Harpyja
DUST University Ivy League
972
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Posted - 2013.12.29 02:49:00 -
[1] - Quote
I think a good solution to balance out FW is to scale the rewards based on the number of systems owned by each faction. When both factions have control of an equal amount of systems, then the rewards will remain the same as they are currently, or with a bonus value of 0%.
However, an increase in the number of systems will decrease the bonus, while a decrease in the number of systems will increase the bonus.
Adding up the bonus values for both opposing factions should equal 0, with an exception.
Let's say that faction A has control over every system in the warzone against faction B. Since faction B owns 0% of the systems, their bonus value is 100%. Faction A, however, since they control 100% of the systems, should have a bonus of -100%. But, here's where the exception kicks in. This bonus may not go below, say, -90%. So essentially faction A will receive a fraction of the rewards from a balanced state while faction B will earn double the rewards from a balanced state.
Here's why this makes sense and could fit the lore. If faction A is clearly winning, it would be beneficial for the faction to reduce spending and thus reducing the rewards. "It's nice that you fought for us, but because we are already in the possession of the majority of the systems, if not all, we simply don't value your efforts highly. We will however still give you something for fighting for our cause."
If faction B is clearly loosing, it'd make sense that they would attempt to bribe more mercenaries to fight for them by increasing the rewards. "We have taken notice of your efforts to fight against the odds. As such, we value your participation highly and we will reward you with great rewards in hopes that you will continue fighting for us and push us closer to victory."
I am hoping that something like this would make FW more fun for both sides. In the current situation, many players will flock to Caldari instead of Gallente because their rewards for fighting for Gallente will be extremely low and fighting for the Caldari will earn them great rewards. This should reach an equilibrium where both factions have almost the same number of systems under control and win/loss ratios will be close to 1, preventing all the frustration that would come from losing 10 matches for every win or the boredom from redlining the enemy team every match
I don't exactly know how this would play out, so the only way to see what will happen is to actually implement it and see what happens.
Please discuss
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
972
|
Posted - 2013.12.29 03:42:00 -
[2] - Quote
Mortedeamor wrote:who plays fw for lp? and why enter anything that further lowers rewards? as is fw pays less than a pub with way more risk.
so hey lets make people make even less?
what exactly is the point of fw right now?
there is none..dust is about money..no smart gamer would play fw..more risk less reward ina game where risk vs reward is unbalanced in every mode with fw giving the least reward...
in other words what this thread says to me it fw is the most financially draining mode so lets lower payout further
yeah great idea GG bro (SARCASM ) You're not thinking in terms of equilibrium bro
Implementing this should put factions into a state of equilibrium where win/loss is 1:1. Thus rewards will be as they are currently. Decreasing rewards for the winning faction would decrease player willingness to fight for that faction but for the other, helping the other faction win more and returning to a state of equilibrium. That's the whole purpose of increasing and decreasing rewards.
When the player market is introduced, LP store items will be valuable. You are wrong when you say that players don't play for LP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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