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Aaronjin
1
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Posted - 2013.12.30 11:11:00 -
[1] - Quote
my current skills with about...900k+ SP
Lvl 1 Rail Rifle Lvl 1 Minmater Assault and Logi Suits opened Lvl 1 Shield Extenders, Regulators, and Rechargers Most of Lvl 1 Equipment Unlocked including sub-tier of profile dampeners, suit scanning range, and...the other one there i dont remember t the moment
I have hit SP cap for the week and have been running Minmatar FW with squads or solo depending and I have been doing OK. I am learning what works with what kinds of equipment with a logistic suit and assault suit. Minmater Assault suit seems like a Shield user for defenses. The rail rifle on my logistic suit seems to work better on my assault suits, as i get mowed down pretty fast on logi suit but i have a chance to do some dancing and run away to let shield repair itself. Getting a feel on how its going so far. I am a horrible frontlines fighter but i was correct in taking up logistics as i have an innane talent for getting people up on the front line and getting them ready and out before things get crazy. Quite a few times in ambush matches, we would win by 10 or so clones, and i know i've gotten up about 20 or so just going straight logi and made some nice points. I hit SP cap pretty fast, within 2 days of game play. I almost decided on starting on a second character to work on more SP but decided against it when I decided to give FW a try with my current skill setup. All those ambushes got me some expereince with the craziness of frontlines logistics. I let the people with the killer instinct run up and shoot the bad guys and i join in when i have no duties or am defending myself. I have discovered that a rail rifle is good for an assault suit, but while im defense with logistics duties, i got a mass driver with minmatar LP and have been using it better in support fire as it clears out and keep areas stalled long enough for teammates to reload and get a grasp on the situation. so i think when i have enough SP, i will invest into mass drivers Lvl 1 for my logi suit. Ill probably use rail rifles on my assault suit and see how it goes. i also have not unlocked any grenadeir skills (which i should) so ill be looking into that as well. as of this writing, i have reached rank 3 of the Republic Command and make about....400 LP with a win in Minmatar FW matches. In the "Learning Coalition" channel I have joined, there have been players looking for groups and they all have been oddly nice to interact with. I have recieved a few corp invites but i decline them all currently, as I am not looking for a corp at the moment. i have also noticed that there are alot of tanks roaming the fields in wide open area maps so as an effort to combat this, I have created a militia amarr heavy suit with a forge gun and harrass those tanks right back from the top of something high they cannot reach be back on easily. i cannot destroy the tanks, but when their shields get low, they take off running. seeing my teammates shoot at the tanks with their L weapons doesnt do anything to them really, mostly the tank's shields are down, THEN their ridles and such start doing some chipping damage. maybe if i had some grenadier anti vech ...uh...grenades i should maybe do more damage?......well...ive also noticed that shield suit users are quite faster then armor users. obvious. that would probably explain why you dont get alot of shield but it recharges quite easily; you can have alot of initial armor but it dont repair itself like a shield can, unless you have a buddy with an armor repairer or yuou have a armor repairer module equipped on the suit itself.....good idea to make those, but i figure that would cut into your offensive time if your playing defensive waiting for your armor to repair itself....kinda makes me happy i went into an assault suit that has shield defenses.....i have some questions though up to this point.
looking at caldari suits, they seem to be totally shield users, like minmatar suits, but with both suits at lvl 1 assault, Caldari have 2 high and 2 low slots, and minmatar has 3 high and 1 low. Caldari have higher base shield HP on their suits and minmatar has lower, but i guess the extra high slot makes up for that. the question is, are minmatar and caldari shield users equal "shield" wise? or am i missing something that the extra high slot minmatar assault suit gives it over the caldari suit? something im not seeing at the moment....hmmm....
im not a good frontlines player, so is my using a mass driver for stalling/area denial good for my role i have chosen? i tried a few LP plasma cannons and i didnt like those as there is one shot, then reload, and between shots, someone can run up on you while your reloading and merc you; that tells me the plasma cannon is a....different kind of weapon, more situational.... question here is, aside from mass driver, what other weapon can i use as a type of "support" weapon other than a plasma cannon?
i continue to run Minmatar FW for practice and run ambush matches for isk when i need it. i am realizing that i will, at some point, need to find others who play for the same faction as myself. im not really looking right now, as the learning coalition channel has poeple in it doing the same. I have also run into that player base who talk down on the lesser experienced players. i dont talk to them directly but they are pleased with my performance ingame and ask me how long i have been playing. i reply "less than a week" and they backpedal on their 'blueberry' bashing abit and tell me its mostly the ones who do not communicate and just blindly run into a fight without looking over the current situation, as it can change very fast. i am continuing to add people to my PSN buddy list to keep up squading partners, as squading up seems the best way the win if you have the contacts and sources. i suppose that is all i have for now. ill post another update next week at around this time... <3 <3 /angry <3
http://www.youtube.com/aaronjin - http://na.finalfantasyxiv.com/lodestone/character/5529017/
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Trey Hardin
The dyst0pian Corporation Zero-Day
47
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Posted - 2013.12.30 15:30:00 -
[2] - Quote
As for your support weapon I would say use an AR, Scr, or Combat rifle. I know that these wepons deal large amounts of damage but they are great for getting the enemy to take cover while you do your job. You are correct about the rail rifle at level one it isn't great for suppression but if you can get the assault version it will work too.
Veni Vidi Contrivi - I came I saw I Destroyed
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1453
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Posted - 2013.12.31 19:16:00 -
[3] - Quote
I use the CR, it gives a lot of bang for the buck in terms of it's low fitting costs, saving you room for equipment. Unless you are using an Amarr logi (which has a sidearm) I'd avoid niche weapons like the plama cannon.
Mass driver might be OK without a sidearm if you strictly keep off the frontlines. If they ever fix the LR you could try that, it used to be my preferred support weapon, but again I have a sidearm to fall back on.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
419
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Posted - 2014.01.02 00:04:00 -
[4] - Quote
You seem very well versed in what you would like to do. I am working on two logistics fits right now my self. Minmatar and caldari both are at the advanced level right now.
I am lucky because my corp has some of the best logi's in the game, one could perhaps be the best butdefinately top five. You seem like you really want to true support logi not slayer logi. If you have a weapon that works good for you now, put the weapon skills aside and focus on your core skills, pg, cpu, nannocircuitry, armor repair, uplink deployment etc...
You need to be able to carry the good stuff when you get your better suits and weapon, an advanced suit is useless if you can only fit basic goodies on it. Same goes for proto with adv mods.
A lot of our newer logi's in my trainers program are having great with the rail rifle. Some are doing well with the mass driver and seeing how you are leaning toward support logi an area denial weapon might be right for you.
The scrambler rifle is good for keeping peoples heads down too, you really have to look at it as a cost vs means as logi support fits get REALLY expensive at upper tier advanced going into proto.
Good luck to you, hit me up in game some time and I can hook you up with two of the best logi's in the game, really nice guys and very knowledgeable as they have a lot of heavies and assaults to keep in the fight and they are second to none...
CEO
Invictus Maneo~ "I remain unvanquished"
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Amarrgheddon
Warcaste
12
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Posted - 2014.01.02 00:30:00 -
[5] - Quote
I would go for complex shield extenders before maxing out the shield skill. On anything but a heavy the extenders will jump start your path to survival. Heavy gets a bonus of 120 for the shield skill so its better to max that. |
lee corwood
Knights Of Ender Public Disorder.
297
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Posted - 2014.01.02 07:48:00 -
[6] - Quote
I found myself right with you in that support is my role. My kdr is **** poor and I won't help you kill much of anything, but I support well and its what I love to do. As a proto Min Logi (which I never use unless I'm in a team that uses good teamwork), I have a variety of suits and have capped how many I can create (CCP GIVE US MORE FITTINGS).
I used to run MD and got proto with prof 1. Then, with the proto ARs, I found myself getting gunned down before I could make it to cover, so I gave up my MD, however it is still a very good weapon on certain maps. Sometimes simply denying ground is better than getting kills. I skilled into the MD initially because my aim is just...embarrasing, but after a lot of work and learning how to strafe properly, I can stand my own much better. However, with very limited ammo, I just had to put the MD down.
I then moved to the SCR. I loved that thing and still use it on my weaker fits. Because of the overheat, it can cause you some issues. Getting them down to just 8 more armor doesn't do you much if your weapon locks up and they can just rush in and finish you off. But the gun has power and range, both of which I needed. Now, I can shoot back and cause the enemy to get to cover.
With the intro of the new rifles, I went lvl 3 into both the RR and CR. I found the charge up of the RR to not be my style and chose to go proto with CR instead. This really hurts me when I'm solo as I get gunned down across the map. However, I try my best to never be solo as a support person running solo is just silly and dooming you to repeat deaths. Therefore, I often have a team running RR or AR. This means they can can range for me and I can clear CQC with my CR so I can revive people as needed.
My advice to you is to search in the Rookie Forums for the Logi Code training guide. That thing is gold and I wish I had found it when I was first starting.
In short tho, from my personal bias, make sure before you go proto suit, that you first sink into core skills (CPU/PG, Shield, Armor and Nanocircitry). The suit is very tempting. With all those slots and being able to carry ALL THE THINGS. But the worse thing skilling into the suit first is:
- you won't be able to carry everything anyways because you'll run out of CPU/PG until you skill into them
- you'll lose the suit faster than you can blink because you don't have any shield/armor skills
- because of the above points, you're going to lose so much isk from that suit dying that you'll be force to run a lower suit anyways
All in all, I tend to run my lvl 3 suits most often. I keep proto for special occasions only (FW, PC or a really really really good team). Otherwise, it is simply overkill and that extra slot is just a nice to have in pub matches.
Since you're support, never run a suit with an injector if you're not going to have a rep tool. If you only have two slots and one of them is taken by an uplink, then run rep tool. There is nothing more detrimental to a team than rezzing someone who can't get back into battle without immediately dying or hiding for several seconds. The really good teams I run with actually have assaults running with the injector only because they know I'm right behind them with a rep tool really to get them back to work. Clear the room before running towards the revive icon. Vets will be very angry at you for rezzing them so they can immediately die again. You'll only end up dying too, right after them.
Overall, many squads love a logi, even if they always won't tell you. It's a labor of love and people will appreciate your dedication. +1 to a fellow Logibro. o7
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Aaron Jin Iyott
0
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Posted - 2014.01.02 09:22:00 -
[7] - Quote
Trey Hardin wrote:As for your support weapon I would say use an AR, Scr, or Combat rifle. I know that these wepons deal large amounts of damage but they are great for getting the enemy to take cover while you do your job. You are correct about the rail rifle at level one it isn't great for suppression but if you can get the assault version it will work too.
those types of weapons you kinda need to aiming with alittle to get some kinda "threat" going against other players to get them to back off alittle; with my horrible combat skills, i normally got mowed down with a rail rifle, as i was using it for range more than the 15-30 meter fights that averagely happen. with a rail rifle and coming into a fight that was established already, i did OK with it, but when a fight starts, i get killed quick. with the mass driver i use currently, I shoot it a few times and the enemy starts backing off for a few secs; which is way more helpful to me than a fire fight....but thats my reason for the mass driver. not to be top scorer or dps with it, just to add another element to a situation to put it in my favor :o
Youtube
FFXIV
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Aaron Jin Iyott
0
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Posted - 2014.01.02 09:27:00 -
[8] - Quote
John Demonsbane wrote:I use the CR, it gives a lot of bang for the buck in terms of it's low fitting costs, saving you room for equipment. Unless you are using an Amarr logi (which has a sidearm) I'd avoid niche weapons like the plama cannon.
Mass driver might be OK without a sidearm if you strictly keep off the frontlines. If they ever fix the LR you could try that, it used to be my preferred support weapon, but again I have a sidearm to fall back on.
i tried a aurum combat rifle, and i disliked it immediately. i was kill more often than i got to use it. it requires aiming and multple trigger presses to down someone. also its a cheap fit, CR users have been telling me, and ive been reading that to get it to really shine, its a points dump, which i dont have right now. i dont plan on investing alot into weapons for a month or so, as i wanna get my logistic skills up first. work on my strengths personally.
i excel in combat situations, just not in a combat sort of way. i know to use corners, play peek-a-boo with a mass driver, the old "bait and switch", the sneaky castro, and all that. and like i said before, im using the MD as a support weapon, not triyng to be DPS king. although, i have put points into shielding (all at lvl 1 currently) i have my starting race as caldari on this char, so i am working up skills for minmatar suits and the bonuses for shields that apply to that suit will apply to my default caldari BPO suits until i get a combat suit up on a few months. no rush here.
Youtube
FFXIV
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Aaron Jin Iyott
0
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Posted - 2014.01.02 09:34:00 -
[9] - Quote
Amarrgheddon wrote:I would go for complex shield extenders before maxing out the shield skill. On anything but a heavy the extenders will jump start your path to survival. Heavy gets a bonus of 120 for the shield skill so its better to max that.
defensively, yes, thats a good idea. but ill be skilling everything up i have currently evenly so... *shrugs* i dont think i mentioned heavy suits in my post here, so i dont know what your heavy mention is about :P
Youtube
FFXIV
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Aaron Jin Iyott
0
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Posted - 2014.01.02 10:45:00 -
[10] - Quote
lee corwood wrote:I found myself right with you in that support is my role. My kdr is **** poor and I won't help you kill much of anything, but I support well and its what I love to do. As a proto Min Logi (which I never use unless I'm in a team that uses good teamwork), I have a variety of suits and have capped how many I can create (CCP GIVE US MORE FITTINGS). I used to run MD and got proto with prof 1. Then, with the proto ARs, I found myself getting gunned down before I could make it to cover, so I gave up my MD, however it is still a very good weapon on certain maps. Sometimes simply denying ground is better than getting kills. I skilled into the MD initially because my aim is just...embarrasing, but after a lot of work and learning how to strafe properly, I can stand my own much better. However, with very limited ammo, I just had to put the MD down. I then moved to the SCR. I loved that thing and still use it on my weaker fits. Because of the overheat, it can cause you some issues. Getting them down to just 8 more armor doesn't do you much if your weapon locks up and they can just rush in and finish you off. But the gun has power and range, both of which I needed. Now, I can shoot back and cause the enemy to get to cover. With the intro of the new rifles, I went lvl 3 into both the RR and CR. I found the charge up of the RR to not be my style and chose to go proto with CR instead. This really hurts me when I'm solo as I get gunned down across the map. However, I try my best to never be solo as a support person running solo is just silly and dooming you to repeat deaths. Therefore, I often have a team running RR or AR. This means they can can range for me and I can clear CQC with my CR so I can revive people as needed. My advice to you is to search in the Rookie Forums for the Logi Code training guide. That thing is gold and I wish I had found it when I was first starting. In short tho, from my personal bias, make sure before you go proto suit, that you first sink into core skills (CPU/PG, Shield, Armor and Nanocircitry). The suit is very tempting. With all those slots and being able to carry ALL THE THINGS. But the worse thing skilling into the suit first is:
- you won't be able to carry everything anyways because you'll run out of CPU/PG until you skill into them
- you'll lose the suit faster than you can blink because you don't have any shield/armor skills
- because of the above points, you're going to lose so much isk from that suit dying that you'll be force to run a lower suit anyways
All in all, I tend to run my lvl 3 suits most often. I keep proto for special occasions only (FW, PC or a really really really good team). Otherwise, it is simply overkill and that extra slot is just a nice to have in pub matches. Since you're support, never run a suit with an injector if you're not going to have a rep tool. If you only have two slots and one of them is taken by an uplink, then run rep tool. There is nothing more detrimental to a team than rezzing someone who can't get back into battle without immediately dying or hiding for several seconds. The really good teams I run with actually have assaults running with the injector only because they know I'm right behind them with a rep tool really to get them back to work. Clear the room before running towards the revive icon. Vets will be very angry at you for rezzing them so they can immediately die again. You'll only end up dying too, right after them. Overall, many squads love a logi, even if they always won't tell you. It's a labor of love and people will appreciate your dedication. +1 to a fellow Logibro. o7
when i found out that kills werent the only way to get SP, i realized i didnt have to rely on my combat skills to play the game, so on Aaronjin i have SP moved all over the place, ive stopped playing that char and started playing on this new "main" and i hae assigned SP into the proper areas so i have more going for me now. i kinda wanna get everything to lvl 3 first logi wise before i start investing into a combat setup. ive had support success with my mass driver so far, enemies take a step back around corners which gives me enough time to move away or heal/rez who i need too. when someone runs in and starts fighting me head-on, i have a higher chance of surivial as i just have to aim at their feet instead of at them and a couple rounds of a MD and that person goes flying. about 70% of the time, its someone in a fancy suit running up on me and they dont die due to their shields and i get wasted. i normally avoid combat so this dont happen often and i know when to urn away when i need to. i bought that aurum pack, the one with all the weapons in it to try out and i found i like the mass driver, the rail rifle, and the scrambler rifle. the mass driver i can use as support on my logi setup. of course. the rail rifle i used and it was "ok" for starndard assault kinds of things, but the scrambler rifle i liked, as it was something i found easy to use and was giving me more results than any other gun. i found the logi post here in the forums along with alot of other information, i read everything relevant and have a working knowledge of "how" to do things; of course now the next step is to put it into practice in the battle field.
i like this forum as i can post info and i get answers, heh. not like some other games who troll you endlessly; as i continue to make progress, ill keep checking in here. :O
Youtube
FFXIV
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1495
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Posted - 2014.01.03 13:22:00 -
[11] - Quote
Amarrgheddon wrote:I would go for complex shield extenders before maxing out the shield skill. On anything but a heavy the extenders will jump start your path to survival. Heavy gets a bonus of 120 for the shield skill so its better to max that.
Very true. One other thing to remember is that shield extenders scale differently than armor mods, so that while basic armor plates are arguably more effective/efficient than a complex, the opposite is true of shields. Complex gives you twice as much HP for less than twice the fitting cost! So, using lower level extenders is hardly worth it.
Despite what anyone says about the fitting power of logi suits, if you are "doing it right" you gotta save CPU/PG wherever you can!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Veka Kari
The Phoenix Federation
23
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Posted - 2014.01.03 17:51:00 -
[12] - Quote
I would suggest that you read the Logi Code, which is important for all Logi's as it goes through the first 5 million SP. Dont worry if you are off track, you can swing it around before you hit 6.5 million SP.
Title: The Logi Code Writer: RedBleach LeSanglant Link: https://forums.dust514.com/default.aspx?g=posts&t=79304
MUST READ (All Suits): The Logi Code. You depend on it.
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Leadfoot10
Molon Labe. Public Disorder.
175
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Posted - 2014.01.04 06:40:00 -
[13] - Quote
Aaronjin wrote: looking at caldari suits, they seem to be totally shield users, like minmatar suits, but with both suits at lvl 1 assault, Caldari have 2 high and 2 low slots, and minmatar has 3 high and 1 low. Caldari have higher base shield HP on their suits and minmatar has lower, but i guess the extra high slot makes up for that. the question is, are minmatar and caldari shield users equal "shield" wise? or am i missing something that the extra high slot minmatar assault suit gives it over the caldari suit? something im not seeing at the moment....hmmm....
What you are missing is this: Speed.
The Minmatar exchange fewer hit points for more speed: The Caldari is slower but has more HP. The Minmatar faster with less HP.
That, the slot layout, and their respective suit racial bonuses (which can be found in the suit skill in the skill tree) make them fairly similar shield-tanking suits.
Hope this helps...>leadfoot
p.s. I've never heard someone regret spending skill points on core skills, but I hear a lot about skill points wasted on weapons or suits. Consider that carefully early in your career. |
J4yne C0bb
Molon Labe. Public Disorder.
163
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Posted - 2014.01.05 20:26:00 -
[14] - Quote
Aaron Jin Iyott wrote:when i found out that kills werent the only way to get SP, i realized i didnt have to rely on my combat skills to play the game, so on Aaronjin i have SP moved all over the place, ive stopped playing that char and started playing on this new "main" and i hae assigned SP into the proper areas so i have more going for me now. i kinda wanna get everything to lvl 3 first logi wise before i start investing into a combat setup. ive had support success with my mass driver so far, enemies take a step back around corners which gives me enough time to move away or heal/rez who i need too. when someone runs in and starts fighting me head-on, i have a higher chance of surivial as i just have to aim at their feet instead of at them and a couple rounds of a MD and that person goes flying. about 70% of the time, its someone in a fancy suit running up on me and they dont die due to their shields and i get wasted. i normally avoid combat so this dont happen often and i know when to urn away when i need to. i bought that aurum pack, the one with all the weapons in it to try out and i found i like the mass driver, the rail rifle, and the scrambler rifle. the mass driver i can use as support on my logi setup. of course. the rail rifle i used and it was "ok" for starndard assault kinds of things, but the scrambler rifle i liked, as it was something i found easy to use and was giving me more results than any other gun. i found the logi post here in the forums along with alot of other information, i read everything relevant and have a working knowledge of "how" to do things; of course now the next step is to put it into practice in the battle field.
i like this forum as i can post info and i get answers, heh. not like some other games who troll you endlessly; as i continue to make progress, ill keep checking in here. :O
MD is a hard weapon to use for any logi except for Amarr, simply because it's your main, but if it's working for you, great. As a logi, I think it's best to pick one gun you like and stick with it, for a number of reasons:
1) you will become more proficient at it, you learn where it is most effective and you begin to develope an "ingrained" sense of the range you should be engaging at. You can never go wrong with a GEK, but personally I'm preferring rails these days. An SB 39 lets you take more of a back seat to the slayers, as you should, but still do some beastly damage from afar. But whatever you decide, as a logi I would recommend picking one preferred weapon, skilling into prof 3, and staying there for a good long time. Don't make the mistake of spreading a significant amount of SP over the Weapons category, if you want to be a true logi.
2) your SP is more valuable in your role, so most of it should be going in the Dropsuit Upgrades category. A good logi, skilled in to level 3/4 hives, uplinks and rep tool, can put his squad halfway to an orbital before you can blink. At their best, a logi is a WP generator, and in a good squad, can help to generate 2 and 3 orbitals or more during a match, which can make all the difference in winning or not. It's not unusual for me to hit 2000 WP or more during a match.
If you really want to logi, you may wish to consider Gallente. I'm preferring it over my Advanced Min suits these days. With the armor and the suit's bonus of CPU/PG reductions to equipment, you can create some pretty powerful fittings on an advanced suit, compared to advance Min. My main J4yne is maxed in this regard (Level 5 into all skills that either max available or reduce module/weapon power requirements of CPU/PG) and has about 15 mil SP, and I'm already able to create more powerful fitting on my advanced Gal "Thor" toon at 8 Mil SP, with level 4 into Gal logistics suits, and a couple levels in to DS Upgrades. Just something to consider.
Min Logi | aka Punch R0ckgroin, Fatsuit | aka Thor Thundercock, Gal Logi
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