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stlcarlos989
SVER True Blood Public Disorder.
746
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Posted - 2013.12.29 13:27:00 -
[1] - Quote
Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
746
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Posted - 2013.12.29 14:11:00 -
[2] - Quote
Keri Starlight wrote:What's the purpose of an AV tank if vehicles cannot be a real threat to infantry? Good rail tankers still wreck infantry and did you not read what i said about small blasters?
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
746
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Posted - 2013.12.29 14:19:00 -
[3] - Quote
Takahiro Kashuken wrote:stlcarlos989 wrote:Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank. Remove SL/PLC/AV nades/Proxy Mines Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use teamwork Everyone gets what they wants, infantry can still have there infantry battles and be infantry, tanks dont have to be that bothered by AV spam. FG are still good against tanks if the infantry is skilled, and since infantry want it to take a solo effort we will make them have to use 3 other players and teamwork OP stop asking for COD in space edition 514 Ok so should CCP then add an infantry dropsuit that at militia and standard levels takes a coordinated effort by 2-3 using protogear infantry to kill me or another guys using the same suit.
I know its a tank but there has to be balance or whats the point every one should just skill into tanks and make this world of tanks.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
747
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Posted - 2013.12.29 14:31:00 -
[4] - Quote
Takahiro Kashuken wrote:stlcarlos989 wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank. Remove SL/PLC/AV nades/Proxy Mines Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use teamwork Everyone gets what they wants, infantry can still have there infantry battles and be infantry, tanks dont have to be that bothered by AV spam. FG are still good against tanks if the infantry is skilled, and since infantry want it to take a solo effort we will make them have to use 3 other players and teamwork OP stop asking for COD in space edition 514 Ok so should CCP then add an infantry dropsuit that at militia and standard levels takes a coordinated effort by 2-3 using protogear infantry to kill me or another guys using the same suit. I know its a tank but there has to be balance or whats the point every one should just skill into tanks and make this world of tanks. Yea aslong as the infantry is the size of a house and is utterly useless in infantry areas If you cant solo a mlt tank with proto AV then your doing it wrong Right it makes sense that one guys can drive, operate the turret, and reload it at the same time Something that is done by a 4-man crew in real tanks.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
747
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Posted - 2013.12.29 14:45:00 -
[5] - Quote
jerrmy12 kahoalii wrote:stlcarlos989 wrote:Right it makes sense that one guys can drive, operate the turret, and reload it at the same time Something that is done by a 4-man crew in real tanks. Real life example? In eve you pilot big ass ships by yourself so thats out the window EVE pilots are captains of space ship crews, the crews just don't play a visible role in the game.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
747
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Posted - 2013.12.29 14:47:00 -
[6] - Quote
Takahiro Kashuken wrote:This is the future
Reloading is automatic
The turret movement is by turning your head
Driving is now using your mind Please post the link where the Devs stated that I must have missed it, reloading isn't automatic the driver has to do it.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
748
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Posted - 2013.12.29 17:39:00 -
[7] - Quote
Thor Odinson42 wrote:Stacking penalties need to be applied for hardeners until capacitors are introduced to vehicles.
I keep seeing tankers saying stupid AVers need to wait for hardeners to stop. What about the tanks that are fit for constant hardening? In other words the ones that HAVE to be destroyed by another tank?
Thank you, its also the fact that I see a tank and its not shiny I sneak up behind it start slamming it with AV, then hardeners on its drives away and I'm left standing there
I just want vehicle balance, and tankers don't they want their tanks to be easy to operate, destroy infantry, difficult to kill with AV, and cheap.
Tanks need to easily dominate infantry and vehicles, be hard to kill, and expensive as all hell OR Tanks need to easily dominate infantry and vehicles, be easy to kill, and cheap
Right now tankers have the best of both worlds.
STB Director, #1 in Warpoints E3 Closed Beta Build
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stlcarlos989
SVER True Blood Public Disorder.
755
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Posted - 2013.12.29 23:28:00 -
[8] - Quote
Everything Dies wrote:CharCharOdell wrote:Increasing tank hulls costs by 50% would actually curb the tank spam a lot. True, but I don't want to see a battlefield devoid of tanks...I want them to remain relatively cheap (as in you can lose two and still come out of the match with a profit) but more susceptible to counter-measures. The combination of increased speed + hardeners + reduction to SL lock-on range + reduction to SL damage resulted in a massive change to the basic game that rewards the tank spam we're currently seeing. Hell, at this point in time it's much more effective for me to hop in a militia rail tank than to throw on a my proto AV suit and try to hunt down tanks, particularly when they can high-tail it out of danger after the first swarm hits. It's even reached the point now that I consider "going sniping" to mean "calling in a rail tank and trying to pick off any approaching enemy tanks." That is complete trash if I lose 2 of my proto dropsuits with proto weapons, I'll be lucky to break even and thats also with me leading the team in kills and WP. Bring out a tank in a pub match and losing it should result in a loss not profit.
If tanks are going to be this cheap and effective they should be easily solo'd by proto AV considering that its proto AV vs militia and standard tanks.
Miltia tanks should be great at killing infantry but easy to kill and cheap. Good proto tanks should absolutely wreck havoc and be extremely difficult to bring down, but so expensive that they are only affordable by corps for PC.
STB Director, #1 in Warpoints E3 Closed Beta Build
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