make their use a more tactical notion.
Also once activated, these modules could make the dropsuit "shimmer" akin to how a tank shimmers when it activates it's various modules. The shimmer will give players a heads up as to what hardener an enemy has active and will also just look cool. I mean come on, imagine hacking something with an armor hardener on and seeing the orange shimmer going across yourself...adds to the future feel, immersion, and general "I'm a future immortal super soldier" badassery. Pretty interesting idea. What kind of CPU / PG cost are you thinking of with this? Any interaction with regulators and energizers...if you kick the hardener it extends your recharge time and capacity? I was thinking of how a Caldari based heavy would actually work. If you have heavy, which by definition is pretty slow, and it's a shield based suit...that seems counter intuitive. Your shield hardener idea might mesh well with that.
I'd say make the armor hardeners PG heavy since the Amarr suits and the Gallente (at least to my knowledge) don't really struggle with PG.
Make the shield hardeners CPU heavy so the Caldari can't stack a ton of Shield Extenders and a hardener, plus it'll free up some of their PG as well.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2566
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Posted - 2013.12.31 15:13:00 -
[3] - Quote
Reav Hannari wrote:Auris Lionesse wrote:Won't happen because
Every suit would need 4 resistance types, 4 ammo types for the 3 tiers of weaponry, new skills, new slots on suits to carry new ammo types and or switch between them. Crunching numbers for different suits to have different base resistances, new skills to alter these resistances, new modules to alter these resistances, passive hardeners, and then the active hardeners your proposing.
Considering Ccp can't even put my amarr character in the correct merc quarters (it's a gallente room btw) their entire company would implode trying to implement that. Lives will be lost. You're thinking like a capsuleer. Vehicle hardeners give one resistance bonus across all incoming damage without regard to damage type.
Beat me to it.
The DUST hardener mechanics are totally different than they are in EVE.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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