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Oswald Rehnquist
970
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Posted - 2013.12.31 07:07:00 -
[1] - Quote
JL3Eleven wrote:deepfried salad gilliam wrote:JL3Eleven wrote:**** cloaking. Yea I said it.
It's more carebear514 that scrubs are looking for. cuz its not a duvoll plasma rifle? No because it's ***** tactics. This is a war game remember?
lol, a support suit which the majority of the population uses, with the most slots with equitable front line capabilities with the best wp potential, which are able to deploy tactics like spamming mass drop uplinks which prevent being routed, and an item like an active scanner which the focus catching 99% of all movement thus eliminating flanking, and we are concerned about the sanctity of ww2 tactics? Call me skeptical
I actually don't think its the cloak itself but more to do with other venues becoming more competitive as demonstrated in this
Shiruba Ryou wrote: My point is, suit doesn't need to be adjusted just because most of you play like idiots. Send a message to Fusion and ask for some tips instead. He's by far one of the best shotgun scouts I've ever seen. 58/3. Still trying to figure out how that **** happened.....
For all we know cloaks might take a light weapon slot, might have a long activation or deactivation period if its an equipment slot which you can't use your weapon during those times, or have a cool down of 300 seconds for 10 seconds of cloak, etc
Point being is that balance is something that can be figured out or for CCPs case not too hard to fix after a month or two should cloaks be implemented (which they may never be), while that doesn't mean it shouldn't be discussed as there are plenty of pros and cons (like is the scout going to have a shotgun wedding with the device?) but its apparent when the base argument is the equivalent to "no cloaks, no", vs "this is how cloaking should be introduced or I see problems A, B, and C coming up and thus D, C and E should be done instead of cloaks" is more of an indication that the base motivation is to limit the threat of other competitive avenues.
Good or bad, I do see cloaks as something to liven up the staleness of the scout, as the game play becomes more monotonous with the limited builds the scout has. Of course making the scout only good with the cloak is going in the wrong direction because that would get boring after 6 months too.
My $.02
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Oswald Rehnquist
971
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Posted - 2013.12.31 07:53:00 -
[2] - Quote
Fusion Commander wrote:Maken Tosch wrote:You know what's funny? The cloak hasn't even been implemented yet and we don't know the whole stats on the damn thing and people here are already acting like it's OP or something. You people are just hilarious.
I guess I should at least be thankful that the people here in Dust are nothing like the CoD players who threatened one of the Devs with **** and murder when their rifle got rebalanced. No seriously, that actually did happen. It's sad. It was on Twitter. Im not saying there going to be Op, I just think it doesnt seem right to me.
There were more opinions on cloaks expressed in this thread so I'm sure he is addressing them, especially since the "your doing it wrong" came up again.
But since you are here, I do have to say your statement was rather ambiguous, or I wasn't able to discern what made cloaks not seem right if it wasn't on the basis of balance.
Nothing wrong with disagreeing with the cloak but reasons why would be something to go off on.
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Oswald Rehnquist
972
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Posted - 2013.12.31 08:02:00 -
[3] - Quote
Ludvig Enraga wrote:Bojo The Mighty wrote:I'm not too hot on the cloak idea either but let the kids have a toy.
Real scouts will use REs and Profile dampeners! RE are pretty pathetic, man. The fact that so many scouts use them admits defeat and shows how pathetic scouts are. RE is really a static analogue of a noob tube.
lol, I haven't use REs since half way in 1.6 in preparation for 1.7, but getting killed by them is in itself laziness because it just takes a little looking or a flux on an objective to defeat them.
When I do get killed by Res which is very rare, its because I was rushing / being stupid. I'll put it this way when I started using them in 1.5-1.6 the stacked corp teams never got killed by them when I placed them down.
Food for thought
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Oswald Rehnquist
972
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Posted - 2013.12.31 09:24:00 -
[4] - Quote
Fusion Commander wrote:The scout suit needs something and Im not agianst the cloaks, but in my opinion the just wouldnt be right for this game if it were exclusive for the scout or not
CCP stated that scouts would get a fitting reduction and a reduced shimmer effect, which means by contrast non scouts would not have a fitting reduction and have a larger shimmer effect which then translates to cloaks not being limited to scouts.
The recent Dev blog contains quite a bit of information if you haven't seen it yet, even speculation on changing of the scout bonus and new racial bonuses for the scout based on the wording of it.
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Oswald Rehnquist
974
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Posted - 2013.12.31 22:35:00 -
[5] - Quote
Fusion Commander wrote:Korvin Lomont wrote:Fusion Commander wrote:Oswald Rehnquist wrote:Fusion Commander wrote:The scout suit needs something and Im not agianst the cloaks, but in my opinion the just wouldnt be right for this game if it were exclusive for the scout or not CCP stated that scouts would get a fitting reduction and a reduced shimmer effect, which means by contrast non scouts would not have a fitting reduction and have a larger shimmer effect which then translates to cloaks not being limited to scouts. The recent Dev blog contains quite a bit of information if you haven't seen it yet, even speculation on changing of the scout bonus and new racial bonuses for the scout based on the wording of it. Which dev blog I think he is referring to the interview with CCP Remnant which can be found here. Thanks
Correct
While cloaks to assaulting scouts (assault lites) and FOTM Chasers represent killing power, I actually see the cloak and the bit on "additional Scout specializations" as CCP finally fleshing out the non combat utility of scouts similar to how logis have diversity of offense and team support, I am hoping scouts get offense and hostile team debuffing abilities, similar to how Force Recons work in EVE
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