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Takahiro Kashuken
Red Star. EoN.
2055
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Posted - 2013.12.29 14:09:00 -
[1] - Quote
stlcarlos989 wrote:Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank.
Remove SL/PLC/AV nades/Proxy Mines
Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use teamwork
Everyone gets what they wants, infantry can still have there infantry battles and be infantry, tanks dont have to be that bothered by AV spam. FG are still good against tanks if the infantry is skilled, and since infantry want it to take a solo effort we will make them have to use 3 other players and teamwork
OP stop asking for COD in space edition 514
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2055
|
Posted - 2013.12.29 14:23:00 -
[2] - Quote
stlcarlos989 wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank. Remove SL/PLC/AV nades/Proxy Mines Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use teamwork Everyone gets what they wants, infantry can still have there infantry battles and be infantry, tanks dont have to be that bothered by AV spam. FG are still good against tanks if the infantry is skilled, and since infantry want it to take a solo effort we will make them have to use 3 other players and teamwork OP stop asking for COD in space edition 514 Ok so should CCP then add an infantry dropsuit that at militia and standard levels takes a coordinated effort by 2-3 using protogear infantry to kill me or another guys using the same suit. I know its a tank but there has to be balance or whats the point every one should just skill into tanks and make this world of tanks.
Yea aslong as the infantry is the size of a house and is utterly useless in infantry areas
If you cant solo a mlt tank with proto AV then your doing it wrong
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2056
|
Posted - 2013.12.29 14:44:00 -
[3] - Quote
stlcarlos989 wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Takahiro Kashuken wrote:stlcarlos989 wrote:Remove Large Blasters. Tanks should only be allowed railguns and missles so that they can focus on being AV and if a tank wants to be even more effective against infantry he has to put small blasters on his tank and get gunners.
Everyone gets what they wants, tanks can still have their tank battles and be AV, infantry don't have to be that bothered by tank spam. Railguns are still good against infantry if the tanker is skilled, and since tankers want it to take a coordinated effort by 3 to take them down it would then take a coordinated effort by 3 to maximize the effective killing potential of the tank. Remove SL/PLC/AV nades/Proxy Mines Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use teamwork Everyone gets what they wants, infantry can still have there infantry battles and be infantry, tanks dont have to be that bothered by AV spam. FG are still good against tanks if the infantry is skilled, and since infantry want it to take a solo effort we will make them have to use 3 other players and teamwork OP stop asking for COD in space edition 514 Ok so should CCP then add an infantry dropsuit that at militia and standard levels takes a coordinated effort by 2-3 using protogear infantry to kill me or another guys using the same suit. I know its a tank but there has to be balance or whats the point every one should just skill into tanks and make this world of tanks. Yea aslong as the infantry is the size of a house and is utterly useless in infantry areas If you cant solo a mlt tank with proto AV then your doing it wrong Right it makes sense that one guys can drive, operate the turret, and reload it at the same time Something that is done by a 4-man crew in real tanks.
This is the future
Reloading is automatic
The turret movement is by turning your head
Driving is now using your mind
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2056
|
Posted - 2013.12.29 14:51:00 -
[4] - Quote
stlcarlos989 wrote:Takahiro Kashuken wrote:This is the future
Reloading is automatic
The turret movement is by turning your head
Driving is now using your mind Please post the link where the Devs stated that I must have missed it, reloading isn't automatic the driver has to do it.
I press a button if the clip is not empty, if clip is empty its automatic
Intelligence is OP
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