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Takahiro Kashuken
Red Star. EoN.
2092
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Posted - 2013.12.30 13:38:00 -
[1] - Quote
lolambush
Sorry i only play real modes
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2092
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Posted - 2013.12.30 13:50:00 -
[2] - Quote
KingBabar wrote:Takahiro Kashuken wrote:lolambush
Sorry i only play real modes Ok, lets do it in whatever game mode you like best. Are you free tonight? And LOL at "real modes", a bunch of morons running around in circles hacking and moving on is not any sort of proper game mode IMO.
What where as whoever using FOTM fit with a modded controller in ambush is the real mans game right?
lolno
How would we do this? am i soloing these tanks or doing it in a group? are you even helping or just watching?
Whats the plan?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2092
|
Posted - 2013.12.30 14:42:00 -
[3] - Quote
KingBabar wrote:Takahiro Kashuken wrote:KingBabar wrote:Takahiro Kashuken wrote:lolambush
Sorry i only play real modes Ok, lets do it in whatever game mode you like best. Are you free tonight? And LOL at "real modes", a bunch of morons running around in circles hacking and moving on is not any sort of proper game mode IMO. What where as whoever using FOTM fit with a modded controller in ambush is the real mans game right? lolno How would we do this? am i soloing these tanks or doing it in a group? are you even helping or just watching? Whats the plan? Well you said it was easy, I simply want you to show me, I must clearly be doing it wrong. The form of it is not that important IMO. - No forge roof camping. - I would prefer ambush cause there's where the truly tough games are, I mean, 6 enemy tanks and no place to hide very ofthen.We can do it in other modes too, not that important. - I will observe, you said it was easy so why do you need a group?Or my help? If you bring in 1 friend you can go 2 vs1 against the tanks, fair enough? And I really hope that FOTM fit and Modded controller comment was directed at someone else, That couldn't be me you're talking about unless you're seriously deluded.
No FG camping lol
Ambush hard lol thats because an AR doesnt kill a tank amiright? but frankly no ambush is very meh and tanks are in all modes anyways
Why do i need a group? let see because its always easier to take something down in a group, thats called teamwork, a rare concept to AV users and one concept i use weather im in a tank or not
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2092
|
Posted - 2013.12.30 14:50:00 -
[4] - Quote
KingBabar wrote:
You go Av in ambush against a tank rain and lets see how hard it is....
I'm signing into dust right now. How many people do you need to demonstrate how easy AV play is? 5 would be max since I'm there too....
I'll be in "Rainbow anything" in 5 minutes, and I must say:
I'm impressed that you wanna take this challenge, didn't think that would happen....
You keep saying ambush
I dont do ambush i do proper modes
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2102
|
Posted - 2014.01.03 12:32:00 -
[5] - Quote
KingBabar wrote:For the record:
I haven't made up my mind about this entire tanks vs AV debacle. I do see tank after tank gets blown up (though mostly by other tanks), but I also see tank Squads ruling the Battlefield With entire Squads of AV players getting stomped....
Its as always a matter of situation, team composition and general skill of the players.
Having dudes thats hardly done anything but tank for almost 2 years come here and claim how easy av is, that they can drop a tank in standard gear without any skills invested is pure nonsense, especially the "easy" part of it all.
So far I can see 2 major issues thats off:
1. Tank spam in Ambush. Not that I play that game mode much these days but it is nice to have a Place where we can just screw around and shoot someone in the face, without worrying about much else. A co-ordinated tank Train is a sure winner and is about to break that entire game mode, its a shame.
2. The accuracy/efficiency of Large blasters. Yes we've always had them and no one complained, why? I don't have a Clue. Perhaps it would be best to remove it all together or do some tweaks to them, i dunno. IMO the large guns should be for other vehicles, installations, aerial vehicles and area denial, not the supersized AR, infantry killer it is today. With the removal of large blasters, tankers will off course get the occational infantry kill. Did you ever hear a ground pounder complain about getting killed by a rail or missile tank? I haven't.
If Heavy blasters would be removed, the tankers needs to fit their smaller turrets for Close infantri submission. This will lead to the tankers "suffering" from the same issue that AV infantry has, as an AVer you're pretty much dependant on guys to cover and take out enemy infantry or you'll not even get Close. To do everything you need more than 1 dude in the Box.
Today the tanks are:
- Very solid in terms of HP - Very solid in terms of keeping that hp With hardeners - Very solid in terms of repping time - Very solid vs anything not infantry - Very solid vs infantry - And they are fast to the point were it actually looks silly or "cartoonish" when you see them speed boost away...
Removing large blasters would give them a proper role on the Battlefield, not the "be all do all better than anything else" machines they are today. Does this sound balanced?
Stop complaining about pubs, pubs is pubs with crap matchmaking
1. lolambush, lolpubambush, lolmatchmaking and whoever spawns in 1st with the tanks win
2. No one complained ever, these turrets are anti infantry and can be anti tank also, 1.7 the right blaster can rip through a tank but its alot harder, this is an anti infantry weapon, a large AR for AR514 which this game still is
If you remove large blasters because they kill infantry very well will you also call for the removal of forge guns because they kill vehicles very well
So far we have infantry calling for the removal of the railgun turret and now the blaster turret so what we have left is just missiles and infantry will still cry about this turret if we keep killing infantry with it
- Very solid in terms of HP - Only EHP, shield standard is 4k, armor is 5.2 and either tank with no hardeners is easy to kill - Very solid in terms of keeping that hp With hardeners - Its what hardeners are made for, they were made to reduce a portion of incoming damage, but no hardeners means it will lose that HP very quickly - Very solid in terms of repping time - Only when not being damaged, go over the damage threshold and the shield rep stops completely, armor is temp stopped - Very solid vs anything not infantry - Its what its made for - Very solid vs infantry - Depending on the fit its what its made for - And they are fast to the point were it actually looks silly or "cartoonish" when you see them speed boost away... - Current heavy tanks can reach upto 40MPH and prob more, this is the future where my tank has shields and less armor so less weight and can move faster and i dunno the hull is made of solid carbon fibre and is propelled by a augmented fusion reactor and with a overdrive injector installed can go even faster
Removing blasters is just for infantry who get caught out in the open too much
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2102
|
Posted - 2014.01.03 13:24:00 -
[6] - Quote
KingBabar wrote:
All I see is:
PBI - get gud, use teamwork cause you need to do so to do any form of AV short of Jihad LAV.
I run a tank, and should be able to do it all short of hacking objectives, why should I Waste that PG/CPU and fill the smaller turrets With friends when I can manage alone and stomp anything alone?
Why should infantry be dependant on teamwork but the tankers should not?
And FFS, a real world argument? Really? ES, I didn't think you'd go that low. Well here's one for you: No tank today has a fast shooting anti-infantry gun as a priamry, that job is handled by the smaller guns on the tank, which it should on Yours too. This is not an argument I would ever bring up normally. (Yes there are some armored vehicles With a fast shooting 50 cal on the roof, not exactly the same as the giant blasters we have in Dust.)
And again, dismissing parts of the game cause you don't play it yourselves shows how selfish you really are.
And no, I wouldn't remove forge's, they normally need to be 2 to take Down any decent tanker, I would however increase the range of the smaller blasters so you don't get outranged by forges.
Edit:
I have yet to see any of you tankers man up and face my Challenge, talk is cheap....
Why should i put small turrets on? i cant lock the doors, i cant kick players out who i dont want in my tank, i cant stop bluedots from getting in if one of my guys is out and hacking an objective - Give me the tools and may run small turrets again
Tankers use teamwork, i use teamwork and work with other tanks/infantry, i find AV do not use teamwork and still think that a clip of a proto swarm will take care of everything
Infantry use real world arguments such as a tank takes a crew of 4 to run it, the driver shouldnt have a gun, it only takes 1 rpg to kill a tank etc but double standards if i use it okay i got it
loldismisisng parts of the game
- Very solid in terms of HP - Only EHP, shield standard is 4k, armor is 5.2 and either tank with no hardeners is easy to kill - Very solid in terms of keeping that hp With hardeners - Its what hardeners are made for, they were made to reduce a portion of incoming damage, but no hardeners means it will lose that HP very quickly - Very solid in terms of repping time - Only when not being damaged, go over the damage threshold and the shield rep stops completely, armor is temp stopped - Very solid vs anything not infantry - Its what its made for - Very solid vs infantry - Depending on the fit its what its made for - And they are fast to the point were it actually looks silly or "cartoonish" when you see them speed boost away... - Current heavy tanks can reach upto 40MPH and prob more, this is the future where my tank has shields and less armor so less weight and can move faster and i dunno the hull is made of solid carbon fibre and is propelled by a augmented fusion reactor and with a overdrive injector installed can go even faster
You mean you cant reply to it because im right
Your challenge is doing AV in lolambush, then again how many times did AV say tanking was easy from 1.0 to 1.6? we even gave AV players a fully fitted top of the line tank and see if they could survive the whole game in it, only 1 person i know took the challenge on and lost the tank in 5mins so AV is also all talk while we are at it
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2102
|
Posted - 2014.01.03 14:04:00 -
[7] - Quote
KingBabar wrote:
1. Don't care what others have said or claimed earlier, lets focus on the situation at hand. 2. You and Jason are the ones claiming AV is easy, thats the real issue here, just taste it: "easy". And the danm list: - 4k is the lowest amount on a tank and still higher than anything short of installations, I Call that a lot, its a tank, not saying they have too much, just saying they have the most. - People run 3 hardeners and With a little smart play you can survive everything short of other tanks. - What is that treshold? I see tanks losing 5K hp and be back a very short time after fully charged, this is also ok. - And you claim that a tank should be effective against anything dependant on fit, ok. What then are the Counter to tanks other than more tanks? A wave of Av players? Mines everywhere An entire team focusing on those 5 tanks while the rest of the infantry goes unchecked? You have the best tankers you normally win the game, thats a fact. - Its very teasy to explain everything in a sci-fi universe, doesn't mean it doesn't look silly.
Individually I don't have any issues With any of the Things mention above, its the combinations of all of them that is a tad too much currently. Another sollutions would be to give the dropships more effective weapons vs tanks, now that would be balanced. Tank>AV - DS>Tank and AV>DS or something like that, you see rock paper scissors, now iits tank tank tank. I don't come here pretending I have the ansver, all I know is that the game is a little too tank oriented atm.
The Things we can agree on is the loocking of vehicles so you don't get a bunch of nubs in there, you cot my sympathy there.
Anyways, I'm fed up With you now, you're obviously biased and think more about your own preffered role and little of the general Balance of the game. And do mind, I'm not here to get any sort of super tank nerf going, its just a tad too much atm.
And I'm also getting bored by all this, weren't you the guy that sat on a mountaintop fir half a year redline sniping With a tank? I mean, the community even named that hill up after you, it says a little about you as a player and by extension how biased you are. Its perfectly Natural tfor you to sit way out of harms way and just rack in the kills. I do protostomp true, but its not like the dude standing 10 m from can't shoot back....
And again its all about Your and Jason's claim, saying AV is easy. Easy compared to what? If you'd go back on Your Words and said: "AV play is challanging and it should be, its a tank FFS sake, being hard to kill is what they're all about. Yes you need to be 2 AVers vs a single tank in most cases but that is to be expected".
No but you come here and claim that you're good and all the AVers are just **** players that can't play the game properly. Its a very high nose selfish and not least childish way of looking at it. And I wouldn't have bothered to make this thread in the first Place. And still neither of you will take me up on that Challenge, and until you do, my point still stands.
1. Ignores the fact that we dont have the above locking/kicking features, if we did we would use turrets more 2. Ignore the fact that i use teamwork so do many other pilots 3. Ignores what other infantry say even tho been mentions in many threads, loldoublestandards 4. Easy - With no hardeners on, hardeners on use teamwork 5. 4k, last build 6+K with passive/active hardeners 6. There choice, infantry run 3DMG mods and deck you in a second i dont see players complaining about that 7. Threshold is unknown but a FG beats it back on shields even with 1 hardener, armor will rep back near instantly after the shot 8. False - Been on teams with 6 tanks, no win because we dont hack objectives and our infantry suck but thats pubs 9. Counter to tanks - Tanks/AV 10. Game universe - Its why tanks are fast because sci fi game universe and why the hell not 11. DS - Still useful except when a rail comes out but thats the point of a rail tbh 12. Biased - Just like you when you protostomp in FOTM fits like Cal logi and spam core locus nades or even the AUR locus nade which used to insta gib infantry and that was OP but AV nades could do it to tanks and that was fine lol 13. EnglishSnake hill - Thats was orginally with missiles, ended up rail because everyone went rail and was 2 shotting each other so missiles became obsolete also AV could shoot back because 400m lock time or FG or another tank gasp 14. I am good 15. AV players are bad - When i see them shooting AV at me when im shiny, when they try to solo me, when they use swarms against a shield tank etc 16. I would but lolambush
Intelligence is OP
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