Kasote Denzara
A Vulture
1706
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Posted - 2013.12.30 07:36:00 -
[1] - Quote
So, this is 1.7 as I write. HAVs run rampant, people throw rocks at them. Startled and partially hurt HAV runs away. HAVs seem easily killed by tank busting traps, other HAVs, suiciding LAVs, and sticking R/Es to their backs. Well, that's fine and all, but it cannot stand.
I'll start by saying that I'm okay with all the HAVs. I normally avoid them, since my attempts to kill them always means that I'll be banned from FW. (That's seriously not cool.) I think it's grand that militia HAVs are killing standard HAVs, because, well, karma sucks ass, doesn't it? The average pilot in a standard HAV gets destroyed by militia because, well, he's bad. A single decently equipped Maddy can control the field by itself if the driver has some sort of brains. I know this because I often do run into these asshats. No, rails will not help you if the pilot knows that there are rails and A) actively avoids their LOS or B) actively destoys them.
I'm not okay with AV's current state. In 1.6, I felt FGs were at their utmost balanced state (bar for the Assault variant), SLs had too much range, and AV grenades were a bit silly. In 1.7, all of this was destroyed. FGs seem to be ace for taking out dropships, but that's about it besides LAVs and installations. (Thank goodness those goddamn LLAVs are gone, yo.) So, we have HAVs, tank busting traps, suicide LAVs, and crazy Plasma Cannon users with R/Es. Seriously?
My compromise consists of the following:
Give SLs at the most 25% of the 50%+ that was taken. Keep the range the same. (Seriously, 1.6 range was extremely broken.)
Give all Forge Guns, outside of the Assaults, their damage back. Keep the charge time as is. The reason I'm excluding Assaults from such a damage boost is because they have higher ROF. They shouldn't have both damage and rate of fire. It's the variant that made many cry.
Give AV Grenades a starting 10% damage increase. I say "starting" because this is all on paper and results could differ vastly on the field than on paper.
Plasma Cannon... Give these guys a "Breach" variant. Faster projectile, more direct damage, BUT an even worse arc. That could be the drawback of the "Breach" variant of Plasma Cannons.
Could you compromise with me? Is this agreeable? Could you AV with this? How about HAV against it? Is this what you believe to be a step towards "balance"?
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
Use the Commando A-I suit and show your worth.
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Kasote Denzara
A Vulture
1706
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Posted - 2013.12.30 07:42:00 -
[2] - Quote
Sinboto Simmons wrote:What about Proxi mines and REs?
The longstanding "balance"... thingie?... about R/Es was that they did not scale damage per tier, like other things did. It's been floating around by a few people about a "Breach" variant of the R/E- more damage, less blast radius. I'd be okay with it, to be honest, but only if it followed the other Breach variant items. Less carried. That could be the drawback besides the blast radius.
As for PMs, I'm not too sure where to start on them. I've always used them in other games (as well as this one) to set off other explosives. Six R/Es coupled with a single PM can one-bomb a HAV and it easily doable with a logistic suit in FW. The problem with that is, well, TKs, purposeful griefing, and "wrong targets" (set a trap for HAV, get LAV, HAV kills you and lols away). With that said, I'm not too much in a position to have a word towards both R/Es and PMs and I feel that it is more for those that use it to put a word in here about them.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
Use the Commando A-I suit and show your worth.
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