501st Headstrong
Dead Man's Game
107
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Posted - 2014.01.01 03:02:00 -
[1] - Quote
CELESTA AUNGM wrote:[quote=Evolution-7]When dropships reach zero HP, I would like to see it have 30 seconds of more flying time in which the pilot has to safely land and repair, but it is not as easy as it sounds.
At 0 HP the dropship has control issues, E.g loss of thrust in one engine Lost of rudder Yaw Etc...
I would also like to see new visual effects come in such as sparks on engines or a thick trail of smoke.
Greetings and Happy New Year, Evolution-7, but.... I'm afraid what you are asking for goes under some (I thought COOL) damage details for the Dropship and other vehicles,... but got voted out of the game by the majority of players back in June, around Patch 1.4.
Around 1.3, there was a controversial mechanic in the game where, if you vehicle was damaged LOW to ZERO HP, the warning alarm would go off, cabin fire would erupt, and the systems in your vehicle started to fry (burn, melt, whatever). Even though you were no longer under enemy fire or taking hits, you would see the armour health bar slowly dwindling down. Players called it "Armour Burn". In the armour-burn stage, onboard repper modules didn't work any more (which kinda makes sense, since your vehicle's internal systems are malfunctioning and dying in the fire. So, if you didn't park your vehicle fast or just kept trying to fly, your DS flight-control would start to lag and eventually you'd splatt into the ground. Park it in time, and you could put out the fire with a hand repper.
The TENSION this caused the player, having to make a decision "do I abandon ship in flight, or risk trying to put her down somewhere before the fire eats me down to ZERO HP--", was a great addition to the danger of vehicle driving. Sometimes you had two gunners on board, you're near the mountains so it's hard to find a place to land...Do you try to be a cocky pilot and tell yourself I CAN crash land this thing---or do you say Screw it, and tell your boys to bail out, and just get another ship later? You're the pilot, you need to make a decision--what's your decision?!! To me armour-burn was Outrageous, this is so COOL.
But, SO MANY players HATED that darn armour-burn, because they didn't always realize why the armour was burning. You couldn't tell if you had 10 seconds left, or sometimes only 3 seconds before you reach zero HP, and they felt they were being robbed of a successful escape. They just want "My Dropship is Good" or "My Dropship is Shot Down",... no dazzling in-betweens or damage details. CCP relented and removed any kind of Armour Burn from the game. *** End of Quote
Im with this. To appease the person taking you down, they should get a Verbal statement of whether you were killed or survived so they aren't blidedsided when you return. And yes, players like Run and Gun because when you shoot something to the point of deqth, it should stay dead unless there's a Logi. Now unless only Logi Drop ships can repair armor burn or successful landing, Im on the fence
Dust is a Pay to Win Game.
Only people don't want to pay ISK. Tanks ain't OP, just buy more tanks
Peace, and stop QQing
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