Monkey MAC
Lost Millennium
1343
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Posted - 2013.12.29 12:09:00 -
[1] - Quote
True Adamance wrote:Himiko Kuronaga wrote:HYENAKILLER X wrote:Seriously, losing to scrubs because a team has 3 tanks on the feild is bad.
So call 3 tanks. It's not like they are hard to use or expensive. In reality you are simply losing because you decided to. Depends. If those three idiots meet a smart enemy tanker yeah using an MLT tank becomes very hard.
So once again your reply is use a tank, that doesn't clock over as being OP to you? That I have to field the same thing as you to stand a chance of winning?
Im sure I have told you about linear escalation before. So what about all those infantry hiding in a corner because they can't leave because of tanks? When do theh get to enjoy using the equipment they skilled into?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1344
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Posted - 2013.12.29 13:37:00 -
[2] - Quote
Ghosts Chance wrote:Monkey MAC wrote:True Adamance wrote:Himiko Kuronaga wrote:HYENAKILLER X wrote:Seriously, losing to scrubs because a team has 3 tanks on the feild is bad.
So call 3 tanks. It's not like they are hard to use or expensive. In reality you are simply losing because you decided to. Depends. If those three idiots meet a smart enemy tanker yeah using an MLT tank becomes very hard. So once again your reply is use a tank, that doesn't clock over as being OP to you? That I have to field the same thing as you to stand a chance of winning? Im sure I have told you about linear escalation before. So what about all those infantry hiding in a corner because they can't leave because of tanks? When do theh get to enjoy using the equipment they skilled into? if they come out swining with AV granades i GUARENTEE YOU that they can leave that corner :P that tanks going to have to bail pretty quickly :P if i can acomplish that with STD packav AV all on my lonesome then 3 of em should be able to put the hurt on more than i can am i wrong? ive noticed a pattern with you, every time anyone doesnt directly and completly agree with you on this issue you immediatly start ranting about this whole only a tank counters a tank nonsence... i suggest you pick a different argument and start packing AV nades on all your suits if your anything more then just a blowhard repeating yoruself over and over again.
Great So I have to skill into more AV, because the orginal doesn't work? Then I have to hope the tank is stupid enough to get in rangemof me withoutnhis hardners active? Or I have to chase him across open fields? Brilliant.
Look, the fact is simple AV needs to be a dedicated role, some people still don't understand that. But those that run dedicated AV don't have enough tools at their disposal. They don't get duely rewarded and the suitnthat lends itself to the role is terrible.
We need more AV options than dealing damage, in the current iteration all but a forge gun deals pitiful damage against tankers with more than half a brain cell. I mean come one don't tell me that tanking is difficult at the moment. All you have to do is turn on a hardner as soon as you come under fire.
The commando suit needs more buffs to make it sustainable as an AV suit, give it a grenade slot at the very least. Give us equipment that hampers tanks, things like temporal grenades, webifiers, emp grenades. Givd us artillery turrets that can be designated targets, give us bombers, gunships, give us something that tanks are WEAK to, give us a HARD COUNTER.
And for balance, somewhere along the line a vehicle that takes out aerial ships should be weak to tanks. Then AV can be situationalaly better. For example look at Tom Clancy's EndWar
Tank < Gunship < Transport < Tank Engineer > Vehicles (While in Cover, advantageous Position) Engineer < Soilder Soilder < Vehicles
That's balance!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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