|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meee One
Clones Of The Damned Zero-Day
68
|
Posted - 2013.12.31 03:28:00 -
[1] - Quote
1. -100 wp for every kill,-50 for every eq,-100 for every hack (vehicle kills and sniper kills excluded) 2. loss of 10 of the most expensive fitting you have per kill/hack (even if you aren't using it to kill/hack with) 3.Instant death upon successful redline kill/hack. 4.-500k isk per kill/hack 5.loss of one (1) blueprint (militia fits excluded) 6.Instant death upon entering the readline Seem extreme? It isn't. The objective of the modes that use redlines is: -capture null cannons -fight for/defend null cannons It is NOT: -clone your enemies -farm the redline There is a mode for cloning called AMBUSH.There should be penalties for not staying on task.(just like real life) Anyone who says otherwise either,farms the redline or knows those that do and approve of it. |
Meee One
Clones Of The Damned Zero-Day
68
|
Posted - 2013.12.31 03:37:00 -
[2] - Quote
Artificer Ghost wrote:Nope. I'm not a redline sniper, but this is way too extreme to even be THINKING about implementing. There is a reason i have them numbered. Using all at once would be overkill. 1. is the one i would prefer the most |
Meee One
Clones Of The Damned Zero-Day
68
|
Posted - 2013.12.31 03:47:00 -
[3] - Quote
Thurak1 wrote:So your saying punish a team that is winning? Terrible idea. This is the standard 'herp derp bute weeree weening' In ambush winning this way would be fine. But not in domination/skirmish where you would be defying orders to do it. Re-read the last sentence of my first post while you are at it. These penalties would encourage players to actually venture out because they know they are actually some what safe. And it would be a BOON to noobs. Also,you sound like a sore winner. |
Meee One
Clones Of The Damned Zero-Day
68
|
Posted - 2013.12.31 04:07:00 -
[4] - Quote
It would be like if you contracted meee to finish your bathroom,and in the middle i leave to go mow your grass. IRL i could be sued for that,i thought New Eden was essentially a bunch of mega corporations,one things all businesses have to read is the fine print. Typically the bigger the job the bigger the punishment. Attacking/defending an area seems pretty huge. If i hired you to hack null cannons,and instead you're off chasing enemies i'd fire you and hire someone who could follow directions,or i'd penalise you for breach of contract. Which is why i'm requesting this. tl;dr Bad behavior shouldn't be rewarded. |
Meee One
Clones Of The Damned Zero-Day
68
|
Posted - 2013.12.31 06:28:00 -
[5] - Quote
As part of a contract the redline is placed to show where you are contractually NOT supposed to go. You endorse violating a contract. Violations should carry penalties. Clone outs are acceptable in the course of accomplishing your MAIN task. They shouldn't be actively pursued. If you can't follow a contract you shouldn't be rewarded. And as a lesson to others your punishment MUST be severe to discourage contract breaching actions. From a business stand point it would be insane NOT to penalise. What lesson would Dust be teaching it's players? "It's ok if you break a contract there will be no punishment.' Also,when you start a mission you are TOLD your objectives: -capture null cannons to destroy the enemy MCC "taking the area" is something you made up out of thin air. EDIT: If i hire you under the pretext of house repair then say 'i want you to work on the kitchen' by your logic that means you can go into another part of MY house 'kuz imma fix it' |
Meee One
Clones Of The Damned Zero-Day
69
|
Posted - 2014.01.01 05:00:00 -
[6] - Quote
From all the responses i've read so far... "wahh let us farm noobs" "wahh let us drive them away" "wahh let us make the game MORE miserable by FORCING them to surrender" Not a mature balanced response among the lot of you. Judging from these responses i can assume none of you ever work with contracts IRL. This would END proto stomping PERMENENTLY. |
Meee One
Clones Of The Damned Zero-Day
72
|
Posted - 2014.01.02 08:20:00 -
[7] - Quote
So i assume based on all the rage in this thread: -players love proto stomping -players don't want to stop proto stomping -players don't care about balance as long as they get their ego stroked by stomping -players say unanimously 'screw the noobs' -players want to ruin the experience of Dust by having no penalties,in high sec CONCORD kills you if you attack someone but who cares about that,its not like the redline represents high sec,after all you won't die if you stay in too long will you? -players want MORE people to stomp like them,which is why they suggest it....similar to OP tanks (fight spam with spam) -players try to berate the validity of the subject by ridiculing the OP "you must have been redlined alot" -players want something done but they want nothing to change Yep,the tl;dr version of this whole thread right here. You're welcome. |
|
|
|