CELESTA AUNGM
Kang Lo Directorate Gallente Federation
89
|
Posted - 2013.12.31 14:15:00 -
[1] - Quote
Evolution-7 wrote:When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds.
At 0 HP the dropship has control issues, E.g loss of thrust in one engine Lost of rudder Yaw Etc...
I would also like to see new visual effects come in such as sparks on engines or a thick trail of smoke.
Greetings and Happy New Year, Evolution-7, but.... I'm afraid what you are asking for goes under some (I thought COOL) damage details for the Dropship and other vehicles,... but got voted out of the game by the majority of players back in June, around Patch 1.4.
Around 1.3, there was a controversial mechanic in the game where, if you vehicle was damaged LOW to ZERO HP, the warning alarm would go off, cabin fire would erupt, and the systems in your vehicle started to fry (burn, melt, whatever). Even though you were no longer under enemy fire or taking hits, you would see the armour health bar slowly dwindling down. Players called it "Armour Burn". In the armour-burn stage, onboard repper modules didn't work any more (which kinda makes sense, since your vehicle's internal systems are malfunctioning and dying in the fire. So, if you didn't park your vehicle fast or just kept trying to fly, your DS flight-control would start to lag and eventually you'd splatt into the ground. Park it in time, and you could put out the fire with a hand repper.
The TENSION this caused the player, having to make a decision "do I abandon ship in flight, or risk trying to put her down somewhere before the fire eats me down to ZERO HP--", was a great addition to the danger of vehicle driving.
But, SO MANY players HATED that darn armour-burn, because it was robbing them of a successful escape after being nearly torn up by enemy fire. They just want "My Dropship is Good" or "My Dropship is Shot Down",... no dazzling damage details or extra risks involved. CCP relented and removed any kind of Armour Burn from the game.
I'm with you on cinematic details like that... but the majoriy of players are AGAINST your idea. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
90
|
Posted - 2013.12.31 19:06:00 -
[2] - Quote
FarQue FromAfar wrote: Then make tanks to where they get to 0 hp able to super sprint and shoot unicorns at people.... and and clouds, yes big clouds....
Okay, yes FarQue. Your implication (I THINK you're implying this) that too much fanciful damage/crisis detailing in the game will sidetrack it into one of those JapAnime RPGs has some truth. And the fact that most other players seemed dead against even a LITTLE dramatic license makes it safe that we'll never have "armour burn" stuff again.
But a LITTLE controlled crisis really DOES do good. I think EVERY player has noticed the map with the one broken wall in it, where something is still burning and smoke is rising up in the air. An element like that acts like a strategic beacon sometimes.
I came across a burning HAV sitting on the road back in Patch 1.5. The driver abandoned it (guess he didn't know they don't amour-burn anymore; now they just sit and smoke permanently). The smoke in the daylight-mood rendering attracted me to it from halfway across the map. I hosed it with a hand repair unit, drove it back to a safe place, because HAVs are not my liking, and left it for anyone's use.
I do remember looking below my passing DS once, and seeing ANOTHER dropship on the ground near my landing zone---it was "burning". Even though technically armour-burn is gone, the devs were sneaky and left a mechanism in there where you CAN'T recall your vehicle to the RDV if the vehicle is smoking. !! This merc was standing in front of his DS and thumbing his wrist---trying to order a vehicle recall. And he had no repper to revive it. I landed beside him, put the fire out with my hand-repper---he jumped for joy (literally bunny-hopped twice), and recalled his vehicle.
A little drama is nice. |