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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
38
|
Posted - 2013.12.31 04:41:00 -
[1] - Quote
By now we have all come to realise that Tankers will simply not admit how OP Tanks and the spam of Tanks is and will not accept how detrimental it is to the game as a whole and due to their stubborness I don't see any changes to AV and vehicles in the forseeable future so instead of looking at nerfs or buffs to Vehicles and infantry AV weapons their is another way to make the game less spam tanks to win and more tactical ..
Installations
Right now they are basically free WP to all Tank and Dropship users due to how weak they are defensively and if I'm quite honest CCP may as well remove from the game or they need to change how they work and there are 2 ways they can do this
1. Buff the hp of all installations from 3500 eHP to 25,000 eHP .. how on earth can a Tank have more HP than a stationary installation it's the most broken thing in DUST by a mile, they should require teamwork from 2/3 Tanks to take them down and lets face it ... Tanks should be used to take out other vehicles and installations rather than running around in a group of 6 killing infantry
- This would encourage people to fight over installations in key choke points and make the game alot more tactical as it isn't just about hacking and holding points but also hacking and holding installations in important areas
- This would also give installations an actual role on the battlefield instead of being free WP for Vehicles
2. Remove Installations from every map and add new skills for deployable Installations that have 25,000 eHP
- Pretty much the same as point 1
I honestly believe Installations should be the strongest equipment in this game, they are stationary turrets designed for defending key areas if you look at real combat items like Tanks and jets they are only used to take out defensive installations to allow infantry to push on and take the point .. they aren't used to kill small groups of infantry and personally this is why I believe DUST is seriously flawed right now .. Tanks are used as slayers rather than bunker busters to burst through the lines
If changes aren't made to Installations then there is no justification to their being 6 tanks on a team .. 6 tanks and 10 infantry .. that's ridiculous
Please CCP make installations the real kings of the battlefield and make Tanks fulfill their role of bunker busting
Infantry < Tanks < Installations < Infantry/Dropships
I should add that Dropships are a weakness of installations due to their height being restricted a dropship can fly overhead and destroy them in safety and if they had a CRU they could keep dropping infantry onto the point to try and take it ... although I will add that the amount of installations should be reduced on each map most notably those in the redline near the MCC
These are initial thoughts so please be constructive with your feedback and refrain from just putting 'No' it's extremely disrespectful and ignorant |
Atiim
Living Like Larry Schwag
2859
|
Posted - 2013.12.31 04:50:00 -
[2] - Quote
Yes.
However, I wouldn't say give all Installations 25k eHP. Make it to where the Installation is exactly like a vehicle in the sense that you skill into modules to increase the HP of the hull.
Make the turrets the same as the Large Turrets.
Other than that, it looks pretty good.
...
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
39
|
Posted - 2013.12.31 05:12:00 -
[3] - Quote
Atiim wrote:Yes.
However, I wouldn't say give all Installations 25k eHP. Make it to where the Installation is exactly like a vehicle in the sense that you skill into modules to increase the HP of the hull.
Make the turrets the same as the Large Turrets.
Other than that, it looks pretty good.
That's a fair assesment
I tried encompassing that in point 2 but I may not have explained it properley, I mentioned a new skill tree for deployable installations but it really comes down to 2 points
Would you rather have a few installations already on each map in locations for people to fight over that are alot stronger than the current Installations or add a new SP sink and let players call in their own installations
Sadly I believe that certain people would abuse the deployable installations (calling them in on top of roofs to camp etc) and with CCP's reluctance to give non vehicle users a respec we'd still be looking at the current gameplay that has actually made me stop playing the game this month for the next few months |
Cat Merc
Ahrendee Mercenaries EoN.
5202
|
Posted - 2013.12.31 05:24:00 -
[4] - Quote
You'd be surprised at how fast 25k go by fast lawl
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jason Pearson
3706
|
Posted - 2013.12.31 05:26:00 -
[5] - Quote
Read the bit about 25k hp, so now I'm going to have to stay in the red line and locate them before even doing anything? Awesome, DUST is such a fun game.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Disturbingly Bored
The Strontium Asylum
1358
|
Posted - 2013.12.31 05:49:00 -
[6] - Quote
Cat Merc wrote:You'd be surprised at how fast 25k go by fast lawl
Not as quick as you'd think. 25,000 HP is like, 2-1/4 magazines of my HMG ammo... that reload time takes forever!
That'd be like, a whole thirty seconds. Unacceptable.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 300/1000XP)
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THUNDERGROOVE
ZionTCD Public Disorder.
428
|
Posted - 2013.12.31 06:22:00 -
[7] - Quote
Jason Pearson wrote:Read the bit about 25k hp, so now I'm going to have to stay in the red line and locate them before even doing anything? Awesome, DUST is such a fun game.
How to safely tank in Dust514 wrote:
- Go to the deepest part of the redline
- Call out your rail tank
- Locate one of the 12 turrets on the map
- Fire at it until it fires back
- Fallback and rep 1500 damage
- Repeat until all turrets are destroyed so you can safely go around the map without ~1600 DPS raping your tank from 600 meters away.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Ivy Zalinto
Lo-Tech Solutions Ltd
231
|
Posted - 2013.12.31 06:42:00 -
[8] - Quote
A note on deployabe installations: I see people trying to use rails like forgeguns from the top of hills. Buff the hell out of the ones that are on the field but i dont think deployable ones are the best idea...then again, if the player has to select where to deploy them and they require a sizable flat surface to sit on maybe it could work...Then again! I see blasters being used to make objectives inaccessible from any routes and making it a suicide run to even attempt as well.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Charlotte O'Dell
Fatal Absolution
1334
|
Posted - 2013.12.31 06:45:00 -
[9] - Quote
tanks are too damn cheap |
Ander Thedas
Subdreddit Test Alliance Please Ignore
190
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Posted - 2013.12.31 07:00:00 -
[10] - Quote
Funny, I had this exact same idea a few hours ago and was going to make a post about it. You beat me to it. I'd say for the most part we came up with the same ideas involving them except you buffed their HP way more than I did and you attached SP to them. I think deployable installations are definitely a good answer to tanks, though. Not the best, but it's an idea. |
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Stinker Butt
Ostrakon Agency Gallente Federation
286
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Posted - 2013.12.31 07:22:00 -
[11] - Quote
I like it, but you need to turn off the AI for turret. make them giant paperweights if they are not manned. that AI is just too good and it wipes out any nearby LAV, tanks, even infantry. Id rather take a tank head on then to try and drive past a red rail turret.
25k ehp would probably take all of the ammo of a forge gun, so LAVs and infantry are pretty helpless against it.
Please give tanks some balance
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
44
|
Posted - 2013.12.31 07:58:00 -
[12] - Quote
Jason Pearson wrote:Read the bit about 25k hp, so now I'm going to have to stay in the red line and locate them before even doing anything? Awesome, DUST is such a fun game.
Okay well lets keep them at 1 or 2 shots from a Tank or FG then ...
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Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
44
|
Posted - 2013.12.31 08:08:00 -
[13] - Quote
Stinker Butt wrote:I like it, but you need to turn off the AI for turret. make them giant paperweights if they are not manned. that AI is just too good and it wipes out any nearby LAV, tanks, even infantry. Id rather take a tank head on then to try and drive past a red rail turret.
25k ehp would probably take all of the ammo of a forge gun, so LAVs and infantry are pretty helpless against it.
Installations are hackable, infantry don't have to destroy them to nullify them
LAV's are alot more maneuverable (or they at least should be) so can move faster than the turret can rotate
If Tanks require teamwork from AV to take them out, Installations should require teamwork from Tanks/Dropships and FG's to take them out
In regards to the AI ... reduce the amount of them on the field and keep the AI (In my experience the AI isn't as efficient as some people think it is).. they are defensive installations afterall |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
46
|
Posted - 2013.12.31 08:49:00 -
[14] - Quote
A few extra ideas for you to ponder
1. Restrict Unmanned Installations range of engagements eg Blasters 150m Missiles 200m Railguns 300m and when manned they get full access to the true ranges of each turret, this would encourage people to man them rather than just hack and move on (An Unmanned Turret should be comfortably taken out by any half decent Vehicle user whilst still being a problem for anyone stupid enough to go within the engagement range)
2. Increase WP gains for their destruction to 300 WP (2x as much as you get for taking out a tank) |
Blaze Ashra
Ametat Security Amarr Empire
69
|
Posted - 2013.12.31 11:17:00 -
[15] - Quote
I liked the first paragraph, started to regret it after installations, unliked because you want to simply man installations an entire match.
If they buff proxies and do something with railguns, then tank spam will be limited. |
bamboo x
Eternal Beings
18
|
Posted - 2013.12.31 11:26:00 -
[16] - Quote
Yeah seriously tanks are so OP now... literally they're fast enough to throw on a Militia Scanner and hunt down SNIPERS... I MEAN COME ON.
SNIPERS SHOULDNT HAVE TO WORRY ABOUT TANKS TOO MUCH |
Ghermard-ol Dizeriois
Maphia Clan Corporation
42
|
Posted - 2013.12.31 11:30:00 -
[17] - Quote
I'd rather create a Fix Turret Mk.II, with 5000 Shield and 15000 Armor points. These turrets are placed ONLY near each MCC and each shot deals 2x damage with decreased effective range and the ability to fully turn 360-¡-¡-¦ and to shoot vertically (consider a sphere, this Mk.II turret can hit everything in the upper half of the imaginary sphere whose center is the cannon).
Buff the current turrets to 3000 Shield and 5000 Armor points.
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Takahiro Kashuken
Red Star. EoN.
2093
|
Posted - 2013.12.31 11:36:00 -
[18] - Quote
25k ehp
Imma spend all game trying to kill the rail turrets
By time ive done that game is over
Intelligence is OP
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jerrmy12 kahoalii
Forty-Nine Fedayeen Minmatar Republic
203
|
Posted - 2013.12.31 12:29:00 -
[19] - Quote
Takahiro Kashuken wrote:25k ehp
Imma spend all game trying to kill the rail turrets
By time ive done that game is over yea, as if rail institutions aren't overpowered enough
recuruit link
5 to 11 mil isk per 100k recuruit
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ALPHA DECRIPTER
Dragon-Empire
659
|
Posted - 2013.12.31 14:25:00 -
[20] - Quote
one question.... will the WPs gained for hacking instillations be increased?
I managed to devastate a team during ambush with the help of a random I squaded with by sneaking behind them with the help of an uplink (kinda had a spawn switch but my uplink was still there and the enemy never noticed it), hacking a blaster turret and manually blasting the holy **** out of 'em! `Sigh. I love hacking stuff.
Scout Tactician
Dance puppets, DANCE!
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NAV HIV
The Generals General Tso's Alliance
672
|
Posted - 2013.12.31 14:32:00 -
[21] - Quote
Zerus Ni'Kator wrote:Atiim wrote:Yes.
However, I wouldn't say give all Installations 25k eHP. Make it to where the Installation is exactly like a vehicle in the sense that you skill into modules to increase the HP of the hull.
Make the turrets the same as the Large Turrets.
Other than that, it looks pretty good. That's a fair assesment I tried encompassing that in point 2 but I may not have explained it properley, I mentioned a new skill tree for deployable installations but it really comes down to 2 points Would you rather have a few installations already on each map in locations for people to fight over that are alot stronger than the current Installations or add a new SP sink and let players call in their own installations Sadly I believe that certain people would abuse the deployable installations (calling them in on top of roofs to camp etc) and with CCP's reluctance to give non vehicle users a respec we'd still be looking at the current gameplay that has actually made me stop playing the game this month for the next few months
Great idea. But have to do something about blasters then. Tanks might be able to fight them. But for infantry pushing an objective they would not be able handle a Large Blaster Turret and tanks at the same time. Even if they have 12k hp. |
ladwar
Death by Disassociation Legacy Rising
1944
|
Posted - 2013.12.31 14:37:00 -
[22] - Quote
Zerus Ni'Kator wrote:By now we have all come to realise that Tankers will simply not admit how OP Tanks and the spam of Tanks is and will not accept how detrimental it is to the game as a whole and due to their stubborness I don't see any changes to AV and vehicles in the forseeable future so instead of looking at nerfs or buffs to Vehicles and infantry AV weapons their is another way to make the game less spam tanks to win and more tactical ..
Installations
Right now they are basically free WP to all Tank and Dropship users due to how weak they are defensively and if I'm quite honest CCP may as well remove from the game or they need to change how they work and there are 2 ways they can do this
1. Buff the hp of all installations from 3500 eHP to 25,000 eHP .. how on earth can a Tank have more HP than a stationary installation it's the most broken thing in DUST by a mile, they should require teamwork from 2/3 Tanks to take them down and lets face it ... Tanks should be used to take out other vehicles and installations rather than running around in a group of 6 killing infantry
- This would encourage people to fight over installations in key choke points and make the game alot more tactical as it isn't just about hacking and holding points but also hacking and holding installations in important areas
- This would also give installations an actual role on the battlefield instead of being free WP for Vehicles
2. Remove Installations from every map and add new skills for deployable Installations that have 25,000 eHP
- Pretty much the same as point 1
I honestly believe Installations should be the strongest equipment in this game, they are stationary turrets designed for defending key areas if you look at real combat items like Tanks and jets they are only used to take out defensive installations to allow infantry to push on and take the point .. they aren't used to kill small groups of infantry and personally this is why I believe DUST is seriously flawed right now .. Tanks are used as slayers rather than bunker busters to burst through the lines
If changes aren't made to Installations then there is no justification to their being 6 tanks on a team .. 6 tanks and 10 infantry .. that's ridiculous
Please CCP make installations the real kings of the battlefield and make Tanks fulfill their role of bunker busting
Infantry < Tanks < Installations < Infantry/Dropships
I should add that Dropships are a weakness of installations due to their height being restricted a dropship can fly overhead and destroy them in safety and if they had a CRU they could keep dropping infantry onto the point to try and take it ... although I will add that the amount of installations should be reduced on each map most notably those in the redline near the MCC
These are initial thoughts so please be constructive with your feedback and refrain from just putting 'No' it's extremely disrespectful and ignorant 1. installation turrets are not armored,its a mount, a power generator, a nanite production bay and a turret. 2. lol... in pvp. no way that ccp could ever get that without massive abuse. pve maybe 3. your a scrub.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
Pvt Numnutz
Black Phoenix Mercenaries
542
|
Posted - 2013.12.31 14:39:00 -
[23] - Quote
The reason pilots blow up installations is because they are basically free tanks that can destroy our vehicles. I I didn't get any sp I would still blow them up. Giving a turret 25k ehp is madness, the only way that would be even remotely fair is if it cost 3000 sp to call in per turret. In my opinion they should just be removed. Especially the redline turrets. |
ladwar
Death by Disassociation Legacy Rising
1944
|
Posted - 2013.12.31 14:45:00 -
[24] - Quote
Zerus Ni'Kator wrote:Stinker Butt wrote:I like it, but you need to turn off the AI for turret. make them giant paperweights if they are not manned. that AI is just too good and it wipes out any nearby LAV, tanks, even infantry. Id rather take a tank head on then to try and drive past a red rail turret.
25k ehp would probably take all of the ammo of a forge gun, so LAVs and infantry are pretty helpless against it. Installations are hackable, infantry don't have to destroy them to nullify them LAV's are alot more maneuverable (or they at least should be) so can move faster than the turret can rotate If Tanks require teamwork from AV to take them out, Installations should require teamwork from Tanks/Dropships and FG's to take them out In regards to the AI ... reduce the amount of them on the field and keep the AI (In my experience the AI isn't as efficient as some people think it is).. they are defensive installations afterall i have been hit by an AI rail turret 550m away.... the AI is "efficient" enough to track and get 100% headshots on LAV drivers at all ranges. its stronger then you believe it is.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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loumanchew
Ametat Security Amarr Empire
155
|
Posted - 2013.12.31 14:49:00 -
[25] - Quote
I've always thought the problem with installations is that it does not take any skilling points and it doesn't cost any ISK therefore there is no risk involved and it can destroy massive ISK investments of pilots. It does not make sense in a game where balance is mainly achieved(allegedly) with some sort of investment. I think it would be a grave mistake to increase the hp of said installations as I already think they are OP in accordance with ISK and skilling(or the lack thereof). I think installations should be called by someone who has skilled into them. It would make for more tactical battles. Another option would be to have them appear on respective sides of the match and have dropship pilots pick em up and bring them to key points on the maps. But that would give DS pilots something to do so I am not sure it fits in the current mentality. |
Foo Fighting
Forsaken Immortals Top Men.
42
|
Posted - 2013.12.31 15:48:00 -
[26] - Quote
Or make them permanent fixtures that become disabled when out armour, but let them be reinstated if they are repped back to full health by a logi. |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
57
|
Posted - 2013.12.31 16:04:00 -
[27] - Quote
ladwar wrote:Zerus Ni'Kator wrote:By now we have all come to realise that Tankers will simply not admit how OP Tanks and the spam of Tanks is and will not accept how detrimental it is to the game as a whole and due to their stubborness I don't see any changes to AV and vehicles in the forseeable future so instead of looking at nerfs or buffs to Vehicles and infantry AV weapons their is another way to make the game less spam tanks to win and more tactical ..
Installations
Right now they are basically free WP to all Tank and Dropship users due to how weak they are defensively and if I'm quite honest CCP may as well remove from the game or they need to change how they work and there are 2 ways they can do this
1. Buff the hp of all installations from 3500 eHP to 25,000 eHP .. how on earth can a Tank have more HP than a stationary installation it's the most broken thing in DUST by a mile, they should require teamwork from 2/3 Tanks to take them down and lets face it ... Tanks should be used to take out other vehicles and installations rather than running around in a group of 6 killing infantry
- This would encourage people to fight over installations in key choke points and make the game alot more tactical as it isn't just about hacking and holding points but also hacking and holding installations in important areas
- This would also give installations an actual role on the battlefield instead of being free WP for Vehicles
2. Remove Installations from every map and add new skills for deployable Installations that have 25,000 eHP
- Pretty much the same as point 1
I honestly believe Installations should be the strongest equipment in this game, they are stationary turrets designed for defending key areas if you look at real combat items like Tanks and jets they are only used to take out defensive installations to allow infantry to push on and take the point .. they aren't used to kill small groups of infantry and personally this is why I believe DUST is seriously flawed right now .. Tanks are used as slayers rather than bunker busters to burst through the lines
If changes aren't made to Installations then there is no justification to their being 6 tanks on a team .. 6 tanks and 10 infantry .. that's ridiculous
Please CCP make installations the real kings of the battlefield and make Tanks fulfill their role of bunker busting
Infantry < Tanks < Installations < Infantry/Dropships
I should add that Dropships are a weakness of installations due to their height being restricted a dropship can fly overhead and destroy them in safety and if they had a CRU they could keep dropping infantry onto the point to try and take it ... although I will add that the amount of installations should be reduced on each map most notably those in the redline near the MCC
These are initial thoughts so please be constructive with your feedback and refrain from just putting 'No' it's extremely disrespectful and ignorant 1. installation turrets are not armored,its a mount, a power generator, a nanite production bay and a turret. 2. lol... in pvp. no way that ccp could ever get that without massive abuse. pve maybe 3. your a scrub.
I just saw you right 'No' without anything else in the comment on Aisha's shield hardener idea thread so I have already marked you down as an insignificant Troll
I'm not prepared to listen to anything else you have to say |
Ironyimation Inception
SAM-MIK
26
|
Posted - 2013.12.31 16:17:00 -
[28] - Quote
Lol |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
57
|
Posted - 2013.12.31 16:19:00 -
[29] - Quote
Ironyimation Inception wrote:Lol
Be constructive with your feedback |
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