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Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
Scions of Athra
2524
|
Posted - 2013.12.30 03:33:00 -
[1] - Quote
Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature.
1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers.
2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons
3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5.
I am always open to feedback too :). If you have any other ideas post them below. |
Kane Fyea
Scions of Athra
2524
|
Posted - 2013.12.30 03:39:00 -
[2] - Quote
Heathen Bastard wrote:okay. then lets limit suit changes at SD's as well.
You get 5 a match. You cannot change suits if your current one is too damaged(Let's say <25% armor HP left). Your gun has to be fully reloaded(you're already at an SD. this shouldn't really be a problem.) Truthfully I agree with you. There should be requirements like this to change suits at the supply depot. Everyone you guys can also suggest things to help fix the supply depot problem too. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:41:00 -
[3] - Quote
Eurydice Itzhak wrote:Two and 3 are stupid ideas.
number 1 might actually be reasonable if very irritating (IE, I used my modules, ran to redline and am now waiting for 30s in complete safety to switch to a vehicle to combat what I saw on the field).
I'm a very big tank enthusiast and I like idea #1. Yea the first one is my preferred option too although I still think there should be something to stop tanks from recalling in combat which both 2 and 3 would help with that a little. You don't know how many times I've almost killed a tank and the driver just recalls right before I can destroy it. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:43:00 -
[4] - Quote
Heathen Bastard wrote:Honestly, modules shouldn't reset if you call in a new tank(then again, I have complex modules and the CD skill at 20% reduction so it would actually take me longer to recall and get a new tank than to simply wait out the CDs of them) I agree although I'm trying to think of quick and simple fixes that can be implemented quickly. Also like I said the module cooldown one really only effects low SP investment tankers. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:55:00 -
[5] - Quote
Asha Starwind wrote:Isn't #1 already in place? Could have sworn it was. I was running low on just about everything in my tank(ammo,armor, everything on cooldown) and when I tried to knock out three birds with one stone by recalling it and then calling in a fresh one the game would not let me do so until the tank finished repping itself and the modules reset. Nope I just did it with a tank earlier. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 03:56:00 -
[6] - Quote
Talos Alomar wrote:I think EVE already has an elegant solution with logout timers. If you've dealt damage or had damage dealt to you in the past 60 seconds you can't recall your vehicle. Yea that's what I was talking about in #2 although without numbers. |
Kane Fyea
Scions of Athra
2525
|
Posted - 2013.12.30 06:15:00 -
[7] - Quote
dogmanpig wrote:how about every time some one says recall they give me 1mil isk? Best idea in this thread. |
Kane Fyea
Scions of Athra
2527
|
Posted - 2013.12.30 22:06:00 -
[8] - Quote
Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
I better add #1 and #3 for vehicles too then |
Kane Fyea
Scions of Athra
2527
|
Posted - 2013.12.30 22:08:00 -
[9] - Quote
Korvin Lomont wrote:Takahiro Kashuken wrote:Limiting suits then
1. No changing suits if your suit is not 100% hp
2. No changing suits when the depot is getting shot at by enemy
3. No changing suits if your gun isnt reloaded
agree on the first two but i am not sure about the last one. Sometimes changeing suits is the only way to get ammunition out of supply depost they seem a bit bugged from time to time. If thats fixed I agree withe last one as well. That's not a bug. There's a delay when you resupply too much from a single supply depot. |
Kane Fyea
Scions of Athra
2528
|
Posted - 2013.12.30 22:25:00 -
[10] - Quote
Jason Pearson wrote:Kane Fyea wrote:Ok well I think most people can agree that this feature is obviously broken. So I think there should be a few requirements that need to be met before you can recall your vehicle. Now not all of these need to be implemented but something needs to be done about the recall feature. 1. Modules cannot be on cool own when you recall. This stops people from just recalling and calling back in to get through their cool downs. This will hurt new tankers more then ones with a bit of SP investment because cool downs decrease through the tiers. 2. You cannot recall during combat. This stops people from just recalling because they are going to die. This would only happen with AV weapons or other tank weapons 3. I think there should be a limit on how many recalls you can do per match. Limit it to like 5. 4. Add a longer recall timer. Others ideas Post #7 This one has some pretty good ideas I am always open to feedback too :). If you have any other ideas post them below. EDIT: When I think of more ideas I'll update the OP. Also any good ideas I see I will put the post link in the OP. 1. Sure 2. Same with Infantry, make it so they have to out of combat for a certain amount of time before changing at SD 3. Same for Infantry, banned from SD after 5 uses 4. I'm not sure. Yea I agree 2 and 3 should be done for infantry too. |
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Kane Fyea
Scions of Athra
2529
|
Posted - 2013.12.31 00:40:00 -
[11] - Quote
Lv2spd2 wrote:maybe tanks could only recall at supply depots?
I dunno if that would solve your issues, but I don't see how it would be unfair. Infantry can only change suits without dying at supply depots after all.
I thought about that but I don't think think it should be like that. |
Kane Fyea
Scions of Athra
2530
|
Posted - 2013.12.31 04:52:00 -
[12] - Quote
Nguruthos IX wrote:Vehicles just need to not be able to recall under combat. If you can't run to your back zone and LOS behind a hill or building you should NOT be able to recall.
If you want to risk an open-field recall, you should be able to try it but be interrupted (10 second cooldown) for each damage that you or the vehicle takes while hacking it.
And increase the recall hack time by about double.
This solves all those BS vehicles who will flip on hardeners to tank while hiding behind their vehicle LOS to hack-recall it. While knowing it would currently take 4 rail tanks to kill them fast enough before being recalled, and then they have saved their assets in a losing battle while under fire in under a couple seconds.
It's one of the stupidest things in this game, right next to RDV's and how CCP can't make any small turret aside from missiles worth a damn after a year or 2. I still think vehicles shouldn't be able to recall with modules on cooldown. |
Kane Fyea
Scions of Athra
2533
|
Posted - 2014.01.01 22:18:00 -
[13] - Quote
Taurion Bruni wrote:can we make them more like dropsuits, and only allow recall within the vicinity of a supply depot? I don't agree unless CCPs map design team makes supply depots more accessible to vehicles. |
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