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OZAROW
WarRavens League of Infamy
1161
|
Posted - 2013.12.30 01:49:00 -
[1] - Quote
I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss |
Atiim
Living Like Larry Schwag
2766
|
Posted - 2013.12.30 02:00:00 -
[2] - Quote
Point on this doll to where Thale touched you.
...
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Borne Velvalor
Endless Hatred
1823
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Posted - 2013.12.30 02:02:00 -
[3] - Quote
Atiim wrote:Point on this doll to where Thale touched you. Point on this map of the forums where we haven't heard this joke before.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5187
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Posted - 2013.12.30 02:06:00 -
[4] - Quote
Borne Velvalor wrote:Atiim wrote:Point on this doll to where Thale touched you. Point on this map of the forums where we haven't heard this joke before. I think it's the most likes I've ever gotten for one post.
Never forget
How to fix the Logi
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medomai grey
WarRavens League of Infamy
392
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Posted - 2013.12.30 02:06:00 -
[5] - Quote
Atiim wrote:Point on this doll to where Thale touched you. Medomai points to his knee and says: "I used to be a merc like you but then I took an..."(medomai grey was head shot by a thale's sniper rifle mid sentence.)
Blatant Dust_514 recruiting in the silliest of places. :P
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Atiim
Living Like Larry Schwag
2766
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Posted - 2013.12.30 02:07:00 -
[6] - Quote
Borne Velvalor wrote:Atiim wrote:Point on this doll to where Thale touched you. Point on this map of the forums where we haven't heard this joke before. Say what you want, but somebody had to say it.
It was either that, or "Welcome To New Eden".
Ask yourself. Which one is more overused?
...
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Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 02:10:00 -
[7] - Quote
Atiim wrote:Borne Velvalor wrote:Atiim wrote:Point on this doll to where Thale touched you. Point on this map of the forums where we haven't heard this joke before. Say what you want, but somebody had to say it. It was either that, or "Welcome To New Eden". Ask yourself. Which one is more overused? No one had to say it. It's not like I've got a Thale to your head.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5188
|
Posted - 2013.12.30 02:10:00 -
[8] - Quote
Borne Velvalor wrote:Atiim wrote:Borne Velvalor wrote:Atiim wrote:Point on this doll to where Thale touched you. Point on this map of the forums where we haven't heard this joke before. Say what you want, but somebody had to say it. It was either that, or "Welcome To New Eden". Ask yourself. Which one is more overused? No one had to say it. It's not like I've got a Thale to your head. Oh snap
Never forget
How to fix the Logi
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Atiim
Living Like Larry Schwag
2768
|
Posted - 2013.12.30 02:12:00 -
[9] - Quote
Borne Velvalor wrote:No one had to say it. It's not like I've got a Thale to your head. The guy actually does have a Thale aimed at my head.
You just don't see him because he's in the redline.
...
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Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 02:14:00 -
[10] - Quote
Atiim wrote:Borne Velvalor wrote:No one had to say it. It's not like I've got a Thale to your head. The guy actually does have a Thale to my head. You just don't see him because he's in the redline. You're right god damn it!
Borne Velvalor (Militia 80GJ Rail Gun) OZAROW
Fixed.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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ADAM-OF-EVE
Dead Man's Game
683
|
Posted - 2013.12.30 02:14:00 -
[11] - Quote
OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss
everyones redline is the same except when it comes to your own spawn areas. you could say they are protected by the mcc. there is not poison gas or anything like that. your in a sealed dropsuit remember. its just a safe area to spawn and an area restriction.
remember your under contract to attack/defend and the contract provided provided the clones so they are not likely to let you walk out of the combat area.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 02:15:00 -
[12] - Quote
ADAM-OF-EVE wrote:OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss everyones redline is the same except when it comes to your own spawn areas. you could say they are protected by the mcc. there is not poison gas or anything like that. your in a sealed dropsuit remember. its just a safe area to spawn and an area restriction. remember your under contract to attack/defend and the contract provided provided the clones so they are not likely to let you walk out of the combat area. So they kill you instantaneously when you're 5m away from a sniper, very much in combat.
Right.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Atiim
Living Like Larry Schwag
2768
|
Posted - 2013.12.30 02:16:00 -
[13] - Quote
Borne Velvalor wrote:Atiim wrote:Borne Velvalor wrote:No one had to say it. It's not like I've got a Thale to your head. The guy actually does have a Thale to my head. You just don't see him because he's in the redline. You're right god damn it! Borne Velvalor (Militia 80GJ Rail Gun) OZAROW Fixed. Thank God! I'm finally free.
Now if only we could do something about the other 15 snipers hiding in the redline...
...
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Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 02:17:00 -
[14] - Quote
Atiim wrote:Borne Velvalor wrote:Atiim wrote:Borne Velvalor wrote:No one had to say it. It's not like I've got a Thale to your head. The guy actually does have a Thale to my head. You just don't see him because he's in the redline. You're right god damn it! Borne Velvalor (Militia 80GJ Rail Gun) OZAROW Fixed. Thank God! I'm finally free. Now if only we could do something about the other 15 snipers hiding in the redline... There's a solution! You hack all the points and smoke a cig. If they are covering the point, you stack 2 militia tanks on top of each other, blocking their line of sight and hack anyway.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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ADAM-OF-EVE
Dead Man's Game
683
|
Posted - 2013.12.30 02:18:00 -
[15] - Quote
Borne Velvalor wrote:ADAM-OF-EVE wrote:OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss everyones redline is the same except when it comes to your own spawn areas. you could say they are protected by the mcc. there is not poison gas or anything like that. your in a sealed dropsuit remember. its just a safe area to spawn and an area restriction. remember your under contract to attack/defend and the contract provided provided the clones so they are not likely to let you walk out of the combat area. So they kill you instantaneously when you're 5m away from a sniper, very much in combat. Right.
no they don't. if your in the enemys redline then your in their safe zone and not yours. so yes you and him may be in combat with each other but there is a hulking mcc sitting right above you. would it not be plausible that it killed you while protecting its safe zone.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 02:20:00 -
[16] - Quote
ADAM-OF-EVE wrote:Borne Velvalor wrote:ADAM-OF-EVE wrote:OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss everyones redline is the same except when it comes to your own spawn areas. you could say they are protected by the mcc. there is not poison gas or anything like that. your in a sealed dropsuit remember. its just a safe area to spawn and an area restriction. remember your under contract to attack/defend and the contract provided provided the clones so they are not likely to let you walk out of the combat area. So they kill you instantaneously when you're 5m away from a sniper, very much in combat. Right. no they don't. if your in the enemys redline then your in their safe zone and not yours. so yes you and him may be in combat with each other but there is a hulking mcc sitting right above you. would it not be plausible that it killed you while protecting its safe zone. A logical explanation, until you realize the redline does not exist solely under the MCC. If it has that kind of range, it should just instakill all the enemies on the field and be done with it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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ADAM-OF-EVE
Dead Man's Game
683
|
Posted - 2013.12.30 02:48:00 -
[17] - Quote
Borne Velvalor wrote:ADAM-OF-EVE wrote:Borne Velvalor wrote:ADAM-OF-EVE wrote:OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss everyones redline is the same except when it comes to your own spawn areas. you could say they are protected by the mcc. there is not poison gas or anything like that. your in a sealed dropsuit remember. its just a safe area to spawn and an area restriction. remember your under contract to attack/defend and the contract provided provided the clones so they are not likely to let you walk out of the combat area. So they kill you instantaneously when you're 5m away from a sniper, very much in combat. Right. no they don't. if your in the enemys redline then your in their safe zone and not yours. so yes you and him may be in combat with each other but there is a hulking mcc sitting right above you. would it not be plausible that it killed you while protecting its safe zone. A logical explanation, until you realize the redline does not exist solely under the MCC. If it has that kind of range, it should just instakill all the enemies on the field and be done with it.
its 2 tier. look at it like this. there is a battleground border which the contractor does not want you to leave. leave it and they will terminate your clone (their clone). mcc's come in and encroach on that area and enforce a safe area in that boundary to protect their own spawn point while concentrating all other fire on the enemy mcc.
its not dissimilar to RL. you land your forces and setup a protective perimeter but the battlefield is far from protected by you. you advance outwards towards the enemy who do the same thing. you push them back until all they have left is their safe area. leaving the battlefield could be deemed as deserting.
in dust terms: 1) retreating past your safe spot away from the enemy is leaving the battlefield (deserting - clone terminated by contract issuer) 2) moving out to the side of the area is also leaving the battlefield area, this redline is the same for both sides and both contract issuers treat this the same way (deserting - clone terminated by contract issuer) 3)entering the enemy safe zone which should in all likelihood be the most fortified area on the map would make you KOS. its plausible the mcc killed you, its also plausible the contract issuer doesn't want you anywhere near the enemy mcc or ground spawn as they want you to protect the structure and not go out glory hunting so they could have implemented the same clone termination if you attempt to do so.
the fact both side redlines are slightly different is irrelevant. the goal is to defend or attack the structure while assisting the mcc in its attack on the other mcc. if you are in the enemy redline you are doing neither. if you are in your own then you could be deemed as providing support
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Operative 1171 Aajli
Bragian Order Amarr Empire
958
|
Posted - 2013.12.30 02:59:00 -
[18] - Quote
OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss
Lol, "guy with more heart". Lol. You get 'em tiger.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Blaze Ashra
Ametat Security Amarr Empire
64
|
Posted - 2013.12.30 03:01:00 -
[19] - Quote
Copycat. +1 to my idea but I think tresspassing, infiltration or incursion modules sounds a bit better. |
Borne Velvalor
Endless Hatred
1823
|
Posted - 2013.12.30 03:17:00 -
[20] - Quote
ADAM-OF-EVE wrote: its 2 tier. look at it like this. there is a battleground border which the contractor does not want you to leave. leave it and they will terminate your clone (their clone). mcc's come in and encroach on that area and enforce a safe area in that boundary to protect their own spawn point while concentrating all other fire on the enemy mcc.
its not dissimilar to RL. you land your forces and setup a protective perimeter but the battlefield is far from protected by you. you advance outwards towards the enemy who do the same thing. you push them back until all they have left is their safe area. leaving the battlefield could be deemed as deserting.
in dust terms: 1) retreating past your safe spot away from the enemy is leaving the battlefield (deserting - clone terminated by contract issuer) 2) moving out to the side of the area is also leaving the battlefield area, this redline is the same for both sides and both contract issuers treat this the same way (deserting - clone terminated by contract issuer) 3)entering the enemy safe zone which should in all likelihood be the most fortified area on the map would make you KOS. its plausible the mcc killed you, its also plausible the contract issuer doesn't want you anywhere near the enemy mcc or ground spawn as they want you to protect the structure and not go out glory hunting so they could have implemented the same clone termination if you attempt to do so.
the fact both side redlines are slightly different is irrelevant. the goal is to defend or attack the structure while assisting the mcc in its attack on the other mcc. if you are in the enemy redline you are doing neither. if you are in your own then you could be deemed as providing support
I realized after posting you'd say the two countermeasures coexist. Of course, I'm not sure why the enemy MCC waits 20.0 seconds to terminate you like your contractor. It also can't be your contractor since camping the MCC would completely shut down the opposition, thus capturing the area.
Regardless, it matters not why you die. You die because it's a mechanic to both constrain the map and give players safe areas. The MCC isn't doing anything, the contractors aren't doing anything. What's happening is the programmers at CCP wrote the code to start a timer once you enter the area and then run the suicide code as soon as it expires.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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AAGMUNDR
Reliable Overwatch Inc.
280
|
Posted - 2013.12.30 03:37:00 -
[21] - Quote
I only redline snipe. I literally have 11mil sp skilled into a specific build made for redline sniping. Get pooped on. |
Miokai Zahou
Seituoda Taskforce Command Caldari State
91
|
Posted - 2013.12.30 03:52:00 -
[22] - Quote
OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss
Until CCP ever decides to push the boarders of red line sniping then all I have to say is:
No.
HTFU.
Welcome to New Eden.
Can I have your isk.
Spam milita tanks. |
Niuvo
NECROM0NGERS Covert Intervention
954
|
Posted - 2013.12.30 03:58:00 -
[23] - Quote
No damage inflicted if you are in redzone, problem solved. |
Poonmunch
Sanguis Defense Syndicate
736
|
Posted - 2013.12.30 04:54:00 -
[24] - Quote
OZAROW wrote:I hate snipers, you hate snipers, so here's the deal. Give us a redline resistance mod and skill in the tree.
People will have a certainly longer time allowed in their own redline or it could stay the same I don't care, this is about giving scouts a job.
We're fast, our knives kill instantly an a lot of us kill snipers even if suicide is necessary to get them, so let's make a equipment resistance mod. I dunno what the theory of redline is that one team can be in theirs an not the other, poisonous gas that only kills you in the other teams side or whatever , nobody has ever wondered this?
It would be cool if it effected all of us so we couldn't hide there, like damn if you wanna give up just leave the battle so a new guy with more heart can try an help instead of 8 guys on my team doing nothing while the other 8 die, so you skill into resistance mods, one to stay in your red line for a long time an the other type to have scouts run the redline for a very minimal time.
Discuss
I like snipers.
But it might be kind of fun to make scouts "immune" to the redline (as a skill).
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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