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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kaze Eyrou
SVER True Blood Public Disorder.
433
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Posted - 2014.01.21 00:16:00 -
[1] - Quote
First off, so far an amazing job! This is what I had in mind for if they made an easy click-interface to be able to check your fittings. Not only that but good idea showing the base stats, and then showing [actual stats in brackets]... wonderful!
One thing I've noted: when I load my character and one of his fits, it's telling me that simply with skills an mk.0 Logistics suit has 406.25 armor?! That's a bug somewhere!!
My guess would be something with calculating the armor stat somehow? Well I barely got past programming 101 but I'll plug and play from my end and let you know. (Also, laziness dictates I post and not read others... so now I'll go back ... haha)
Again, great work!
EDIT: Oh and one more thing: The fonts seem a little hard to read? I'm getting a white text on white background (not fully white so I can read it but it's extremely difficult... also might have been addressed earlier)
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Kaze Eyrou
ROGUE SPADES
444
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Posted - 2014.02.07 05:20:00 -
[2] - Quote
Just a quick bump of encouragement! I'm looking forward to using the finished project and hope I can help out. Good luck!
// Closed Beta Vet // Logi Bro // Forge Gunner // @KazeEyrou
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Kaze Eyrou
SAM-MIK General Tso's Alliance
455
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Posted - 2014.03.06 00:16:00 -
[3] - Quote
Is there a way to compare things between 1.7 and 1.8 with it? Just a lazy ass "don't-wanna-do-it-myself" question.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Kaze Eyrou
SAM-MIK General Tso's Alliance
457
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Posted - 2014.03.09 17:24:00 -
[4] - Quote
Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Kaze Eyrou
SAM-MIK General Tso's Alliance
458
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Posted - 2014.03.09 18:58:00 -
[5] - Quote
Cyrus Grevare wrote:Kaze Eyrou wrote:Something I noticed, when making one of my fits: When I add a nanohive or nanite injector, it puts them at stock level but when you level up the Nanocircuitry skill, there is a "bug" (recent feature but undocumented bonus) of the Nanocircuitry skill in that it reduces Nanohives and Nanite Injectors by 5% per level. Where can I check this out? Do you have a source or link I could use? What attribute is reduced by level CPU usage? By recent feature do you mean for 1.8? Yeah if you want you can check with hydraSlav; he's the guy who does the DFT using Google Docs... I also got screenshots let me see if I can pull them up....
EDIT: Here ya go. Basically they are screenshots taken by my potato cam showing how they fit vs their displayed CPU. For instance the Hacked Nanohive shows 21 but on the fitting it only takes 16. I have Nanocircuitry at 5 too.
// Closed Beta Vet // Logi Bro // Respec Discuss
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Kaze Eyrou
Molon Labe. General Tso's Alliance
468
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Posted - 2014.08.15 17:28:00 -
[6] - Quote
Hey Cyrus, I have a request.
When displaying scan profiles of the suits, the advanced and proto cloaks both have a -5% and -10% respective dampening to the suits.
My idea was once you have a cloak equipped to the suit, you could "activate" it somehow to see exactly how it modifies the suit's scan profile.
What do you think?
Also, great work you're doing. I've subscribed to the thread and have been trying to give you as many +1's as I can. Programming is tough work especially making sure all the bugs are ironed out. Keep it up!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
472
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Posted - 2014.08.16 16:24:00 -
[7] - Quote
ThePlayerkyle13 wrote:I've just noticed their is no Minmatar Advance Heavy Basic Frame...
EDIT: Also their not in Standard & Prototype... Can confirm, the Militia Minmatar Heavy Frame is there, but Standard, Advanced, and Prototype Minmatar Heavy Frames have gone missing.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
480
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Posted - 2014.08.18 19:35:00 -
[8] - Quote
Cyrus Grevare wrote:Arkena Wyrnspire wrote:The Gastun's forge doesn't appear to show damage per shot. Forges are a special case, they don't have stats on the SDE, I usually manually fill up the missing data, but I don't have any Gastuns on my inventory Mind sharing the damage per shot? Oooh oooh! I do I do! Pick me!
Gastun's Forge Gun Info for 1.8 Charlie
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
567
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Posted - 2014.09.03 00:06:00 -
[9] - Quote
Your fit goes to a blank fit, but knowing the Caldari bonus, I'm assuming you made a ck.0 Scout with two proto Range Amps to come up with a range of 104.38m.
This is because your skills are setup incorrectly. If you have clicked on max skills, this will max out all the skills on the skill tree, including the dual scout skills for Amarr, Gallente, and Caldari.
To fix this, go into your skills tree and find the scout suits that are "Hotfix Charlie" scout skills and leave those at 5. Then take the other scout skill and drop it to 0.
This may be an error on Protofits side, but it could be how the SDE is read as well. However, I don't know the backend and try to update Cryus on these things.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
612
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Posted - 2014.09.12 21:07:00 -
[10] - Quote
Cyrus Grevare wrote:Implemented a 3rd party commenting system to each fitting view, I was hesitant to include something like this since I had not much time to develop a personal implementation, but this should alleviate that problem :p. Now my only worry is that I won't be able to moderate much, please be civil if you comment. :O
Great work man! This is awesome!
One thing I wanted to comment on: I just noticed repair tool ranges. They are all at 21m (or at least the Proto ones). The Lai Dai I know from memory is the farthest reaching and the Core Forced is something very small (like 7.5 I think) yet those are all 21m ranges.
If you need, I can get you a list of Rep Tool ranges should you need to enter in manually like we did with the Gastun's FG.
EDIT: Oh! And Drop Uplinks at the proto level. I think names and time modifiers are off. I'll compile a list regardless.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
660
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Posted - 2014.09.24 02:17:00 -
[11] - Quote
Just checked on Shotgun Proficiency. It's +3% damage to shields per level.
I will say that's one thing they did change though Cryus. Proficiency now only effects the weapon's particular damage type instead of being across the board now. Hybrid-blaster and Laser weapon proficiency only boost damage to shields, while Projectile, Hybrid-railgun, and explosive weapon proficiencies only boost damage to armor.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
661
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Posted - 2014.09.25 00:05:00 -
[12] - Quote
Francois Sanchez wrote:I checked the shotgun proficiency, it still says RoF bonus in the french version Oh. Interesting. Well I guess it's time to make a thread on Bugs section.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
666
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Posted - 2014.09.25 21:42:00 -
[13] - Quote
Kensai Dragon wrote:I didn't read all 14 pages, so my apologies if this has been addressed already, but is there a way for my skill tree settings to be saved with my login/profile? I'm redoing the skills at least once a day.
Otherwise, I love the site and a thousand 'thank you's! Actually, yes you can make skill profiles.
For example, you plug in your skills for your main character and save a profile, then one for an alt that was meant to test, let's say the Scout suit. With it, you can make a fit to see what your alt will be able to use with his max scout skills, and then see how it would translate if you were to use your main character - which would, let's say, only have advanced scout skills.
Make an account (top right I think) and you'll be able to save your fits as well as your skill profile. Enjoy!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
679
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Posted - 2014.09.27 17:40:00 -
[14] - Quote
Cyrus Grevare wrote:QRT30 wrote:Hi,
Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21. I think I'll have to do a manual pass on all repair tools SDE must be incorrect on the stats. Ah that sucks. Well I'm not doing anything so I'll make a list here shortly.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
680
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Posted - 2014.09.27 18:07:00 -
[15] - Quote
Repair Tools:
Militia Repair Tool Meta Level 1 CPU: 22 PG: 5 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 460
(Same for BPO, except for cost)
Repair Tool Meta Level 1 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 1,125 ISK
Flux Repair Tool Meta Level 2 CPU: 24 PG: 4 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 1,845 ISK
'Whisper' Repair Tool Meta Level 4 CPU: 15 PG: 2 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 20 AUR
BDR-2 Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-5 Axis Repair Tool Meta Level 4 CPU: 32 PG: 4 Repair Rate (on dropsuit): 45 HP/s Repair Rate (on vehicle): 112 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 4,935 ISK
BDR-8 Triage Repair Tool Meta Level 5 CPU: 32 PG: 6 Repair Rate (on dropsuit): 75 HP/s Repair Rate (on vehicle): 73 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 8,070 ISK
'Fractal' A/7 Repair Tool Meta Level 6 CPU: 32 PG: 4 Repair Rate (on dropsuit): 60 HP/s Repair Rate (on vehicle): 98 HP/s Max. Repair Distance: 15.00 m Max. Targets: 1 Cost: 30 AUR
Core Repair Tool Meta Level 6 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 13,215 ISK
Lai Dai Flux Repair Tool Meta Level 7 CPU: 75 PG: 12 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 22.50 m Max. Targets: 2 Cost: 21,630 ISK
Six Kin Triage Repair Tool Meta Level 7 CPU: 48 PG: 10 Repair Rate (on dropsuit): 88 HP/s Repair Rate (on vehicle): 79 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 21,630 ISK
'Schizm' Core Repair Tool Meta Level 7 CPU: 48 PG: 8 Repair Rate (on dropsuit): 70 HP/s Repair Rate (on vehicle): 105 HP/s Max. Repair Distance: 15.00 m Max. Targets: 2 Cost: 40 AUR
Core Focused Repair Tool Meta Level 8 CPU: 60 PG: 10 Repair Rate (on dropsuit): 125 HP/s Repair Rate (on vehicle): 121 HP/s Max. Repair Distance: 7.50 m Max. Targets: 1 Cost: 35,415 ISK
And done! Now for Drop Uplinks...
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
681
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Posted - 2014.09.27 19:01:00 -
[16] - Quote
Drop Uplinks:
Militia Drop Uplink Meta Level 1 CPU: 50 PG: 15 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 370 ISK
(Same stats for Militia Drop Uplink BPO, except cost)
Drop Uplink Meta Level 1 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 900 ISK
Stable Drop Uplink Meta Level 2 CPU: 30 PG: 6 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 1,470 ISK
Hacked Drop Uplink Meta Level 2 CPU: 38 PG: 9 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 35.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 20 AUR
('Templar' Uplink BPO is the same stats as the Hacked Drop Uplink above, minus the cost)
R-9 Drop Uplink Meta Level 3 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 2,415 ISK
N-11/A Flux Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 8.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 3,945 ISK
P-13 Quantum Drop Uplink Meta Level 4 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 20 Health: 75.00 HP Cost: 3,945 ISK
Imperial R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 362 ISK and 40 Imperial Guard LP (Amarr FW)
'Dawnpyre' R-9 Drop Uplink Meta Level 5 CPU: 48 PG: 11 Max Active: 2 Max Carried: 2 Spawn Time Modifier: 20.00% Max. Spawns Per Unit: 15 Health: 75.00 HP Cost: 30 AUR
Viziam Drop Uplink Meta Level 5 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 6,465 ISK
Viziam Flux Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -21.30% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Gauged Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 3 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Viziam Quantum Drop Uplink Meta Level 6 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 25 Health: 100.00 HP Cost: 10,575 ISK
Viziam Stable Drop Uplink Meta Level 6 CPU: 48 PG: 11 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 10,575 ISK
Imperial Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 975 ISK and 75 Imperial Guard LP (Amarr FW)
Imperial Viziam Drop Uplink (Yes same name as above. The way to differentiate is the cost and stats; they are different for each.) Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: -41.50% Max. Spawns Per Unit: 15 Health: 100.00 HP Cost: 5,312 ISK and 150 Imperial Guard LP (Amarr FW)
'Void' Viziam Drop Uplink Meta Level 8 CPU: 71 PG: 14 Max Active: 2 Max Carried: 3 Spawn Time Modifier: 5.00% Max. Spawns Per Unit: 20 Health: 100.00 HP Cost: 40 AUR
'Abyss' Carthum Drop Uplink Meta Level 9 CPU: 71 PG: 14 Max Active: 1 Max Carried: 2 Spawn Time Modifier: -47.50% Max. Spawns Per Unit: 5 Health: 100.00 HP Cost: 40 AUR
And that should do it, minus the cost of one uplink. Lost connection with TQ and I think they are having connectivity problems once again (ugh). I'll update as soon as I get back in and verify the price of the last uplink.
EDIT: Done! List is 100% complete Cyrus!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
molon labe. General Tso's Alliance
687
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Posted - 2014.09.28 22:43:00 -
[17] - Quote
CLONE ALPHA 001 wrote:having some problems with the site such as skills not applying such as the requierd skills to yous scout ck.0 i have put in the required skill exactly as i have them in game but the site tells me i am not skilled in to it what gives? also complex sidearm damage mods are not applying as well. just checked just now for me. I was able to make a fit with a maxed skilled character with a ck.0. Both the scan precision and scan range are modified to their correct levels so I don't see an issue there.
I check the Complex Sidearm Damage Modifier as well with a Proto Magsec SMG and was able to see the modification of damage to the gun.
Are you sure your web browser is working with the site properly? What specific layout are you using with the Sidearm? (It could be only a certain slot in the suit.) Can you take some screenshots and post them? Sorry to hear it's not working for you.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
689
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Posted - 2014.10.01 22:47:00 -
[18] - Quote
CLONE ALPHA 001 wrote:will do but the main issue is skills not applying i use chrome but i'll try Firefox and see how that goes first edit: tried firefox same issue as below ok so i put in dropsuit command lvl 3, caldari light dropsuits lvl3 and caldari scout drop suits lvl5 but its highlighting scout mk.0 as the suit i'm now skilled into as well as all the other minmatar light suits but the caldari skills are applying to the suit http://puu.sh/bUOCK/6877eae64b.jpgwhen i set the suit it shows that i am unskilled in the suit but the skills are enhancing the range and profile http://puu.sh/bUOKt/a4431b6ec6.jpgmy skills with bolt pistols http://puu.sh/bUPhr/9969b4699d.jpgskills are applying http://puu.sh/bUPkE/5a85135829.jpgi put one basic SIDEARM damage mod in but its not applying http://puu.sh/bUPxp/b46fec0012.jpgi have put in four basic SIDEARM damage mod and no effect on either bolt pistol in the light or sidearm slot http://puu.sh/bUPHm/92b4dab6ba.jpgalso i noticed that the + symbols are not showing in the skill tree menu and also i am unsure of how to share a fit sorry hope this helps if you have any questions or feedback let me know o7 ps that is my sexy space lady i didn't know she was there until i took all the pics. had my tv plugged into the laptop and i guess puush just grabs the whole thing vOv. EDIT: seems to only work right if i hit "max skills" but this kind of defeats the purpose of being able to make characters and add in your skills clearly this is a bug of some sorts. Oooohhhhh! Ok, now I get it.
As per the unskilled in suit usage, I assumed it was something weird with the SDE and the skills and just overlooked it. Interesting that it still effects custom made character profiles but when you click "Max Skills" they go away. Good find!
As per the sidearm damage modifier, to put it bluntly, you're doing it wrong.
When checking for damage for weapons AFTER modifiers, when you have them equipped like so, hover over the middie to bring up the suit's total stats. Go to the stats window on the right and there is little tabs on the bottom. In your case, it will be the second tab. If, for example, you had a Light Weapon and a Sidearm, your Light Weapon would be the second tab and the SIdearm would be third. In this instance, you will see the weapon's total damage after proficiencies and damage modifiers.
And while it works good that way, Cyrus, if possible I'd like to see a change (or addition?) to that. (This was the situation I was talking about in an earlier post.) I'd like to request a separate line showing weapon damage without skill proficiencies. Since skill proficiencies only affect damage towards the weapon's damage profile, if you were to test out, for example the combat rifle, it would be doing less damage against shields vs armor, not only because of the weapon's damage profile, but because the skills would only apply when damaging armor. So instead of my 4 Complex Damage Modded Assault mk.0 wielding a Boundless Combat Rifle doing 41.12 damage, it would be 35.75 damage with 4 mods.
And then there's weapon profiles! And different ranges which could affect whether I shoot or not in different situations blah blah blah yadda yadda yadda rant rant rant....
I have to make a damage calculator don't I?
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 09:04:00 -
[19] - Quote
Magnus Amadeuss wrote:Cyrus is there anyway you can make it so that cloaks effect the dampening on the suits?
What I mean is when I throw an ishukune cloak on a fit, the scan profile doesn't change.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 09:29:00 -
[20] - Quote
By the way Cyrus! Excellent updates to your site! Unfortunately it's slowing my computer up with all the nice goodies and gadgets now... not a bad thing; my computer is old and frail anyways: outdated operating system, outdated browsers, underperforming processor, not enough RAM, blah blah blah... lol
Couple of things though. When attempting to scroll down using my mousepad (Mac thing. Think scroll wheel on a mouse instead) while selecting an item - whether that's a dropsuit, weapon, module, anything - my browser will scroll down the page instead of scrolling down inside the window. This could be an isolated thing (see my first paragraph on my bad computer) so we might have to weigh in on what other people have to say. For now, if I move my mouse over to the right while not hovering over the selections, it works. Alternatively, the click-holding the scroll bar works too, so I still have functionality.
Also when selecting some items, images of a "?" show up (some of the new militia items: Miltiia Rail Rifle is the one I saw, I believe it's also any Militia variant that was recently introduced) and the new Sidearm Blueprints come up with an image that says "Type Not Found". This was tested with the Magsec SMG, but I haven't tested the others yet.
You put in my request for splitting the damage to showing damage vs shield and damage vs armor! That is awesome! Great work, this will be extremely valuable in seeing how each weapon specifically performs against the 2 different defenses. Now if I can just reverse engineer that DFT spreadsheet that hydraslav worked on...
Finally, a couple of nit-picky things. Shotguns and Swarm Launchers. They show how much damage 1 specific projectile does. However, since a Swarm Launcher sends a volley of 4 and the Shotgun shoots 12 pellets (I think), wouldn't showing the "total damage of one shot/volley" be better, like in another column? (You probably want to strangle me for all these little tiny details, haha!) It's not a problem though, it's easy enough to multiply how many projectiles with all the math it does, so this is just another "Kaze-is-a-lazy-ass" request. :P
As always, keep up the great work. The site is getting better, cleaner, and faster (even on my slow machine, I noticed it's doing a better job of pulling and querying the data when you hover over dropsuits, modules, weapons, equipment, etc.). Excellent job.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 18:01:00 -
[21] - Quote
Oooh. I didn't know that you were pulling images directly from EVE (or at least something SDE like?) that we could access. I might use that while building a damage calculator if I can figure out how to import images to Google spreadsheets.
Yeah since Chrome and Firefox have memory leaks and I can't patch them, I have some "code?" injected into the application icon when I run it to not run third party extensions or apps. This tends to break 90% of the internet I'm viewing, including your site. For example, I can't scroll at all and when I bring up someone's recently shared fit it just shows a box where the dropsuit or vehicle is. I think it thinks that most of your site is third party extensions.
So I use Firefox, but I can't use it for long periods of time. If I have a website open or something with Flash like Youtube or Crunchyroll, my computer will get slower and slower until it completely freezes and, if I'm lucky, hard crashes and restarts (alternatively, I have to hold down power button to hard shutdown and restart).
My other computer is fixed, I'm just waiting for it to be sent back to me. *sigh*
Anyways, on a fresh start of Firefox, it's definitely noticeable when working with fits when I'm hovering over stuff, it seems like it's not doing a query all the time trying to get fresh data every time I hover over something. That's fantastic and, if I was correct in stating that, that must pull a lot of stress off the website and server.
Don't stress out too much on the mobile version of the site. While I do have a smartphone, I found lately that I'll tend to go to my computer to reference things when I'm at home. Would be interested in seeing and test running though, but take your time!
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
733
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Posted - 2014.10.15 17:53:00 -
[22] - Quote
Francois Sanchez wrote:Minmando armour isn't right anymore, I don't know why and when the change happened. I've checked my other suits (Min sentinel and scout, they're HP are still right) Just crossed checked with Grit's SDE (Stuff514) and they show an armor value of 290 vs. Protofits 190. Also checked all the Minmatar Commando suits: All levels of the ISK and 'Neo' (Aurum) suits on Protofits show 190.
Side note: I got distracted by the stats and realized there's no green number next to movement speed like there was for sprint speed and stamina. The skill in question is Biotic Upgrades and if I remember correctly, it is the only thing in the game that modifies movement speed. 1% per level with 5% at max.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
733
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Posted - 2014.10.15 20:42:00 -
[23] - Quote
Francois Sanchez wrote:I don't think biotic upgrades increase your movement speed, just sprint speed, stamina and stamina regen Huh. You're right. I'm thinking back in the days were it used to have it. I missed the part where they took it away...
Oh well, carry on.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
778
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Posted - 2014.10.27 01:05:00 -
[24] - Quote
BlazeXYZ wrote:ThePlayerkyle13 wrote:Are you going to make a Smartphone App version? It be really cool if you did & i would buy it +1 agreed. CCP failed to make a companion app for dust, but if protofits becomes an app I'll tell ccp to pay you big time No app being worked on from my understanding, but he did mention a "friendlier mobile view" a page back.
I was actually thinking about making a Dust 514 app myself since CCP had no plans for the Apple platform.
However, I have no Apple app experience and some of the courses to understand the programming and the GUI were difficult for me. At the very least, I wanted to create a list of menus that could be used as a reference guide for people who had smartphones with a vision at the end to have something on the same level as protofits for Apple devices.
But ever since my laptop's hard drive blew up (summarized explanation), it doesn't look like it's possible for me now.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
858
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Posted - 2014.11.01 01:31:00 -
[25] - Quote
Kensai Dragon wrote:Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. That's because it's supposed to. Also, Caldari used to do Scan Precision but now instead does Scan Range instead.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
864
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Posted - 2014.11.01 04:54:00 -
[26] - Quote
Kensai Dragon wrote:Kaze Eyrou wrote:Kensai Dragon wrote:Noticed tonight that Caldari Scout bonus is applied to Profile Reduction instead of Scan Precision. That's because it's supposed to. Also, Caldari used to do Scan Precision but now instead does Scan Range instead. You sure? Pretty sure each scout gets a double bonus: Amarr = stamina and regen Gallente = precision and profile Caldari = precision and range Minmatar = hacking and Nova knives At least, that was at the start of 1.8 http://dust514.com/news/blog/2014/03/dropsuits-of-uprising-1.8/ Ah, yes, that was the start of 1.8. However, the bonuses have changed along the way.
It's now as follows: Amarr = Precision, Max Stamina and Stamina Regen Caldari = Range and Damp Gallente = Precision and Damp Minmatar = Hack and Knives
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
875
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Posted - 2014.11.02 20:00:00 -
[27] - Quote
hfderrtgvcd wrote:is there a way to sort other people's shared fittings by suit? Once you have saved the fitting, pull down the list of fittings again, and click the share button. It will give you a link which allows you to share it will other people. This will also show make the fitting viewable through the shared fittings on the front page.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
887
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Posted - 2014.11.04 03:10:00 -
[28] - Quote
Cyrus: Just a quick update, you'll need to update all the armor repair rates on the suits. CCP Rattati just put through a micro-hotfix where all dropsuits now have a small amount of armor repair.
Here's the thread: https://forums.dust514.com/default.aspx?g=posts&m=2416112#post2416112
There was a spreadsheet showing all the things they did including fixing the Incubus bonus, but I can't find it at the moment. I'll edit this once I find that spreadsheet for you.
Persistence paid off!: https://docs.google.com/spreadsheets/d/1X4ZSLFz58UUobfeQmiZx1FCCMgOA5r8XjXuSRv74vcE/edit#gid=0
From the thread: https://forums.dust514.com/default.aspx?g=posts&t=178392&find=unread
Closed Beta Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
Molon Labe. General Tso's Alliance
913
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Posted - 2014.11.12 22:38:00 -
[29] - Quote
Hey Cyrus! Back again with another possible bug!
I responded to a thread about someone wanted to be a "boxer" of sorts (melee puncher fun suit) and was asking to know what a good suit for this was.
Arkena beat me to it, but I replied in better detail to it, giving some numbers of what some different suit configurations with Complex Myofibril Stimulants on it. However, our conversation turned to the accuracy of the numbers and we soon found that (at least, I believe it is, unless there is something I'm not sure on) Protofits is calculating the numbers. Fortunately, I think I may have found out why.
For the first Complex Myofibril Stimulant, it calculates correctly: 240 * .75 = 180
Base 240 + 1st Mod 180 = 420 (No problems so far)
On the second one, however, it calculates to this: 693.77
However, when you work it out:
Base 240 + 1st Mod 180 + 2nd Mod 154.408 = 576.408
It's about 120ish off. What happened? I believe it's within the formula.
Base 240 * Shortcut 1st Mod 1.75 * Shortcut 2nd Mod 1.6517 = 693.714
Which is pretty similar to what you have and I believe you are using the entire stacking penalty formula to a very large decimal place hence our numbers being off only in the hundreds column.
Firstly, as someone who went through programming and coding, I will applaud you in attempting a great shortcut to ease the level of work on your end. However, I believe you never thought I would bite you like this as there is no module that goes up high enough to effect this shortcut in a great deal, except the Myofibril Stimulants.
So this might slow down the site a bit (sorry guys) but with a proper math calculation, I'll be able to give any potential boxers some good solid numbers should they browse the thread.
But why should I leave on a bad note! Some more compliments about your site!
Scrolling is back! Woohoo! I'm glad to see that get fixed and I can browse the dropsuits and modules much easier than before. Great work!
Secondly, Damage and DPS calculations with inclusions of Weapon Damage Modifiers?! And along with correct proficiencies to weapon profiles too?! You are a saint! This is amazing!
I, myself, have recently skilled into Proto Minmando with Proficiency 5 Combat Rifle and Proficiency 5 Swarms. It's one thing knowing I can melt infantry and vehicles left and right, but it's a completely different reaction knowing the realization of the numbers and just how hard you can melt infantry and vehicles.
Thank you so much for doing that. Keep up the great work man!
Closed Beta Vet // Logi Bro // @KazeEyrou
CIO ("Proto" Forum Warrior)
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Kaze Eyrou
Molon Labe. General Tso's Alliance
958
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Posted - 2014.11.17 22:46:00 -
[30] - Quote
Gah! Oops! I jumped the gun before testing... again....
So it looks like the Dust UI is right in line with protofits. Which either means the Dust UI is broken, the game calculates the stacking penalty wrong and gives a stacking bonus, or this is exactly what it's supposed to do and is working as intended.
In any case, figured I'd let you know to retract my huge mess of an attempted explanation of what is and what should be. In any case, I'll be going forward to punch some friends in FW to see if the damage caused is actually what's written on the tin...
Apologies and cheers! o7
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
963
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Posted - 2014.11.18 15:40:00 -
[31] - Quote
Glad to see the APEX suits available to view! But now you are going to shoot me...
I believe they all changed.
Talking with Regnier Feros in Learning Coalition and he said his 'Opus' suit was changed. I checked my 'Serpent' and it was changed as well.
I can try to make a list but I'm not sure how accurate it will be since I won't be able to get every single suit and I'll have to rely on word of mouth information.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1102
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Posted - 2014.12.10 23:48:00 -
[32] - Quote
xAckie wrote:the dampening numbers on PF are different to the suit outcomes in the game screen.
Can you give an example?
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1160
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Posted - 2014.12.25 09:07:00 -
[33] - Quote
Cyrus Grevare wrote:Hello again, sorry for the absence, work was piling up I've been waiting for an SDE file, but CCP hasn't been able to release one yet, hope we get one soon. In the mean time I went ahead and updated suit ewar stats manually (sorry if I mess up) and also added the bandwidth attribute. I updated Range Amplifiers stats and Vehicle scanners. Still a few things to do before I finish my manual ( ) patch of 1.10 Also added calculations for each scan circle which should come in handy. I see we have hotfix 1.10.2! (was there a 1.10.1? ) Hope we get an SDE too Regards Glad to hear you are still doing well, waiting expectantly for the SDE as well as the adding some of the new change from the game to the site.
Also, 1.10.2 was the hotfix that succeeded 1.10. There was no 1.10.1.
Merry Christmas and Happy Holidays! Hope this finds you well!
CB Vet // Logi Bro // @KazeEyrou
Learning Coalition Mentor // Bug Vaporizer
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Kaze Eyrou
DUST University Ivy League
1933
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Posted - 2015.02.11 00:02:00 -
[34] - Quote
Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them.
Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
2062
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Posted - 2015.03.03 13:29:00 -
[35] - Quote
THUNDERGROOVE wrote:So using my magic, I've been able to generate SDEs files which have names, descriptions and everything else that is localized in game localized.
If you ever plan on adding multilingual support to protofits, I'd gladly provide you with updated versions.
e: Still working on this, there's some bizzare things CCP does with their localization that I'm working on wrapping my head around.
Tl;dr CCP likes OOP What's OOP?
EDIT: Oh derp. College me just came by and smacked me in the head. It's Object Oriented Programming isn't it?
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
2065
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Posted - 2015.03.07 22:25:00 -
[36] - Quote
Cyrus Grevare wrote:Kaze Eyrou wrote:Arkena Wyrnspire wrote:Active scanners do not appear to include cooldown times in the listed stats. From my knowledge, the SDE doesn't list them. Cyrus, if you wish, let me know if you want cooldown timers on Active Scanners should you make an area for them. Wouldn't want to impose, or make you do work just for me to take too long to go ahead and add them. But if you do I'll make by best effort to add them quickly Sounds great! I'll make a list when I get home.
CB Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
DUST University Ivy League
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Posted - 2015.03.08 14:14:00 -
[37] - Quote
Name Cooldown Time
Active Scanner 15.00 s
Flux Active Scanner 20.00 s
'Eclipse' Active Scanner 15.00 s
A-86 Active Scanner 15.00 s
A-19 Stable Active Scanner 15.00 s
A-45 Quantum Active Scanner 30.00 s
'Acolyth' A-86 Active Scanner 15.00 s
CreoDron Active Scanner 15.00 s
'Cirrus' CreoDron Active Scanner 15.00 s
CreoDron Flux Active Scanner 30.00 s
CreoDron Proximity Active Scanner 10.00 s
Duvolle Quantum Active Scanner 40.00 s
Duvolle Focused Active Scanner 40.00 s
LP Store
Federation Active Scanner 15.00 s
Federation A-86 Active Scanner 15.00 s
Federation CreoDron Active Scanner 15.00 s
Federation Duvolle Active Scanner 20.00 s
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
2127
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Posted - 2015.04.20 23:01:00 -
[38] - Quote
Hey Cyrus!
It seems you are missing Vehicle Armor Composition in the skills.
Vehicle Armor Composition Description wrote:Basic understanding of vehicle armor composition.
10% reduction to speed penalty of armor plates per level. Also, it's a 3x skill modifier. Prerequisites are Vehicle Upgrades III and Vehicle Armor Upgrades III.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
2
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Posted - 2015.07.18 20:03:00 -
[39] - Quote
Hey Cyrus! Just noticed that the Prototype Heavy Machine Gun, the Freedom Assault, is not showing up under Prototype Heavy Weaponry.
CB Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
DUST University Ivy League
2
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Posted - 2015.08.11 12:50:00 -
[40] - Quote
Francois Sanchez wrote:Hey I found a small mistake about the logis bonus, it's 5% PG/CPU cost reduction per level, not 10%. 07 Confirming as well. Using my Logi suit I have 497 CPU used and 102 PG used on Dust, but protofits is showing 447 CPU used and 92 PG used.
CB Vet // Logi Bro // @KazeEyrou
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.09.09 22:25:00 -
[41] - Quote
Just wanted to post something here as well to motivate you as well Cyrus. This project has been a great effort and it definitely shows. To echo the words of Adipem, your creation is definitely too powerful an asset to die.
Another thing that I didn't know was the existence of ads on your site. I use Adblocker for many sites (mainly because their ads are **** for lack of better words). So I was thinking of some things you could do - things that made me white-list some sites because I wanted to show support for them:
Option 1) Have boxes where the ads would be that let people know you have ads, and would appreciate if you would turn off their ad-blocker to show support for your site. (Reddit used to do this until they were put on the "Allow some non-intrusive advertising" list for my ad-blocker.) This is especially great if your ads aren't flashy "notice me senpai" type ads.
Option 2) Have you thought about asking for donations? I'm pretty sure there's a couple of us willing to support your effort! By Dust players, for Dust players!
Option 3) This just came to mind: What about the different corporations in New Eden? Maybe they want to advertise for their corporation and what better way to advertise it for them? You could ask for a small sum of monetary value, enough to keep the site going, all the while their corporation gets more visibility.
Anyways, just wanted to let you know as well that I turned off my Ad-blocker for your site to show my support.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
Dust University Ivy League
3
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Posted - 2015.10.19 21:42:00 -
[42] - Quote
Hey Cyrus!
I was wondering if it was possible to incorporate the Augmented Ammunition Facility subsystems in with the weapon damage numbers. I'd only want this if it was simple for you to do; if it's too complex, no need to worry about it. The numbers might be too small to be of any significance.
Reason I bring it up is I'm actually testing the Ammo Facility 5% cap and Protofits came to mind with the weapon damage calculations.
If it's easy, I'd like to request it. Thanks again for all that you do! o7
PS: (I've also turned off my adblocker to your site to help you out. Hope it helps a little bit.) EDIT: Oh, I already said that earlier. lol
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.10.23 19:18:00 -
[43] - Quote
Hey Cyrus:
Found a small thing... Amarr Logistics still only has 72 PG when it should have 78 after the change. o7
CB Vet // Logi Bro // @KazeEyrou
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