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CommanderBolt
ACME SPECIAL FORCES
502
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Posted - 2013.12.28 10:42:00 -
[1] - Quote
Hey guys. I just thought I would bring this to your attention and also I wanted to see if anyone else has noticed this.
So I was playing as a shotgun scout again recently and while I did have a bit of fun for a while it made me realise again just how many things are wrong with the scout but I digress.
I noticed that when I was taking damage, (especially noticeable when I was fleeing an area) as I was being shot it felt like I was being rooted into place. As if the bullets were slowing me down or somehow pulling me back slightly. Has anyone else noticed or experienced this 'rooting' effect? It was especially noticeable as I was trying to escape around corners. My speed literally dropped as I was being shot up. (I have only noticed this when I play as a scout / light) |
CommanderBolt
ACME SPECIAL FORCES
502
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Posted - 2013.12.28 10:48:00 -
[2] - Quote
Syeven Reed wrote:I think its a mechanic meant to affect armour, but i'm sure iv had it on my shields too, bloody annoying! Shield are all a mini assault have!
I have not heard of this mechanic before? Could you please elaborate?
As a scout the limited speed advantage I have is one of the last few things the scout has that keeps it alive. It felt like I was going from my usual 8-9m/s sprinting speed down to a walking pace. Are you saying this 'mechanic' is intended?? |
CommanderBolt
ACME SPECIAL FORCES
502
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Posted - 2013.12.28 11:31:00 -
[3] - Quote
CrotchGrab 360 wrote:read the patch notes, find the bit relating to "physical impulse"
WAI
Hey man thanks for that.
What the actual f**k though. Slowing down scout suits when they are shot!? That's absolutely stupid! It is stupid all around for any suit for that matter!!!
I could be shot at close range or 100m + away and I am still slowed to a crawl! |
CommanderBolt
ACME SPECIAL FORCES
502
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Posted - 2013.12.28 11:53:00 -
[4] - Quote
shaman oga wrote:This is a part of the meta game "CCP's mysteries".
I'm not sure, but voices tell that this is a feature of the game, it's like a suppressive fire, when you are under costant fire you are slowed. I've never been aware of this, because i run with low HP and when i'm under constant fire i'm dead.
I never noticed it before in medium and heavy suits. Or at least it was such a little effect that it went un-noticed. As a scout using speed to maneuver around the maps, I take one or two shots and my sprint has been slowed to a walk! Why the hell would you even make this mechanic into a game?
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CommanderBolt
ACME SPECIAL FORCES
513
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Posted - 2013.12.29 13:04:00 -
[5] - Quote
Skihids wrote:I've felt it in a medium suit. Either Logi or assault, I don't recall which.
I felt it as an invisible hand holding me back so I could be killed more easily.
This is exactly what I am talking about. I guess then it applies to all, however you guys go out there and play with a scout suit, you will instantly notice it a LOT more.
Can we get a comment from CCP about this at all?
It certainly hurts scout suits immensely more than most but overall I think it is bad for the game. I dont even understand WHY this mechanic would be implemented?
I can understand a form of suppression but this makes no sense at all. |
CommanderBolt
ACME SPECIAL FORCES
513
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Posted - 2013.12.29 15:06:00 -
[6] - Quote
Happy Violentime wrote:Iron Wolf Saber wrote:Also being able to talk with CCP that what it should be effecting this is not that one silly patch back in close beta where I got nailed in the shoulder by a large railgun shot and it spun me around 270 while still alive. Whut? Did you just randomly type words for the first half of this sentence thinking you'd get away with it as no one really reads your stuff anyway?
Haha I felt the same way. Thanks for the entertainment there IWS.
Darken-Sol wrote:I can confirm that if my forge gun hits a scout he no longer is able to move forward.
I'm not talking about you lol. Everyone should fear the mighty forge shot! |
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